+static int getEngineElement_Ext(int element, int game_engine_type, boolean is_drawing_element)
+{
+ int el_empty;
+ int el_player;
+ int el_sand;
+ int el_wall;
+ int el_steelwall;
+ int el_exit_closed;
+
+ if (game_engine_type == -1)
+ game_engine_type = level.game_engine_type;
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_BD_PLAYER;
+ el_sand = EL_BD_SAND;
+ el_wall = EL_BD_WALL;
+ el_steelwall = EL_BD_STEELWALL;
+ el_exit_closed = EL_BD_EXIT_CLOSED;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_PLAYER_1;
+ el_sand = EL_SAND;
+ el_wall = EL_WALL;
+ el_steelwall = EL_STEELWALL;
+ el_exit_closed = EL_EM_EXIT_CLOSED;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_SP_MURPHY;
+ el_sand = EL_SP_BASE;
+ el_wall = EL_SP_CHIP_SINGLE;
+ el_steelwall = EL_SP_HARDWARE_GRAY;
+ el_exit_closed = EL_SP_EXIT_CLOSED;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_MM_MCDUFFIN_DOWN;
+ el_sand = EL_EMPTY;
+ el_wall = EL_MM_WOODEN_WALL;
+ el_steelwall = EL_MM_STEEL_WALL;
+ el_exit_closed = EL_MM_EXIT_CLOSED;
+
+ if (is_drawing_element)
+ {
+ el_wall = EL_MM_MIRROR_START;
+ el_sand = EL_MM_WOODEN_WALL;
+ }
+ }
+ else
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_PLAYER_1;
+ el_sand = EL_SAND;
+ el_wall = EL_WALL;
+ el_steelwall = EL_STEELWALL;
+ el_exit_closed = EL_EXIT_CLOSED;
+ }
+
+ return (element == EL_EMPTY ? el_empty :
+ element == EL_PLAYER_1 ? el_player :
+ element == EL_SAND ? el_sand :
+ element == EL_WALL ? el_wall :
+ element == EL_STEELWALL ? el_steelwall :
+ element == EL_EXIT_CLOSED ? el_exit_closed : EL_EMPTY);
+}
+
+int getEngineElement(int element)
+{
+ return getEngineElement_Ext(element, -1, FALSE);
+}
+
+int getDrawingElement(int element)
+{
+ return getEngineElement_Ext(element, -1, TRUE);
+}
+