+void SetGfxAnimation_EM(int tile, int frame_em, int x, int y)
+{
+ int element = object_mapping[tile].element_rnd;
+ int action = object_mapping[tile].action;
+ int direction = object_mapping[tile].direction;
+ boolean is_backside = object_mapping[tile].is_backside;
+ boolean action_removing = (action == ACTION_DIGGING ||
+ action == ACTION_SNAPPING ||
+ action == ACTION_COLLECTING);
+
+#if 0
+ printf("::: SET: %d, %d: '%s'\n", x, y, EL_NAME(element));
+#endif
+
+#if 1
+ if (action_removing)
+ {
+#if 0
+ printf("::: %d, %d: action_removing [%s]\n", x, y, EL_NAME(element));
+#endif
+
+ GfxFrame[x][y] = 7 - frame_em;
+ }
+ else if (action == ACTION_FALLING ||
+ action == ACTION_MOVING ||
+ action == ACTION_PUSHING ||
+ action == ACTION_EATING ||
+ action == ACTION_FILLING ||
+ action == ACTION_EMPTYING)
+ {
+ int move_dir =
+ (action == ACTION_FALLING ||
+ action == ACTION_FILLING ||
+ action == ACTION_EMPTYING ? MV_DOWN : direction);
+
+ if (is_backside)
+ {
+ GfxFrame[x][y]++;
+
+ if (move_dir == MV_LEFT)
+ GfxFrame[x - 1][y] = GfxFrame[x][y];
+ else if (move_dir == MV_RIGHT)
+ GfxFrame[x + 1][y] = GfxFrame[x][y];
+ else if (move_dir == MV_UP)
+ GfxFrame[x][y - 1] = GfxFrame[x][y];
+ else if (move_dir == MV_DOWN)
+ GfxFrame[x][y + 1] = GfxFrame[x][y];
+ }
+
+#if 0
+ printf("::: %d, %d: %s, %d, %d [%d]\n", x, y, EL_NAME(element), is_backside,
+ move_dir, GfxFrame[x][y]);
+#endif
+ }
+ else
+ GfxFrame[x][y]++;
+#else
+ GfxFrame[x][y] = 7 - frame_em;
+#endif
+}
+