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improved Makefile for packaging Android package for custom games
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index 9bde54c7531aff5b7a1dc16d0e083808701f40d3..8718bbe1055f1771ee7f869bfeafa1c72aa3756b 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-1444,13
+1444,6
@@
void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
*y = *y * tilesize / g->tile_size;
}
*y = *y * tilesize / g->tile_size;
}
-void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
- int *x, int *y, boolean get_backside)
-{
- getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
- get_backside);
-}
-
void getSizedGraphicSource(int graphic, int frame, int tilesize,
Bitmap **bitmap, int *x, int *y)
{
void getSizedGraphicSource(int graphic, int frame, int tilesize,
Bitmap **bitmap, int *x, int *y)
{
@@
-3777,12
+3770,10
@@
void WaitForEventToContinue()
while (still_wait)
{
while (still_wait)
{
- if (PendingEvent())
- {
- Event event;
-
- WaitEvent(&event);
+ Event event;
+ if (NextValidEvent(&event))
+ {
switch (event.type)
{
case EVENT_BUTTONPRESS:
switch (event.type)
{
case EVENT_BUTTONPRESS:
@@
-8500,7
+8491,7
@@
void PlayMenuMusicExt(int music)
void PlayMenuMusic()
{
char *curr_music = getCurrentlyPlayingMusicFilename();
void PlayMenuMusic()
{
char *curr_music = getCurrentlyPlayingMusicFilename();
- char *next_music = getMusic
ListEntry(menu.music[game_status])->filename
;
+ char *next_music = getMusic
InfoEntryFilename(menu.music[game_status])
;
if (!strEqual(curr_music, next_music))
PlayMenuMusicExt(menu.music[game_status]);
if (!strEqual(curr_music, next_music))
PlayMenuMusicExt(menu.music[game_status]);
@@
-8520,7
+8511,7
@@
static void FadeMenuSounds()
static void FadeMenuMusic()
{
char *curr_music = getCurrentlyPlayingMusicFilename();
static void FadeMenuMusic()
{
char *curr_music = getCurrentlyPlayingMusicFilename();
- char *next_music = getMusic
ListEntry(menu.music[game_status])->filename
;
+ char *next_music = getMusic
InfoEntryFilename(menu.music[game_status])
;
if (!strEqual(curr_music, next_music))
FadeMusic();
if (!strEqual(curr_music, next_music))
FadeMusic();