int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
int phase = ExplodePhase[last_jx][last_jy] - 1;
int frame = getGraphicAnimationFrame(graphic, phase - delay);
int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
int phase = ExplodePhase[last_jx][last_jy] - 1;
int frame = getGraphicAnimationFrame(graphic, phase - delay);