if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
XCopyArea(display,backbuffer,window,gc,
REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
XCopyArea(display,backbuffer,window,gc,
REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,