-#else
-#if 1
- int element = Feld[jx][jy];
-#else
- int element = Feld[next_jx][next_jy];
-#endif
-#endif
-
-#if 1
- int graphic = el2img(element);
- int frame = 0;
-
-#if 0
- if ((sxx || syy) && IS_PUSHABLE(element))
-#endif
- {
- graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
- frame = getGraphicAnimationFrame(graphic, player->Frame);
- }
-
-#if 0
- printf("::: pushing %d: %d ...\n", sxx, frame);
-#endif
+ int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
+ int frame = getGraphicAnimationFrame(graphic, player->Frame);