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added some sound definitions for BD engine game elements
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index 1fe6fccc6306529554ed1f797cee6f8c8cd8373e..39976f9d9522949cc221b0234f69950c968b4e08 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-7481,6
+7481,14
@@
bd_object_mapping_list[] =
O_PLAYER_RIGHT, FALSE,
EL_BD_PLAYER, ACTION_MOVING, MV_BIT_RIGHT
},
O_PLAYER_RIGHT, FALSE,
EL_BD_PLAYER, ACTION_MOVING, MV_BIT_RIGHT
},
+ {
+ O_PLAYER_UP, FALSE,
+ EL_BD_PLAYER, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ O_PLAYER_DOWN, FALSE,
+ EL_BD_PLAYER, ACTION_MOVING, MV_BIT_DOWN
+ },
{
O_PLAYER_BLINK, FALSE,
EL_BD_PLAYER, ACTION_BORING_1, -1
{
O_PLAYER_BLINK, FALSE,
EL_BD_PLAYER, ACTION_BORING_1, -1
@@
-7493,6
+7501,14
@@
bd_object_mapping_list[] =
O_PLAYER_TAP_BLINK, FALSE,
EL_BD_PLAYER, ACTION_BORING_3, -1
},
O_PLAYER_TAP_BLINK, FALSE,
EL_BD_PLAYER, ACTION_BORING_3, -1
},
+ {
+ O_PLAYER_PUSH_LEFT, FALSE,
+ EL_BD_PLAYER, ACTION_PUSHING, MV_BIT_LEFT
+ },
+ {
+ O_PLAYER_PUSH_RIGHT, FALSE,
+ EL_BD_PLAYER, ACTION_PUSHING, MV_BIT_RIGHT
+ },
{
O_CREATURE_SWITCH_ON, FALSE,
EL_BD_CREATURE_SWITCH_ACTIVE, -1, -1
{
O_CREATURE_SWITCH_ON, FALSE,
EL_BD_CREATURE_SWITCH_ACTIVE, -1, -1