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fixed bug with CE replacing exploding player, causing half-dead player
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index e66df891e48db48c8d20558b7146523bf23f281a..70509ada55c319eeab519eccb11c9381643f26f2 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-3011,8
+3011,7
@@
void ShowEnvelope(int envelope_nr)
static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
int xsize, int ysize)
{
static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
int xsize, int ysize)
{
- if (!global.use_envelope_request ||
- request.sort_priority <= 0)
+ if (!global.use_envelope_request)
return;
if (request.bitmap == NULL ||
return;
if (request.bitmap == NULL ||
@@
-3046,7
+3045,6
@@
void DrawEnvelopeRequestToScreen(int drawing_target)
{
if (global.use_envelope_request &&
game.request_active_or_moving &&
{
if (global.use_envelope_request &&
game.request_active_or_moving &&
- request.sort_priority > 0 &&
drawing_target == DRAW_TO_SCREEN)
{
BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
drawing_target == DRAW_TO_SCREEN)
{
BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,