+inline boolean checkDrawGraphicAnimation(int x, int y, int graphic)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
+
+ return (IN_SCR_FIELD(x, y) &&
+ GfxFrame[lx][ly] % new_graphic_info[graphic].anim_delay == 0);
+}
+
+inline boolean checkDrawLevelGraphicAnimation(int x, int y, int graphic)
+{
+ return (IN_SCR_FIELD(SCREENX(x), SCREENY(y)) &&
+ GfxFrame[x][y] % new_graphic_info[graphic].anim_delay == 0);
+}
+