+#endif
+
+#if NEW_GAME_TILESIZE
+ if (game.tile_size != TILESIZE)
+ {
+ int bitmap_width_std =
+ bitmap_width * TILESIZE / (TILESIZE + game.tile_size);
+ int bitmap_height_std =
+ bitmap_height * TILESIZE / game.tile_size * 3 / 2;
+
+ if (tilesize_raw == game.tile_size)
+ {
+ startx = bitmap_width_std;
+ starty = 0;
+ }
+ else
+ {
+ bitmap_width = bitmap_width_std;
+
+ if (game.tile_size > TILESIZE * 3 / 2)
+ bitmap_height = bitmap_height_std;
+
+ startx = bitmap_width * width_mult / width_div;
+ starty = bitmap_height * height_mult / height_div;
+ }
+ }
+#endif
+