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rnd-20030419-1-src
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index ab66bdf21921c5f72f565bc67fea60ec5f2cafbb..5bba1c107785e4bfbb5dc8dc1c70e03ca7037f4a 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-575,9
+575,9
@@
void DrawPlayer(struct PlayerInfo *player)
if (player_is_moving)
{
if (player_is_moving)
{
- if (
Store
[last_jx][last_jy] && IS_DRAWABLE(last_element))
+ if (
Back
[last_jx][last_jy] && IS_DRAWABLE(last_element))
{
{
- DrawLevelElement(last_jx, last_jy,
Store
[last_jx][last_jy]);
+ DrawLevelElement(last_jx, last_jy,
Back
[last_jx][last_jy]);
if (last_element == EL_DYNAMITE_ACTIVE ||
last_element == EL_SP_DISK_RED_ACTIVE)
if (last_element == EL_DYNAMITE_ACTIVE ||
last_element == EL_SP_DISK_RED_ACTIVE)
@@
-615,8
+615,8
@@
void DrawPlayer(struct PlayerInfo *player)
/* draw things behind the player, if needed */
/* ----------------------------------------------------------------------- */
/* draw things behind the player, if needed */
/* ----------------------------------------------------------------------- */
- if (
Store
[jx][jy])
- DrawLevelElement(jx, jy,
Store
[jx][jy]);
+ if (
Back
[jx][jy])
+ DrawLevelElement(jx, jy,
Back
[jx][jy]);
else if (IS_ACTIVE_BOMB(element))
DrawLevelElement(jx, jy, EL_EMPTY);
else
else if (IS_ACTIVE_BOMB(element))
DrawLevelElement(jx, jy, EL_EMPTY);
else