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added support for initially moving spring to R'n'D game engine
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index 70441d1c649eb06074c3fe77ef482de307668ac8..32d33f4d76d275195f200d63f5cdece94ce6142d 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-6536,11
+6536,11
@@
em_object_mapping_list[GAME_TILE_MAX + 1] =
},
{
Xspring_e, FALSE, FALSE,
},
{
Xspring_e, FALSE, FALSE,
- EL_SPRING
,
-1, -1
+ EL_SPRING
_RIGHT,
-1, -1
},
{
Xspring_w, FALSE, FALSE,
},
{
Xspring_w, FALSE, FALSE,
- EL_SPRING
,
-1, -1
+ EL_SPRING
_LEFT,
-1, -1
},
{
Xspring_fall, FALSE, FALSE,
},
{
Xspring_fall, FALSE, FALSE,
@@
-6628,12
+6628,12
@@
em_object_mapping_list[GAME_TILE_MAX + 1] =
EL_NUT, -1, MV_BIT_LEFT
},
{
EL_NUT, -1, MV_BIT_LEFT
},
{
- Xpush_spring_e,
FALSE,
FALSE,
- EL_SPRING
,
-1, MV_BIT_RIGHT
+ Xpush_spring_e,
TRUE,
FALSE,
+ EL_SPRING
_RIGHT,
-1, MV_BIT_RIGHT
},
{
},
{
- Xpush_spring_w,
FALSE,
FALSE,
- EL_SPRING
,
-1, MV_BIT_LEFT
+ Xpush_spring_w,
TRUE,
FALSE,
+ EL_SPRING
_LEFT,
-1, MV_BIT_LEFT
},
{
},
{