if (tilesize == gfx.standard_tile_size)
*bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
else if (tilesize == game.tile_size)
if (tilesize == gfx.standard_tile_size)
*bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
else if (tilesize == game.tile_size)
*g = graphic_info[IMG_CHAR_EXCLAM];
// if no in-game graphics defined, always use standard graphic size
*g = graphic_info[IMG_CHAR_EXCLAM];
// if no in-game graphics defined, always use standard graphic size