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rnd-20060319-2-src
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index 74e4c8d8dbee2eab499ad784424dd6655ebb8684..3bdf371f09e197e831f5e95ad620ddb7c7f3e937 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-63,6
+63,12
@@
void DumpTile(int x, int y)
int sx = SCREENX(x);
int sy = SCREENY(y);
int sx = SCREENX(x);
int sy = SCREENY(y);
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ x--;
+ y--;
+ }
+
printf_line("-", 79);
printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
printf_line("-", 79);
printf_line("-", 79);
printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
printf_line("-", 79);
@@
-5171,6
+5177,7
@@
int getNumActivePlayers_EM()
return num_players;
}
return num_players;
}
+#if 1
int getGameFrameDelay_EM(int native_em_game_frame_delay)
{
int game_frame_delay_value;
int getGameFrameDelay_EM(int native_em_game_frame_delay)
{
int game_frame_delay_value;
@@
-5185,6
+5192,7
@@
int getGameFrameDelay_EM(int native_em_game_frame_delay)
return game_frame_delay_value;
}
return game_frame_delay_value;
}
+#endif
unsigned int InitRND(long seed)
{
unsigned int InitRND(long seed)
{