+ door_state |= DOOR_NO_DELAY;
+ door_state &= ~DOOR_CLOSE_ALL;
+ }
+
+#if 1
+ if (game_status == GAME_MODE_EDITOR)
+ door_state |= DOOR_NO_DELAY;
+#endif
+
+ if (door_state & DOOR_ACTION)
+ {
+#if 1
+ struct GraphicInfo *g1_left = &graphic_info[IMG_DOOR_1_WING_LEFT];
+ struct GraphicInfo *g1_right = &graphic_info[IMG_DOOR_1_WING_RIGHT];
+ struct GraphicInfo *g2_left = &graphic_info[IMG_DOOR_2_WING_LEFT];
+ struct GraphicInfo *g2_right = &graphic_info[IMG_DOOR_2_WING_RIGHT];
+ int door_1_left_width = g1_left->width;
+ int door_1_left_height = g1_left->height;
+ int door_1_right_width = g1_right->width;
+ int door_1_right_height = g1_right->height;
+ int door_2_left_width = g2_left->width;
+ int door_2_left_height = g2_left->height;
+ int door_2_right_width = g2_right->width;
+ int door_2_right_height = g2_right->height;
+ int door_1_width = MAX(door_1_left_width, door_1_right_width);
+ int door_1_height = MAX(door_1_left_height, door_1_right_height);
+ int door_2_width = MAX(door_2_left_width, door_2_right_width);
+ int door_2_height = MAX(door_2_left_height, door_2_right_height);
+#endif
+ boolean handle_door_1 = (door_state & DOOR_ACTION_1);
+ boolean handle_door_2 = (door_state & DOOR_ACTION_2);
+ boolean door_1_done = (!handle_door_1);
+ boolean door_2_done = (!handle_door_2);
+ boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
+ boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
+#if 1
+#if 1
+ int door_size_1 = (door_1_vertical ? door_1_height : door_1_width);
+ int door_size_2 = (door_2_vertical ? door_2_height : door_2_width);
+#else
+ int door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
+ int door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
+#endif
+#else
+ int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
+ int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
+#endif
+ int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
+ int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
+ // int door_size = (handle_door_1 ? door_size_1 : door_size_2);
+ int door_size = (handle_door_2 ? door_size_2 : door_size_1);
+ int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
+ int door_skip = max_door_size - door_size;
+ int end = door_size;
+ int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
+ int k;
+
+ if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
+ {
+ /* opening door sound has priority over simultaneously closing door */
+ if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
+ PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+ else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
+ PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+ }
+
+ for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
+ {
+ int x = k;
+#if 0
+ Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ GC gc = bitmap->stored_clip_gc;
+#endif
+
+ if (door_state & DOOR_ACTION_1 &&
+ x * door_1.step_offset <= door_size_1)
+ {
+ int a = MIN(x * door_1.step_offset, end);
+ int p = (door_state & DOOR_OPEN_1 ? end - a : a);
+#if 1
+ int i = p;
+#else
+ int i = p + door_skip;
+#endif
+
+#if 1
+ struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_1_WING_LEFT];
+ struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_1_WING_RIGHT];
+ Bitmap *bm_left = g_left->bitmap;
+ Bitmap *bm_right = g_right->bitmap;
+ GC gc_left = bm_left->stored_clip_gc;
+ GC gc_right = bm_right->stored_clip_gc;
+#endif
+
+ int classic_dxsize = 100;
+ int classic_dysize = 280;
+ boolean classic_door_1_size = (DXSIZE == classic_dxsize &&
+ DYSIZE == classic_dysize);
+
+ if (door_1.anim_mode & ANIM_STATIC_PANEL)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
+ DXSIZE, DYSIZE, DX, DY);
+ }
+ else if (x <= a)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
+ DXSIZE, DYSIZE - p / 2, DX, DY);
+
+#if 1
+ // printf("::: p == %d\n", p);
+ ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
+#endif
+ }
+
+ if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
+ {
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x + g_left->width - i;
+ int src2_y = g_left->src_y;
+ int dst1_x = DX + DXSIZE - i;
+ int dst1_y = DY;
+ int dst2_x = DX;
+ int dst2_y = DY;
+ int width = i;
+ int height = DYSIZE;
+
+ SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+#else
+ int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
+ int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
+ int dst1_x = DX + DXSIZE - i, dst1_y = DY;
+ int dst2_x = DX, dst2_y = DY;
+ int width = i, height = DYSIZE;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+#endif
+ }
+ else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
+ {
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x;
+ int src2_y = g_left->src_y + g_left->height - i;
+ int dst1_x = DX;
+ int dst1_y = DY + DYSIZE - i;
+ int dst2_x = DX;
+ int dst2_y = DY;
+ int width = DXSIZE;
+ int height = i;
+
+ SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+#else
+ int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
+ int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
+ int dst1_x = DX, dst1_y = DY + DYSIZE - i;
+ int dst2_x = DX, dst2_y = DY;
+ int width = DXSIZE, height = i;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+#endif
+ }
+ else if (classic_door_1_size && x <= DXSIZE) /* ANIM_DEFAULT */
+ {
+ int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
+
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x + g_left->width - i;
+ int src2_y = g_left->src_y;
+ int dst1_x = DX + DXSIZE - i;
+ int dst1_y = DY;
+ int dst2_x = DX;
+ int dst2_y = DY;
+ int width = i;
+ int height1 = 63, height2 = DYSIZE / 2 - height1;
+ int ypos1 = 0, ypos2 = height2;
+ int ypos3 = DYSIZE / 2, ypos4 = DYSIZE - height2;
+
+ SetClipOrigin(bm_right, gc_right,
+ dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos1, width, height2,
+ dst1_x, dst1_y + ypos1 + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos3, width, height1,
+ dst1_x, dst1_y + ypos3 + j);
+ SetClipOrigin(bm_left, gc_left,
+ dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos1 + j, width, height2 - j,
+ dst2_x, dst2_y + ypos1);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos3, width, height1,
+ dst2_x, dst2_y + ypos3 - j);
+
+ SetClipOrigin(bm_left, gc_left,
+ dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos2, width, height1,
+ dst2_x, dst2_y + ypos2 - j);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos4, width, height2,
+ dst2_x, dst2_y + ypos4 - j);
+ SetClipOrigin(bm_right, gc_right,
+ dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos2, width, height1,
+ dst1_x, dst1_y + ypos2 + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos4, width, height2 - j,
+ dst1_x, dst1_y + ypos4 + j);
+
+#else
+ int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
+ int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
+ int dst1_x = DX + DXSIZE - i, dst1_y = DY;
+ int dst2_x = DX, dst2_y = DY;
+ int width = i, height = DYSIZE;
+ int ypos1 = 63, ypos2 = 77, ypos3 = 140, ypos4 = 203;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y, width, ypos2,
+ dst1_x, dst1_y + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y + ypos3, width, ypos1,
+ dst1_x, dst1_y + ypos3 + j);
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + j, width, ypos2 - j,
+ dst2_x, dst2_y);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + ypos3, width, ypos1,
+ dst2_x, dst2_y + ypos3 - j);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + ypos2, width, ypos1,
+ dst2_x, dst2_y + ypos2 - j);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + ypos4, width, ypos2,
+ dst2_x, dst2_y + ypos4 - j);
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y + ypos2, width, ypos1,
+ dst1_x, dst1_y + ypos2 + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y + ypos4, width, ypos2 - j,
+ dst1_x, dst1_y + ypos4 + j);
+
+ /*
+ SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1, i, 77,
+ DX + DXSIZE - i, DY + j);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
+ DX + DXSIZE - i, DY + 140 + j);
+ SetClipOrigin(bitmap, gc, DX - DXSIZE + i,
+ DY - (DOOR_GFX_PAGEY1 + j));
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
+ DX, DY);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
+ DX, DY + 140 - j);
+
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
+ DX, DY + 77 - j);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
+ DX, DY + 203 - j);
+ SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
+ DX + DXSIZE - i, DY + 77 + j);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
+ DX + DXSIZE - i, DY + 203 + j);
+ */
+#endif
+ }
+
+ redraw_mask |= REDRAW_DOOR_1;
+ door_1_done = (a == end);
+ }
+
+ if (door_state & DOOR_ACTION_2 &&
+ x * door_2.step_offset <= door_size_2)
+ {
+ int a = MIN(x * door_2.step_offset, door_size);
+ int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
+ int i = p + door_skip;
+
+#if 1
+ struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_2_WING_LEFT];
+ struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_2_WING_RIGHT];
+ Bitmap *bm_left = g_left->bitmap;
+ Bitmap *bm_right = g_right->bitmap;
+ GC gc_left = bm_left->stored_clip_gc;
+ GC gc_right = bm_right->stored_clip_gc;
+#endif
+
+ int classic_vxsize = 100;
+ int classic_vysize = 100;
+ boolean classic_door_2_size = (VXSIZE == classic_vxsize &&
+ VYSIZE == classic_vysize);
+
+ if (door_2.anim_mode & ANIM_STATIC_PANEL)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
+ VXSIZE, VYSIZE, VX, VY);
+ }
+ else if (x <= VYSIZE)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
+ VXSIZE, VYSIZE - p / 2, VX, VY);
+
+ ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
+ }
+
+ if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
+ {
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x + g_left->width - i;
+ int src2_y = g_left->src_y;
+ int dst1_x = VX + VXSIZE - i;
+ int dst1_y = VY;
+ int dst2_x = VX;
+ int dst2_y = VY;
+ int width = i;
+ int height = VYSIZE;
+
+ SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+#else
+ int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
+ int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
+ int dst1_x = VX + VXSIZE - i, dst1_y = VY;
+ int dst2_x = VX, dst2_y = VY;
+ int width = i, height = VYSIZE;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+#endif
+ }
+ else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
+ {
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x;
+ int src2_y = g_left->src_y + g_left->height - i;
+ int dst1_x = VX;
+ int dst1_y = VY + VYSIZE - i;
+ int dst2_x = VX;
+ int dst2_y = VY;
+ int width = VXSIZE;
+ int height = i;
+
+ SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+#else
+ int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
+ int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
+ int dst1_x = VX, dst1_y = VY + VYSIZE - i;
+ int dst2_x = VX, dst2_y = VY;
+ int width = VXSIZE, height = i;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+#endif
+ }
+ else if (classic_door_2_size && x <= VXSIZE) /* ANIM_DEFAULT */
+ {
+ int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
+
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x + g_left->width - i;
+ int src2_y = g_left->src_y;
+ int dst1_x = VX + VXSIZE - i;
+ int dst1_y = VY;
+ int dst2_x = VX;
+ int dst2_y = VY;
+ int width = i;
+ int height = VYSIZE / 2;
+ int ypos1 = 0, ypos2 = VYSIZE / 2;
+
+ SetClipOrigin(bm_right, gc_right,
+ dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos1, width, height,
+ dst1_x, dst1_y + ypos1 + j);
+ SetClipOrigin(bm_left, gc_left,
+ dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos1 + j, width, height - j,
+ dst2_x, dst2_y + ypos1);
+
+ SetClipOrigin(bm_left, gc_left,
+ dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos2, width, height,
+ dst2_x, dst2_y + ypos2 - j);
+ SetClipOrigin(bm_right, gc_right,
+ dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos2, width, height - j,
+ dst1_x, dst1_y + ypos2 + j);
+#else
+ int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
+ int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
+ int dst1_x = VX + VXSIZE - i, dst1_y = VY;
+ int dst2_x = VX, dst2_y = VY;
+ int width = i, height = VYSIZE;
+ int ypos = VYSIZE / 2;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y, width, ypos,
+ dst1_x, dst1_y + j);
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + j, width, ypos - j,
+ dst2_x, dst2_y);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + ypos, width, ypos,
+ dst2_x, dst2_y + ypos - j);
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y + ypos, width, ypos - j,
+ dst1_x, dst1_y + ypos + j);
+
+ /*
+ SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
+ VX + VXSIZE - i, VY + j);
+ SetClipOrigin(bitmap, gc,
+ VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
+ VX, VY);
+
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
+ i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
+ SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
+ i, VYSIZE / 2 - j,
+ VX + VXSIZE - i, VY + VYSIZE / 2 + j);
+ */
+#endif
+ }
+
+ redraw_mask |= REDRAW_DOOR_2;
+ door_2_done = (a == VXSIZE);
+ }
+
+ if (!(door_state & DOOR_NO_DELAY))
+ {
+ BackToFront();
+
+ if (game_status == GAME_MODE_MAIN)
+ DoAnimation();
+
+ WaitUntilDelayReached(&door_delay, door_delay_value);
+ }
+ }
+ }
+
+ if (door_state & DOOR_ACTION_1)
+ door1 = door_state & DOOR_ACTION_1;
+ if (door_state & DOOR_ACTION_2)
+ door2 = door_state & DOOR_ACTION_2;
+
+ return (door1 | door2);
+}
+
+#endif
+
+void DrawSpecialEditorDoor()
+{
+#if 1
+ struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
+ int top_border_width = gfx1->width;
+ int top_border_height = gfx1->height;
+ int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
+ int ex = EX - outer_border;
+ int ey = EY - outer_border;
+ int vy = VY - outer_border;
+ int exsize = EXSIZE + 2 * outer_border;
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ /* draw bigger level editor toolbox window */
+ BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
+ top_border_width, top_border_height, ex, ey - top_border_height);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
+ exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
+#else
+ /* draw bigger level editor toolbox window */
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
+ DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
+ EX - 4, EY - 12);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
+ EX - 6, EY - 4);
+#endif
+
+ redraw_mask |= REDRAW_ALL;
+}
+
+void UndrawSpecialEditorDoor()
+{
+#if 1
+ struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
+ int top_border_width = gfx1->width;
+ int top_border_height = gfx1->height;
+ int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
+ int ex = EX - outer_border;
+ int ey = EY - outer_border;
+ int ey_top = ey - top_border_height;
+ int exsize = EXSIZE + 2 * outer_border;
+ int eysize = EYSIZE + 2 * outer_border;
+
+ /* draw normal tape recorder window */
+ if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
+ {
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ ex, ey_top, top_border_width, top_border_height,
+ ex, ey_top);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ ex, ey, exsize, eysize, ex, ey);
+ }
+ else
+ {
+ // if screen background is set to "[NONE]", clear editor toolbox window
+ ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
+ ClearRectangle(drawto, ex, ey, exsize, eysize);
+ }
+#else
+ /* draw normal tape recorder window */
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
+ EX - 6, EY - 12);
+#endif
+
+ redraw_mask |= REDRAW_ALL;
+}
+
+
+/* ---------- new tool button stuff ---------------------------------------- */
+
+#if 1
+
+static struct
+{
+ int graphic;
+ struct TextPosInfo *pos;
+ int gadget_id;
+ char *infotext;
+} toolbutton_info[NUM_TOOL_BUTTONS] =
+{
+ {
+ IMG_REQUEST_BUTTON_GFX_YES, &request.button.yes,
+ TOOL_CTRL_ID_YES, "yes"
+ },
+ {
+ IMG_REQUEST_BUTTON_GFX_NO, &request.button.no,
+ TOOL_CTRL_ID_NO, "no"
+ },
+ {
+ IMG_REQUEST_BUTTON_GFX_CONFIRM, &request.button.confirm,
+ TOOL_CTRL_ID_CONFIRM, "confirm"
+ },
+ {
+ IMG_REQUEST_BUTTON_GFX_PLAYER_1, &request.button.player_1,
+ TOOL_CTRL_ID_PLAYER_1, "player 1"
+ },
+ {
+ IMG_REQUEST_BUTTON_GFX_PLAYER_2, &request.button.player_2,
+ TOOL_CTRL_ID_PLAYER_2, "player 2"
+ },
+ {
+ IMG_REQUEST_BUTTON_GFX_PLAYER_3, &request.button.player_3,
+ TOOL_CTRL_ID_PLAYER_3, "player 3"
+ },
+ {
+ IMG_REQUEST_BUTTON_GFX_PLAYER_4, &request.button.player_4,
+ TOOL_CTRL_ID_PLAYER_4, "player 4"
+ }
+};
+
+void CreateToolButtons()
+{
+ int i;
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ {
+ struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
+ struct TextPosInfo *pos = toolbutton_info[i].pos;
+ struct GadgetInfo *gi;
+ Bitmap *deco_bitmap = None;
+ int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
+ unsigned int event_mask = GD_EVENT_RELEASED;
+ int dx = DX;
+ int dy = DY;
+ int gd_x = gfx->src_x;
+ int gd_y = gfx->src_y;
+ int gd_xp = gfx->src_x + gfx->pressed_xoffset;
+ int gd_yp = gfx->src_y + gfx->pressed_yoffset;
+ int id = i;
+
+ if (global.use_envelope_request)
+ setRequestPosition(&dx, &dy, TRUE);
+
+ if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
+ {
+ int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
+
+ getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
+ pos->size, &deco_bitmap, &deco_x, &deco_y);
+ deco_xpos = (gfx->width - pos->size) / 2;
+ deco_ypos = (gfx->height - pos->size) / 2;
+ }
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_INFO_TEXT, toolbutton_info[i].infotext,
+ GDI_X, dx + pos->x,
+ GDI_Y, dy + pos->y,
+ GDI_WIDTH, gfx->width,
+ GDI_HEIGHT, gfx->height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
+ GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
+ GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
+ GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
+ GDI_DECORATION_SIZE, pos->size, pos->size,
+ GDI_DECORATION_SHIFTING, 1, 1,
+ GDI_DIRECT_DRAW, FALSE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleToolButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ tool_gadget[id] = gi;
+ }
+}
+
+#else
+
+/* graphic position values for tool buttons */
+#define TOOL_BUTTON_YES_XPOS 2
+#define TOOL_BUTTON_YES_YPOS 250
+#define TOOL_BUTTON_YES_GFX_YPOS 0
+#define TOOL_BUTTON_YES_XSIZE 46
+#define TOOL_BUTTON_YES_YSIZE 28
+#define TOOL_BUTTON_NO_XPOS 52
+#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
+#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
+#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
+#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
+#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
+#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
+#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
+#define TOOL_BUTTON_CONFIRM_XSIZE 96
+#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
+#define TOOL_BUTTON_PLAYER_XSIZE 30
+#define TOOL_BUTTON_PLAYER_YSIZE 30
+#define TOOL_BUTTON_PLAYER_GFX_XPOS 5
+#define TOOL_BUTTON_PLAYER_GFX_YPOS 185
+#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
+#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
+#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 0 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 1 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 0 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 1 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 0 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 0 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 1 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 1 * TOOL_BUTTON_PLAYER_YSIZE)
+
+static struct
+{
+ int xpos, ypos;
+ int x, y;
+ int width, height;
+ int gadget_id;
+ char *infotext;
+} toolbutton_info[NUM_TOOL_BUTTONS] =
+{
+ {
+ TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
+ TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
+ TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
+ TOOL_CTRL_ID_YES,
+ "yes"
+ },
+ {
+ TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
+ TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
+ TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
+ TOOL_CTRL_ID_NO,
+ "no"
+ },
+ {
+ TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
+ TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
+ TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
+ TOOL_CTRL_ID_CONFIRM,
+ "confirm"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_1,
+ "player 1"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_2,
+ "player 2"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_3,
+ "player 3"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_4,
+ "player 4"
+ }
+};
+
+void CreateToolButtons()
+{
+ int i;
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ {
+ Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ Bitmap *deco_bitmap = None;
+ int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
+ struct GadgetInfo *gi;
+ unsigned int event_mask;
+ int gd_xoffset, gd_yoffset;
+ int gd_x1, gd_x2, gd_y;
+ int id = i;
+
+ event_mask = GD_EVENT_RELEASED;
+
+ gd_xoffset = toolbutton_info[i].xpos;
+ gd_yoffset = toolbutton_info[i].ypos;
+ gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
+ gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
+ gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
+
+ if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
+ {
+ int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
+
+ getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
+ &deco_bitmap, &deco_x, &deco_y);
+ deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
+ deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
+ }
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_INFO_TEXT, toolbutton_info[i].infotext,
+ GDI_X, DX + toolbutton_info[i].x,
+ GDI_Y, DY + toolbutton_info[i].y,
+ GDI_WIDTH, toolbutton_info[i].width,
+ GDI_HEIGHT, toolbutton_info[i].height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
+ GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
+ GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
+ GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_DECORATION_SHIFTING, 1, 1,
+ GDI_DIRECT_DRAW, FALSE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleToolButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ tool_gadget[id] = gi;
+ }
+}
+
+#endif
+
+void FreeToolButtons()
+{
+ int i;
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ FreeGadget(tool_gadget[i]);
+}
+
+static void UnmapToolButtons()
+{
+ int i;
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ UnmapGadget(tool_gadget[i]);
+}
+
+static void HandleToolButtons(struct GadgetInfo *gi)
+{
+ request_gadget_id = gi->custom_id;
+}
+
+static struct Mapping_EM_to_RND_object
+{
+ int element_em;
+ boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
+ boolean is_backside; /* backside of moving element */
+
+ int element_rnd;
+ int action;
+ int direction;
+}
+em_object_mapping_list[] =
+{
+ {
+ Xblank, TRUE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Yacid_splash_eB, FALSE, FALSE,
+ EL_ACID_SPLASH_RIGHT, -1, -1
+ },
+ {
+ Yacid_splash_wB, FALSE, FALSE,
+ EL_ACID_SPLASH_LEFT, -1, -1
+ },
+
+#ifdef EM_ENGINE_BAD_ROLL
+ {
+ Xstone_force_e, FALSE, FALSE,
+ EL_ROCK, -1, MV_BIT_RIGHT
+ },
+ {
+ Xstone_force_w, FALSE, FALSE,
+ EL_ROCK, -1, MV_BIT_LEFT
+ },
+ {
+ Xnut_force_e, FALSE, FALSE,
+ EL_NUT, -1, MV_BIT_RIGHT
+ },
+ {
+ Xnut_force_w, FALSE, FALSE,
+ EL_NUT, -1, MV_BIT_LEFT
+ },
+ {
+ Xspring_force_e, FALSE, FALSE,
+ EL_SPRING, -1, MV_BIT_RIGHT
+ },
+ {
+ Xspring_force_w, FALSE, FALSE,
+ EL_SPRING, -1, MV_BIT_LEFT
+ },
+ {
+ Xemerald_force_e, FALSE, FALSE,
+ EL_EMERALD, -1, MV_BIT_RIGHT
+ },
+ {
+ Xemerald_force_w, FALSE, FALSE,
+ EL_EMERALD, -1, MV_BIT_LEFT
+ },
+ {
+ Xdiamond_force_e, FALSE, FALSE,
+ EL_DIAMOND, -1, MV_BIT_RIGHT
+ },
+ {
+ Xdiamond_force_w, FALSE, FALSE,
+ EL_DIAMOND, -1, MV_BIT_LEFT
+ },
+ {
+ Xbomb_force_e, FALSE, FALSE,
+ EL_BOMB, -1, MV_BIT_RIGHT
+ },
+ {
+ Xbomb_force_w, FALSE, FALSE,
+ EL_BOMB, -1, MV_BIT_LEFT
+ },
+#endif /* EM_ENGINE_BAD_ROLL */
+
+ {
+ Xstone, TRUE, FALSE,
+ EL_ROCK, -1, -1
+ },
+ {
+ Xstone_pause, FALSE, FALSE,
+ EL_ROCK, -1, -1
+ },
+ {
+ Xstone_fall, FALSE, FALSE,
+ EL_ROCK, -1, -1
+ },
+ {
+ Ystone_s, FALSE, FALSE,
+ EL_ROCK, ACTION_FALLING, -1
+ },
+ {
+ Ystone_sB, FALSE, TRUE,
+ EL_ROCK, ACTION_FALLING, -1
+ },
+ {
+ Ystone_e, FALSE, FALSE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ystone_eB, FALSE, TRUE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ystone_w, FALSE, FALSE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ystone_wB, FALSE, TRUE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Xnut, TRUE, FALSE,
+ EL_NUT, -1, -1
+ },
+ {
+ Xnut_pause, FALSE, FALSE,
+ EL_NUT, -1, -1
+ },
+ {
+ Xnut_fall, FALSE, FALSE,
+ EL_NUT, -1, -1
+ },
+ {
+ Ynut_s, FALSE, FALSE,
+ EL_NUT, ACTION_FALLING, -1
+ },
+ {
+ Ynut_sB, FALSE, TRUE,
+ EL_NUT, ACTION_FALLING, -1
+ },
+ {
+ Ynut_e, FALSE, FALSE,
+ EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ynut_eB, FALSE, TRUE,
+ EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ynut_w, FALSE, FALSE,
+ EL_NUT, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ynut_wB, FALSE, TRUE,
+ EL_NUT, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Xbug_n, TRUE, FALSE,
+ EL_BUG_UP, -1, -1
+ },
+ {
+ Xbug_e, TRUE, FALSE,
+ EL_BUG_RIGHT, -1, -1
+ },
+ {
+ Xbug_s, TRUE, FALSE,
+ EL_BUG_DOWN, -1, -1
+ },
+ {
+ Xbug_w, TRUE, FALSE,
+ EL_BUG_LEFT, -1, -1
+ },
+ {
+ Xbug_gon, FALSE, FALSE,
+ EL_BUG_UP, -1, -1
+ },
+ {
+ Xbug_goe, FALSE, FALSE,
+ EL_BUG_RIGHT, -1, -1
+ },
+ {
+ Xbug_gos, FALSE, FALSE,
+ EL_BUG_DOWN, -1, -1
+ },
+ {
+ Xbug_gow, FALSE, FALSE,
+ EL_BUG_LEFT, -1, -1
+ },
+ {
+ Ybug_n, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ybug_nB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ybug_e, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ybug_eB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ybug_s, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ybug_sB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ybug_w, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ybug_wB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ybug_w_n, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
+ },
+ {
+ Ybug_n_e, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ },
+ {
+ Ybug_e_s, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
+ },
+ {
+ Ybug_s_w, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ },
+ {
+ Ybug_e_n, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
+ },
+ {
+ Ybug_s_e, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ },
+ {
+ Ybug_w_s, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
+ },
+ {
+ Ybug_n_w, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ },
+ {
+ Ybug_stone, FALSE, FALSE,
+ EL_BUG, ACTION_SMASHED_BY_ROCK, -1
+ },
+ {
+ Ybug_spring, FALSE, FALSE,
+ EL_BUG, ACTION_SMASHED_BY_SPRING, -1
+ },
+ {
+ Xtank_n, TRUE, FALSE,
+ EL_SPACESHIP_UP, -1, -1
+ },
+ {
+ Xtank_e, TRUE, FALSE,
+ EL_SPACESHIP_RIGHT, -1, -1
+ },
+ {
+ Xtank_s, TRUE, FALSE,
+ EL_SPACESHIP_DOWN, -1, -1
+ },
+ {
+ Xtank_w, TRUE, FALSE,
+ EL_SPACESHIP_LEFT, -1, -1
+ },
+ {
+ Xtank_gon, FALSE, FALSE,
+ EL_SPACESHIP_UP, -1, -1
+ },
+ {
+ Xtank_goe, FALSE, FALSE,
+ EL_SPACESHIP_RIGHT, -1, -1
+ },
+ {
+ Xtank_gos, FALSE, FALSE,
+ EL_SPACESHIP_DOWN, -1, -1
+ },
+ {
+ Xtank_gow, FALSE, FALSE,
+ EL_SPACESHIP_LEFT, -1, -1
+ },
+ {
+ Ytank_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ytank_nB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ytank_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ytank_eB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ytank_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ytank_sB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ytank_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ytank_wB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ytank_w_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
+ },
+ {
+ Ytank_n_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ },
+ {
+ Ytank_e_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
+ },
+ {
+ Ytank_s_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ },
+ {
+ Ytank_e_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
+ },
+ {
+ Ytank_s_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ },
+ {
+ Ytank_w_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
+ },
+ {
+ Ytank_n_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ },
+ {
+ Ytank_stone, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
+ },
+ {
+ Ytank_spring, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
+ },
+ {
+ Xandroid, TRUE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, -1
+ },
+ {
+ Xandroid_1_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ },
+ {
+ Xandroid_2_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ },
+ {
+ Xandroid_1_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ },
+ {
+ Xandroid_2_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ },
+ {
+ Xandroid_1_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ },
+ {
+ Xandroid_2_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ },
+ {
+ Xandroid_1_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ },
+ {
+ Xandroid_2_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ },
+ {
+ Yandroid_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yandroid_nB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yandroid_ne, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
+ },
+ {
+ Yandroid_neB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
+ },
+ {
+ Yandroid_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yandroid_eB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ },