+void BlitScreenToBitmap(Bitmap *target_bitmap)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ BlitScreenToBitmap_EM(target_bitmap);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ BlitScreenToBitmap_SP(target_bitmap);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ BlitScreenToBitmap_RND(target_bitmap);
+}
+