{
boolean show_level_border = (BorderElement != EL_EMPTY);
int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
{
boolean show_level_border = (BorderElement != EL_EMPTY);
int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
- DrawPreviewLevelPlayfieldExt(from_x, from_y);
- DrawPreviewLevelLabelExt(label_state);
+ DrawPreviewLevelPlayfield(from_x, from_y);
+ DrawPreviewLevelLabel(label_state);
/* initialize delay counters */
DelayReached(&scroll_delay, 0);
/* initialize delay counters */
DelayReached(&scroll_delay, 0);
label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
current_move_delay += max_step_delay;
SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
current_move_delay += max_step_delay;