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added random number initialization function for native BD engine
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index cdb7b4cb70bc20bf5a75af60be8df3387c9f7890..7c8f825217ccc2459c94bef3b181412ba99aa228 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-9678,7
+9678,9
@@
boolean isActivePlayer_EM(int player_nr)
unsigned int InitRND(int seed)
{
unsigned int InitRND(int seed)
{
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ return InitEngineRandom_BD(seed);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
return InitEngineRandom_EM(seed);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
return InitEngineRandom_SP(seed);
return InitEngineRandom_EM(seed);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
return InitEngineRandom_SP(seed);