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rnd-20060323-1-src
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index f9b4f6394e41ce11db31acc447be9493a2835f3a..3bdf371f09e197e831f5e95ad620ddb7c7f3e937 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-63,6
+63,12
@@
void DumpTile(int x, int y)
int sx = SCREENX(x);
int sy = SCREENY(y);
int sx = SCREENX(x);
int sy = SCREENY(y);
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ x--;
+ y--;
+ }
+
printf_line("-", 79);
printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
printf_line("-", 79);
printf_line("-", 79);
printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
printf_line("-", 79);
@@
-5125,6
+5131,7
@@
int font2baseimg(int font_nr)
return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
}
return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
}
+#if 0
void setCenteredPlayerNr_EM(int centered_player_nr)
{
game.centered_player_nr = game.centered_player_nr_next = centered_player_nr;
void setCenteredPlayerNr_EM(int centered_player_nr)
{
game.centered_player_nr = game.centered_player_nr_next = centered_player_nr;
@@
-5153,6
+5160,7
@@
boolean getSetCenteredPlayer_EM()
{
return game.set_centered_player;
}
{
return game.set_centered_player;
}
+#endif
int getNumActivePlayers_EM()
{
int getNumActivePlayers_EM()
{
@@
-5169,6
+5177,7
@@
int getNumActivePlayers_EM()
return num_players;
}
return num_players;
}
+#if 1
int getGameFrameDelay_EM(int native_em_game_frame_delay)
{
int game_frame_delay_value;
int getGameFrameDelay_EM(int native_em_game_frame_delay)
{
int game_frame_delay_value;
@@
-5183,6
+5192,7
@@
int getGameFrameDelay_EM(int native_em_game_frame_delay)
return game_frame_delay_value;
}
return game_frame_delay_value;
}
+#endif
unsigned int InitRND(long seed)
{
unsigned int InitRND(long seed)
{