+ SetDrawBackgroundMask(REDRAW_FIELD);
+ }
+
+#if defined(NETWORK_AVALIABLE)
+ /* continue network game after request */
+ if (options.network &&
+ game_status == GAME_MODE_PLAYING &&
+ req_state & REQUEST_WAIT_FOR_INPUT)
+ SendToServer_ContinuePlaying();
+#endif
+
+ /* restore deactivated drawing when quick-loading level tape recording */
+ if (tape.playing && tape.deactivate_display)
+ TapeDeactivateDisplayOn();
+
+ return result;
+}
+
+static boolean RequestEnvelope(char *text, unsigned int req_state)
+{
+ int result;
+
+ if (game_status == GAME_MODE_PLAYING)
+ BlitScreenToBitmap(backbuffer);
+
+ /* disable deactivated drawing when quick-loading level tape recording */
+ if (tape.playing && tape.deactivate_display)
+ TapeDeactivateDisplayOff(TRUE);
+
+ SetMouseCursor(CURSOR_DEFAULT);
+
+#if defined(NETWORK_AVALIABLE)
+ /* pause network game while waiting for request to answer */
+ if (options.network &&
+ game_status == GAME_MODE_PLAYING &&
+ req_state & REQUEST_WAIT_FOR_INPUT)
+ SendToServer_PausePlaying();
+#endif
+
+ /* simulate releasing mouse button over last gadget, if still pressed */
+ if (button_status)
+ HandleGadgets(-1, -1, 0);
+
+ UnmapAllGadgets();
+
+ // (replace with setting corresponding request background)
+ // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+ // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
+ /* clear door drawing field */
+ // DrawBackground(DX, DY, DXSIZE, DYSIZE);
+
+ ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
+
+ if (!(req_state & REQUEST_WAIT_FOR_INPUT))
+ {
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ SetPanelBackground();
+ SetDrawBackgroundMask(REDRAW_DOOR_1);
+ }
+ else
+ {
+ SetDrawBackgroundMask(REDRAW_FIELD);
+ }
+
+ return FALSE;
+ }
+
+ SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
+ // ---------- handle request buttons ----------
+ result = RequestHandleEvents(req_state);
+
+ UnmapToolButtons();
+
+ ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
+
+ RemapAllGadgets();
+
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ SetPanelBackground();
+ SetDrawBackgroundMask(REDRAW_DOOR_1);
+ }
+ else
+ {
+ SetDrawBackgroundMask(REDRAW_FIELD);
+ }
+
+#if defined(NETWORK_AVALIABLE)
+ /* continue network game after request */
+ if (options.network &&
+ game_status == GAME_MODE_PLAYING &&
+ req_state & REQUEST_WAIT_FOR_INPUT)
+ SendToServer_ContinuePlaying();
+#endif
+
+ /* restore deactivated drawing when quick-loading level tape recording */
+ if (tape.playing && tape.deactivate_display)
+ TapeDeactivateDisplayOn();
+
+ return result;
+}
+
+boolean Request(char *text, unsigned int req_state)
+{
+ if (global.use_envelope_request)
+ return RequestEnvelope(text, req_state);
+ else
+ return RequestDoor(text, req_state);
+}
+
+static int compareDoorPartOrderInfo(const void *object1, const void *object2)
+{
+ const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
+ const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
+ int compare_result;
+
+ if (dpo1->sort_priority != dpo2->sort_priority)
+ compare_result = dpo1->sort_priority - dpo2->sort_priority;
+ else
+ compare_result = dpo1->nr - dpo2->nr;
+
+ return compare_result;
+}
+
+void InitGraphicCompatibilityInfo_Doors()
+{
+ struct
+ {
+ int door_token;
+ int part_1, part_8;
+ struct DoorInfo *door;
+ }
+ doors[] =
+ {
+ { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
+ { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
+
+ { -1, -1, -1, NULL }
+ };
+ struct Rect door_rect_list[] =
+ {
+ { DX, DY, DXSIZE, DYSIZE },
+ { VX, VY, VXSIZE, VYSIZE }
+ };
+ int i, j;
+
+ for (i = 0; doors[i].door_token != -1; i++)
+ {
+ int door_token = doors[i].door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ int part_1 = doors[i].part_1;
+ int part_8 = doors[i].part_8;
+ int part_2 = part_1 + 1;
+ int part_3 = part_1 + 2;
+ struct DoorInfo *door = doors[i].door;
+ struct Rect *door_rect = &door_rect_list[door_index];
+ boolean door_gfx_redefined = FALSE;
+
+ /* check if any door part graphic definitions have been redefined */
+
+ for (j = 0; door_part_controls[j].door_token != -1; j++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[j];
+ struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
+
+ if (dpc->door_token == door_token && fi->redefined)
+ door_gfx_redefined = TRUE;
+ }
+
+ /* check for old-style door graphic/animation modifications */
+
+ if (!door_gfx_redefined)
+ {
+ if (door->anim_mode & ANIM_STATIC_PANEL)
+ {
+ door->panel.step_xoffset = 0;
+ door->panel.step_yoffset = 0;
+ }
+
+ if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
+ {
+ struct GraphicInfo *g_part_1 = &graphic_info[part_1];
+ struct GraphicInfo *g_part_2 = &graphic_info[part_2];
+ int num_door_steps, num_panel_steps;
+
+ /* remove door part graphics other than the two default wings */
+
+ for (j = 0; door_part_controls[j].door_token != -1; j++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[j];
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+
+ if (dpc->graphic >= part_3 &&
+ dpc->graphic <= part_8)
+ g->bitmap = NULL;
+ }
+
+ /* set graphics and screen positions of the default wings */
+
+ g_part_1->width = door_rect->width;
+ g_part_1->height = door_rect->height;
+ g_part_2->width = door_rect->width;
+ g_part_2->height = door_rect->height;
+ g_part_2->src_x = door_rect->width;
+ g_part_2->src_y = g_part_1->src_y;
+
+ door->part_2.x = door->part_1.x;
+ door->part_2.y = door->part_1.y;
+
+ if (door->width != -1)
+ {
+ g_part_1->width = door->width;
+ g_part_2->width = door->width;
+
+ // special treatment for graphics and screen position of right wing
+ g_part_2->src_x += door_rect->width - door->width;
+ door->part_2.x += door_rect->width - door->width;
+ }
+
+ if (door->height != -1)
+ {
+ g_part_1->height = door->height;
+ g_part_2->height = door->height;
+
+ // special treatment for graphics and screen position of bottom wing
+ g_part_2->src_y += door_rect->height - door->height;
+ door->part_2.y += door_rect->height - door->height;
+ }
+
+ /* set animation delays for the default wings and panels */
+
+ door->part_1.step_delay = door->step_delay;
+ door->part_2.step_delay = door->step_delay;
+ door->panel.step_delay = door->step_delay;
+
+ /* set animation draw order for the default wings */
+
+ door->part_1.sort_priority = 2; /* draw left wing over ... */
+ door->part_2.sort_priority = 1; /* ... right wing */
+
+ /* set animation draw offset for the default wings */
+
+ if (door->anim_mode & ANIM_HORIZONTAL)
+ {
+ door->part_1.step_xoffset = door->step_offset;
+ door->part_1.step_yoffset = 0;
+ door->part_2.step_xoffset = door->step_offset * -1;
+ door->part_2.step_yoffset = 0;
+
+ num_door_steps = g_part_1->width / door->step_offset;
+ }
+ else // ANIM_VERTICAL
+ {
+ door->part_1.step_xoffset = 0;
+ door->part_1.step_yoffset = door->step_offset;
+ door->part_2.step_xoffset = 0;
+ door->part_2.step_yoffset = door->step_offset * -1;
+
+ num_door_steps = g_part_1->height / door->step_offset;
+ }
+
+ /* set animation draw offset for the default panels */
+
+ if (door->step_offset > 1)
+ {
+ num_panel_steps = 2 * door_rect->height / door->step_offset;
+ door->panel.start_step = num_panel_steps - num_door_steps;
+ door->panel.start_step_closing = door->panel.start_step;
+ }
+ else
+ {
+ num_panel_steps = door_rect->height / door->step_offset;
+ door->panel.start_step = num_panel_steps - num_door_steps / 2;
+ door->panel.start_step_closing = door->panel.start_step;
+ door->panel.step_delay *= 2;
+ }
+ }
+ }
+ }
+}
+
+void InitDoors()
+{
+ int i;
+
+ for (i = 0; door_part_controls[i].door_token != -1; i++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[i];
+ struct DoorPartOrderInfo *dpo = &door_part_order[i];
+
+ /* initialize "start_step_opening" and "start_step_closing", if needed */
+ if (dpc->pos->start_step_opening == 0 &&
+ dpc->pos->start_step_closing == 0)
+ {
+ // dpc->pos->start_step_opening = dpc->pos->start_step;
+ dpc->pos->start_step_closing = dpc->pos->start_step;
+ }
+
+ /* fill structure for door part draw order (sorted below) */
+ dpo->nr = i;
+ dpo->sort_priority = dpc->pos->sort_priority;
+ }
+
+ /* sort door part controls according to sort_priority and graphic number */
+ qsort(door_part_order, MAX_DOOR_PARTS,
+ sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
+}
+
+unsigned int OpenDoor(unsigned int door_state)
+{
+ if (door_state & DOOR_COPY_BACK)
+ {
+ if (door_state & DOOR_OPEN_1)
+ BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
+ 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
+
+ if (door_state & DOOR_OPEN_2)
+ BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
+ 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
+
+ door_state &= ~DOOR_COPY_BACK;
+ }
+
+ return MoveDoor(door_state);
+}
+
+unsigned int CloseDoor(unsigned int door_state)
+{
+ unsigned int old_door_state = GetDoorState();
+
+ if (!(door_state & DOOR_NO_COPY_BACK))
+ {
+ if (old_door_state & DOOR_OPEN_1)
+ BlitBitmap(backbuffer, bitmap_db_door_1,
+ DX, DY, DXSIZE, DYSIZE, 0, 0);
+
+ if (old_door_state & DOOR_OPEN_2)
+ BlitBitmap(backbuffer, bitmap_db_door_2,
+ VX, VY, VXSIZE, VYSIZE, 0, 0);
+
+ door_state &= ~DOOR_NO_COPY_BACK;
+ }
+
+ return MoveDoor(door_state);
+}
+
+unsigned int GetDoorState()
+{
+ return MoveDoor(DOOR_GET_STATE);
+}
+
+unsigned int SetDoorState(unsigned int door_state)
+{
+ return MoveDoor(door_state | DOOR_SET_STATE);
+}
+
+int euclid(int a, int b)
+{
+ return (b ? euclid(b, a % b) : a);
+}
+
+unsigned int MoveDoor(unsigned int door_state)
+{
+ struct Rect door_rect_list[] =
+ {
+ { DX, DY, DXSIZE, DYSIZE },
+ { VX, VY, VXSIZE, VYSIZE }
+ };
+ static int door1 = DOOR_CLOSE_1;
+ static int door2 = DOOR_CLOSE_2;
+ unsigned int door_delay = 0;
+ unsigned int door_delay_value;
+ int i;
+
+ if (door_state == DOOR_GET_STATE)
+ return (door1 | door2);
+
+ if (door_state & DOOR_SET_STATE)
+ {
+ if (door_state & DOOR_ACTION_1)
+ door1 = door_state & DOOR_ACTION_1;
+ if (door_state & DOOR_ACTION_2)
+ door2 = door_state & DOOR_ACTION_2;
+
+ return (door1 | door2);
+ }
+
+ if (!(door_state & DOOR_FORCE_REDRAW))
+ {
+ if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
+ door_state &= ~DOOR_OPEN_1;
+ else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
+ door_state &= ~DOOR_CLOSE_1;
+ if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
+ door_state &= ~DOOR_OPEN_2;
+ else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
+ door_state &= ~DOOR_CLOSE_2;
+ }
+
+ if (global.autoplay_leveldir)
+ {
+ door_state |= DOOR_NO_DELAY;
+ door_state &= ~DOOR_CLOSE_ALL;
+ }
+
+ if (game_status == GAME_MODE_EDITOR)
+ door_state |= DOOR_NO_DELAY;
+
+ if (door_state & DOOR_ACTION)
+ {
+ boolean door_panel_drawn[NUM_DOORS];
+ boolean panel_has_doors[NUM_DOORS];
+ boolean door_part_skip[MAX_DOOR_PARTS];
+ boolean door_part_done[MAX_DOOR_PARTS];
+ boolean door_part_done_all;
+ int num_steps[MAX_DOOR_PARTS];
+ int max_move_delay = 0; // delay for complete animations of all doors
+ int max_step_delay = 0; // delay (ms) between two animation frames
+ int num_move_steps = 0; // number of animation steps for all doors
+ int max_move_delay_doors_only = 0; // delay for doors only (no panel)
+ int num_move_steps_doors_only = 0; // steps for doors only (no panel)
+ int current_move_delay = 0;
+ int start = 0;
+ int k;
+
+ for (i = 0; i < NUM_DOORS; i++)
+ panel_has_doors[i] = FALSE;
+
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[i];
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+ int door_token = dpc->door_token;
+
+ door_part_done[i] = FALSE;
+ door_part_skip[i] = (!(door_state & door_token) ||
+ !g->bitmap);
+ }
+
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
+ {
+ int nr = door_part_order[i].nr;
+ struct DoorPartControlInfo *dpc = &door_part_controls[nr];
+ struct DoorPartPosInfo *pos = dpc->pos;
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+ int door_token = dpc->door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ boolean is_panel = DOOR_PART_IS_PANEL(nr);
+ int step_xoffset = ABS(pos->step_xoffset);
+ int step_yoffset = ABS(pos->step_yoffset);
+ int step_delay = pos->step_delay;
+ int current_door_state = door_state & door_token;
+ boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
+ boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
+ boolean part_opening = (is_panel ? door_closing : door_opening);
+ int start_step = (part_opening ? pos->start_step_opening :
+ pos->start_step_closing);
+ float move_xsize = (step_xoffset ? g->width : 0);
+ float move_ysize = (step_yoffset ? g->height : 0);
+ int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
+ int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
+ int move_steps = (move_xsteps && move_ysteps ?
+ MIN(move_xsteps, move_ysteps) :
+ move_xsteps ? move_xsteps : move_ysteps) - start_step;
+ int move_delay = move_steps * step_delay;
+
+ if (door_part_skip[nr])
+ continue;
+
+ max_move_delay = MAX(max_move_delay, move_delay);
+ max_step_delay = (max_step_delay == 0 ? step_delay :
+ euclid(max_step_delay, step_delay));
+ num_steps[nr] = move_steps;
+
+ if (!is_panel)
+ {
+ max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
+
+ panel_has_doors[door_index] = TRUE;
+ }
+ }
+
+ max_step_delay = MAX(1, max_step_delay); // prevent division by zero
+
+ num_move_steps = max_move_delay / max_step_delay;
+ num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
+
+ door_delay_value = max_step_delay;
+
+ if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
+ {
+ start = num_move_steps - 1;
+ }
+ else
+ {
+ /* opening door sound has priority over simultaneously closing door */
+ if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
+ PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+ else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
+ PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+ }
+
+ for (k = start; k < num_move_steps; k++)
+ {
+ int last_frame = num_move_steps - 1; // last frame of this "for" loop
+
+ door_part_done_all = TRUE;
+
+ for (i = 0; i < NUM_DOORS; i++)
+ door_panel_drawn[i] = FALSE;
+
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
+ {
+ int nr = door_part_order[i].nr;
+ struct DoorPartControlInfo *dpc = &door_part_controls[nr];
+ struct DoorPartPosInfo *pos = dpc->pos;
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+ int door_token = dpc->door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ boolean is_panel = DOOR_PART_IS_PANEL(nr);
+ boolean is_panel_and_door_has_closed = FALSE;
+ struct Rect *door_rect = &door_rect_list[door_index];
+ Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
+ bitmap_db_door_2);
+ Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
+ int current_door_state = door_state & door_token;
+ boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
+ boolean door_closing = !door_opening;
+ boolean part_opening = (is_panel ? door_closing : door_opening);
+ boolean part_closing = !part_opening;
+ int start_step = (part_opening ? pos->start_step_opening :
+ pos->start_step_closing);
+ int step_delay = pos->step_delay;
+ int step_factor = step_delay / max_step_delay;
+ int k1 = (step_factor ? k / step_factor + 1 : k);
+ int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
+ int kk = MAX(0, k2);
+ int g_src_x = 0;
+ int g_src_y = 0;
+ int src_x, src_y, src_xx, src_yy;
+ int dst_x, dst_y, dst_xx, dst_yy;
+ int width, height;
+
+ if (door_part_skip[nr])
+ continue;
+
+ if (!(door_state & door_token))
+ continue;
+
+ if (!g->bitmap)
+ continue;
+
+ if (!is_panel)
+ {
+ int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
+ int kk_door = MAX(0, k2_door);
+ int sync_frame = kk_door * door_delay_value;
+ int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
+
+ getGraphicSource(dpc->graphic, frame, &bitmap, &g_src_x, &g_src_y);
+ }
+
+ // draw door panel
+
+ if (!door_panel_drawn[door_index])
+ {
+ ClearRectangle(drawto, door_rect->x, door_rect->y,
+ door_rect->width, door_rect->height);
+
+ door_panel_drawn[door_index] = TRUE;
+ }
+
+ // draw opening or closing door parts
+
+ if (pos->step_xoffset < 0) // door part on right side
+ {
+ src_xx = 0;
+ dst_xx = pos->x + ABS(kk * pos->step_xoffset);
+ width = g->width;
+
+ if (dst_xx + width > door_rect->width)
+ width = door_rect->width - dst_xx;
+ }
+ else // door part on left side
+ {
+ src_xx = 0;
+ dst_xx = pos->x - kk * pos->step_xoffset;
+
+ if (dst_xx < 0)
+ {
+ src_xx = ABS(dst_xx);
+ dst_xx = 0;
+ }
+
+ width = g->width - src_xx;
+
+ if (width > door_rect->width)
+ width = door_rect->width;
+
+ // printf("::: k == %d [%d] \n", k, start_step);
+ }
+
+ if (pos->step_yoffset < 0) // door part on bottom side
+ {
+ src_yy = 0;
+ dst_yy = pos->y + ABS(kk * pos->step_yoffset);
+ height = g->height;
+
+ if (dst_yy + height > door_rect->height)
+ height = door_rect->height - dst_yy;
+ }
+ else // door part on top side
+ {
+ src_yy = 0;
+ dst_yy = pos->y - kk * pos->step_yoffset;
+
+ if (dst_yy < 0)
+ {
+ src_yy = ABS(dst_yy);
+ dst_yy = 0;
+ }
+
+ height = g->height - src_yy;
+ }
+
+ src_x = g_src_x + src_xx;
+ src_y = g_src_y + src_yy;
+
+ dst_x = door_rect->x + dst_xx;
+ dst_y = door_rect->y + dst_yy;
+
+ is_panel_and_door_has_closed =
+ (is_panel &&
+ door_closing &&
+ panel_has_doors[door_index] &&
+ k >= num_move_steps_doors_only - 1);
+
+ if (width >= 0 && width <= g->width &&
+ height >= 0 && height <= g->height &&
+ !is_panel_and_door_has_closed)
+ {
+ if (is_panel || !pos->draw_masked)
+ BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
+ dst_x, dst_y);
+ else
+ BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
+ dst_x, dst_y);
+ }
+
+ redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
+
+ if ((part_opening && (width < 0 || height < 0)) ||
+ (part_closing && (width >= g->width && height >= g->height)))
+ door_part_done[nr] = TRUE;
+
+ // continue door part animations, but not panel after door has closed
+ if (!door_part_done[nr] && !is_panel_and_door_has_closed)
+ door_part_done_all = FALSE;
+ }
+
+ if (!(door_state & DOOR_NO_DELAY))
+ {
+ BackToFront();
+
+ SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
+
+ current_move_delay += max_step_delay;
+ }
+
+ if (door_part_done_all)
+ break;
+ }
+ }
+
+ if (door_state & DOOR_ACTION_1)
+ door1 = door_state & DOOR_ACTION_1;
+ if (door_state & DOOR_ACTION_2)
+ door2 = door_state & DOOR_ACTION_2;
+
+ // draw masked border over door area
+ DrawMaskedBorder(REDRAW_DOOR_1);
+ DrawMaskedBorder(REDRAW_DOOR_2);
+
+ return (door1 | door2);
+}
+
+static boolean useSpecialEditorDoor()
+{
+ int graphic = IMG_GLOBAL_BORDER_EDITOR;
+ boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
+
+ // do not draw special editor door if editor border defined or redefined
+ if (graphic_info[graphic].bitmap != NULL || redefined)
+ return FALSE;
+
+ // do not draw special editor door if global border defined to be empty
+ if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
+ return FALSE;
+
+ // do not draw special editor door if viewport definitions do not match
+ if (EX != VX ||
+ EY >= VY ||
+ EXSIZE != VXSIZE ||
+ EY + EYSIZE != VY + VYSIZE)
+ return FALSE;
+
+ return TRUE;
+}
+
+void DrawSpecialEditorDoor()
+{
+ struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
+ int top_border_width = gfx1->width;
+ int top_border_height = gfx1->height;
+ int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
+ int ex = EX - outer_border;
+ int ey = EY - outer_border;
+ int vy = VY - outer_border;
+ int exsize = EXSIZE + 2 * outer_border;
+
+ if (!useSpecialEditorDoor())
+ return;
+
+ /* draw bigger level editor toolbox window */
+ BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
+ top_border_width, top_border_height, ex, ey - top_border_height);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
+ exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
+
+ redraw_mask |= REDRAW_ALL;
+}
+
+void UndrawSpecialEditorDoor()
+{
+ struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
+ int top_border_width = gfx1->width;
+ int top_border_height = gfx1->height;
+ int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
+ int ex = EX - outer_border;
+ int ey = EY - outer_border;
+ int ey_top = ey - top_border_height;
+ int exsize = EXSIZE + 2 * outer_border;
+ int eysize = EYSIZE + 2 * outer_border;
+
+ if (!useSpecialEditorDoor())
+ return;
+
+ /* draw normal tape recorder window */
+ if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
+ {
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ ex, ey_top, top_border_width, top_border_height,
+ ex, ey_top);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ ex, ey, exsize, eysize, ex, ey);
+ }
+ else
+ {
+ // if screen background is set to "[NONE]", clear editor toolbox window
+ ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
+ ClearRectangle(drawto, ex, ey, exsize, eysize);
+ }
+
+ redraw_mask |= REDRAW_ALL;
+}
+
+
+/* ---------- new tool button stuff ---------------------------------------- */
+
+static struct
+{
+ int graphic;
+ struct TextPosInfo *pos;
+ int gadget_id;
+ char *infotext;
+} toolbutton_info[NUM_TOOL_BUTTONS] =
+{
+ {
+ IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
+ TOOL_CTRL_ID_YES, "yes"
+ },
+ {
+ IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
+ TOOL_CTRL_ID_NO, "no"
+ },
+ {
+ IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
+ TOOL_CTRL_ID_CONFIRM, "confirm"
+ },
+ {
+ IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
+ TOOL_CTRL_ID_PLAYER_1, "player 1"
+ },
+ {
+ IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
+ TOOL_CTRL_ID_PLAYER_2, "player 2"
+ },
+ {
+ IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
+ TOOL_CTRL_ID_PLAYER_3, "player 3"
+ },
+ {
+ IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
+ TOOL_CTRL_ID_PLAYER_4, "player 4"
+ }
+};
+
+void CreateToolButtons()
+{
+ int i;
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ {
+ struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
+ struct TextPosInfo *pos = toolbutton_info[i].pos;
+ struct GadgetInfo *gi;
+ Bitmap *deco_bitmap = None;
+ int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
+ unsigned int event_mask = GD_EVENT_RELEASED;
+ int dx = DX;
+ int dy = DY;
+ int gd_x = gfx->src_x;
+ int gd_y = gfx->src_y;
+ int gd_xp = gfx->src_x + gfx->pressed_xoffset;
+ int gd_yp = gfx->src_y + gfx->pressed_yoffset;
+ int id = i;
+
+ if (global.use_envelope_request)
+ setRequestPosition(&dx, &dy, TRUE);
+
+ if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
+ {
+ int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
+
+ getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
+ pos->size, &deco_bitmap, &deco_x, &deco_y);
+ deco_xpos = (gfx->width - pos->size) / 2;
+ deco_ypos = (gfx->height - pos->size) / 2;
+ }
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_INFO_TEXT, toolbutton_info[i].infotext,
+ GDI_X, dx + GDI_ACTIVE_POS(pos->x),
+ GDI_Y, dy + GDI_ACTIVE_POS(pos->y),
+ GDI_WIDTH, gfx->width,
+ GDI_HEIGHT, gfx->height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
+ GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
+ GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
+ GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
+ GDI_DECORATION_SIZE, pos->size, pos->size,
+ GDI_DECORATION_SHIFTING, 1, 1,
+ GDI_DIRECT_DRAW, FALSE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleToolButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ tool_gadget[id] = gi;
+ }
+}
+
+void FreeToolButtons()
+{
+ int i;
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ FreeGadget(tool_gadget[i]);
+}
+
+static void UnmapToolButtons()
+{
+ int i;
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ UnmapGadget(tool_gadget[i]);
+}
+
+static void HandleToolButtons(struct GadgetInfo *gi)
+{
+ request_gadget_id = gi->custom_id;
+}
+
+static struct Mapping_EM_to_RND_object
+{
+ int element_em;
+ boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
+ boolean is_backside; /* backside of moving element */
+
+ int element_rnd;
+ int action;
+ int direction;
+}
+em_object_mapping_list[] =
+{
+ {
+ Xblank, TRUE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Yacid_splash_eB, FALSE, FALSE,
+ EL_ACID_SPLASH_RIGHT, -1, -1
+ },
+ {
+ Yacid_splash_wB, FALSE, FALSE,
+ EL_ACID_SPLASH_LEFT, -1, -1
+ },
+
+#ifdef EM_ENGINE_BAD_ROLL
+ {
+ Xstone_force_e, FALSE, FALSE,
+ EL_ROCK, -1, MV_BIT_RIGHT
+ },
+ {
+ Xstone_force_w, FALSE, FALSE,
+ EL_ROCK, -1, MV_BIT_LEFT
+ },
+ {
+ Xnut_force_e, FALSE, FALSE,
+ EL_NUT, -1, MV_BIT_RIGHT
+ },
+ {
+ Xnut_force_w, FALSE, FALSE,
+ EL_NUT, -1, MV_BIT_LEFT
+ },
+ {
+ Xspring_force_e, FALSE, FALSE,
+ EL_SPRING, -1, MV_BIT_RIGHT
+ },
+ {
+ Xspring_force_w, FALSE, FALSE,
+ EL_SPRING, -1, MV_BIT_LEFT
+ },
+ {
+ Xemerald_force_e, FALSE, FALSE,
+ EL_EMERALD, -1, MV_BIT_RIGHT
+ },
+ {
+ Xemerald_force_w, FALSE, FALSE,
+ EL_EMERALD, -1, MV_BIT_LEFT
+ },
+ {
+ Xdiamond_force_e, FALSE, FALSE,
+ EL_DIAMOND, -1, MV_BIT_RIGHT
+ },
+ {
+ Xdiamond_force_w, FALSE, FALSE,
+ EL_DIAMOND, -1, MV_BIT_LEFT
+ },
+ {
+ Xbomb_force_e, FALSE, FALSE,
+ EL_BOMB, -1, MV_BIT_RIGHT
+ },
+ {
+ Xbomb_force_w, FALSE, FALSE,
+ EL_BOMB, -1, MV_BIT_LEFT
+ },
+#endif /* EM_ENGINE_BAD_ROLL */
+
+ {
+ Xstone, TRUE, FALSE,
+ EL_ROCK, -1, -1
+ },
+ {
+ Xstone_pause, FALSE, FALSE,
+ EL_ROCK, -1, -1
+ },
+ {
+ Xstone_fall, FALSE, FALSE,
+ EL_ROCK, -1, -1
+ },
+ {
+ Ystone_s, FALSE, FALSE,
+ EL_ROCK, ACTION_FALLING, -1
+ },
+ {
+ Ystone_sB, FALSE, TRUE,
+ EL_ROCK, ACTION_FALLING, -1
+ },
+ {
+ Ystone_e, FALSE, FALSE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ystone_eB, FALSE, TRUE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ystone_w, FALSE, FALSE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ystone_wB, FALSE, TRUE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Xnut, TRUE, FALSE,
+ EL_NUT, -1, -1
+ },
+ {
+ Xnut_pause, FALSE, FALSE,
+ EL_NUT, -1, -1
+ },
+ {
+ Xnut_fall, FALSE, FALSE,
+ EL_NUT, -1, -1
+ },
+ {
+ Ynut_s, FALSE, FALSE,
+ EL_NUT, ACTION_FALLING, -1
+ },
+ {
+ Ynut_sB, FALSE, TRUE,
+ EL_NUT, ACTION_FALLING, -1
+ },
+ {
+ Ynut_e, FALSE, FALSE,
+ EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ynut_eB, FALSE, TRUE,
+ EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ynut_w, FALSE, FALSE,
+ EL_NUT, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ynut_wB, FALSE, TRUE,
+ EL_NUT, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Xbug_n, TRUE, FALSE,
+ EL_BUG_UP, -1, -1
+ },
+ {
+ Xbug_e, TRUE, FALSE,
+ EL_BUG_RIGHT, -1, -1
+ },
+ {
+ Xbug_s, TRUE, FALSE,
+ EL_BUG_DOWN, -1, -1
+ },
+ {
+ Xbug_w, TRUE, FALSE,
+ EL_BUG_LEFT, -1, -1
+ },
+ {
+ Xbug_gon, FALSE, FALSE,
+ EL_BUG_UP, -1, -1
+ },
+ {
+ Xbug_goe, FALSE, FALSE,
+ EL_BUG_RIGHT, -1, -1
+ },
+ {
+ Xbug_gos, FALSE, FALSE,
+ EL_BUG_DOWN, -1, -1
+ },
+ {
+ Xbug_gow, FALSE, FALSE,
+ EL_BUG_LEFT, -1, -1
+ },
+ {
+ Ybug_n, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ybug_nB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ybug_e, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ybug_eB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ybug_s, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ybug_sB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ybug_w, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ybug_wB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ybug_w_n, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
+ },
+ {
+ Ybug_n_e, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ },
+ {
+ Ybug_e_s, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
+ },
+ {
+ Ybug_s_w, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ },
+ {
+ Ybug_e_n, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
+ },
+ {
+ Ybug_s_e, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT