+
+ MarkTileDirty(sx,sy);
+
+
+
+ if (PlayerPushing && PlayerGfxPos)
+ {
+ int nextJX = JX + (JX - lastJX);
+ int nextJY = JY + (JY - lastJY);
+ int px = SCROLLX(nextJX), py = SCROLLY(nextJY);
+
+ if (Feld[JX][JY] == EL_SOKOBAN_FELD_LEER ||
+ Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL)
+ DrawGraphicShiftedThruMask(px,py,sxx,syy,
+ GFX_SOKOBAN_OBJEKT,
+ CUT_NO_CUTTING);
+ else
+ {
+ int element = Feld[nextJX][nextJY];
+ int graphic = el2gfx(element);
+
+ if (element == EL_FELSBROCKEN && sxx)
+ {
+ int phase = (PlayerGfxPos / (TILEX/4));
+
+ if (PlayerMovDir == MV_LEFT)
+ graphic += phase;
+ else
+ graphic += (phase+4)%4;
+
+
+ /*
+ printf("----> (%d, %d, %d)\n",
+ PlayerGfxPos, phase, graphic);
+ */
+
+ }
+
+ DrawGraphicShifted(px,py, sxx,syy, graphic, CUT_NO_CUTTING);
+ }
+ }
+
+
+