+void FadeIn(int fade_delay)
+{
+ FadeScreen(NULL, FADE_MODE_FADE_IN, fade_delay, 0);
+
+ redraw_mask = REDRAW_NONE;
+}
+
+void FadeOut(int fade_delay, int post_delay)
+{
+ FadeScreen(NULL, FADE_MODE_FADE_OUT, fade_delay, post_delay);
+
+ redraw_mask = REDRAW_NONE;
+}
+
+void FadeCross(Bitmap *bitmap, int fade_delay)
+{
+ FadeScreen(bitmap, FADE_MODE_CROSSFADE, fade_delay, 0);
+
+ redraw_mask = REDRAW_NONE;
+}
+