+ else
+ {
+ if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
+ {
+ int old_element = GfxElement[jx][jy];
+ int old_graphic =
+ el_act_dir2img(old_element, ACTION_DIGGING, player->MovDir);
+ int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
+
+#if 0
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int width = TILEX, height = TILEY;
+ int cx = 0, cy = 0;
+
+ if (player->MovDir == MV_UP)
+ {
+ cy = player->GfxPos;
+ height -= cy;
+ }
+ else if (player->MovDir == MV_DOWN)
+ {
+ cy = 0;
+ height = TILEY - player->GfxPos;
+ }
+ else if (player->MovDir == MV_LEFT)
+ {
+ cx = player->GfxPos;
+ width -= cx;
+ }
+ else if (player->MovDir == MV_RIGHT)
+ {
+ cx = 0;
+ width = TILEX - player->GfxPos;
+ }
+
+ getGraphicSource(old_graphic, frame, &src_bitmap, &src_x, &src_y);
+
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
+#else
+#if 0
+ printf("::: %d, %d, %d, %d => %d, %d [%d, %d, %d]\n",
+ old_element, ACTION_DIGGING, player->MovDir, player->Frame,
+ old_graphic, frame,
+ player->MovPos, player->GfxPos, player->StepFrame);
+#endif
+
+ DrawGraphic(sx, sy, old_graphic, frame);
+#endif
+ }
+ else
+ {
+ GfxElement[jx][jy] = EL_UNDEFINED;
+
+ DrawLevelField(jx, jy);
+ }
+ }