+ printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicShifted(): This should never happen!\n");
+ return;
+ }
+#endif
+
+ if (mask_mode == USE_MASKING)
+ {
+ if (tile_clipmask[tile] != None)
+ {
+ SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
+ SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
+ BlitBitmapMasked(src_bitmap, drawto_field,
+ src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+ }
+ else
+ {
+#if DEBUG
+#ifndef TARGET_SDL
+ printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
+#endif
+#endif
+
+ SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field,
+ src_x, src_y, width, height, dest_x, dest_y);
+ }
+ }
+ else
+ BlitBitmap(src_bitmap, drawto_field,
+ src_x, src_y, width, height, dest_x, dest_y);
+
+ MarkTileDirty(x,y);
+}
+
+void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
+ int cut_mode, int mask_mode)
+{
+ Bitmap *src_bitmap;
+ GC drawing_gc;
+ int src_x;
+ int src_y;
+
+ int width = TILEX, height = TILEY;
+ int cx = 0, cy = 0;
+ int dest_x, dest_y;
+
+ if (graphic < 0)
+ {
+ DrawNewGraphic(x, y, graphic, frame);
+ return;
+ }
+
+ if (dx || dy) /* Verschiebung der Grafik? */
+ {
+ if (x < BX1) /* Element kommt von links ins Bild */
+ {
+ x = BX1;
+ width = dx;
+ cx = TILEX - dx;
+ dx = 0;
+ }
+ else if (x > BX2) /* Element kommt von rechts ins Bild */
+ {
+ x = BX2;
+ width = -dx;
+ dx = TILEX + dx;
+ }
+ else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
+ {
+ width += dx;
+ cx = -dx;
+ dx = 0;
+ }
+ else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
+ width -= dx;
+ else if (dx) /* allg. Bewegung in x-Richtung */
+ MarkTileDirty(x + SIGN(dx), y);
+
+ if (y < BY1) /* Element kommt von oben ins Bild */
+ {
+ if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
+ return;
+
+ y = BY1;
+ height = dy;
+ cy = TILEY - dy;
+ dy = 0;
+ }
+ else if (y > BY2) /* Element kommt von unten ins Bild */
+ {
+ y = BY2;
+ height = -dy;
+ dy = TILEY + dy;
+ }
+ else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
+ {
+ height += dy;
+ cy = -dy;
+ dy = 0;
+ }
+ else if (dy > 0 && cut_mode == CUT_ABOVE)
+ {
+ if (y == BY2) /* Element unterhalb des Bildes */
+ return;
+
+ height = dy;
+ cy = TILEY - dy;
+ dy = TILEY;
+ MarkTileDirty(x, y + 1);
+ } /* Element verläßt unten das Bild */
+ else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
+ height -= dy;
+ else if (dy) /* allg. Bewegung in y-Richtung */
+ MarkTileDirty(x, y + SIGN(dy));
+ }
+
+ src_bitmap = new_graphic_info[graphic].bitmap;
+ drawing_gc = src_bitmap->stored_clip_gc;
+ src_x = new_graphic_info[graphic].src_x;
+ src_y = new_graphic_info[graphic].src_y;
+
+ if (new_graphic_info[graphic].anim_vertical)
+ src_y += frame * TILEY;
+ else
+ src_x += frame * TILEX;
+
+ src_x += cx;
+ src_y += cy;
+
+ dest_x = FX + x * TILEX + dx;
+ dest_y = FY + y * TILEY + dy;
+
+#if DEBUG
+ if (!IN_SCR_FIELD(x,y))
+ {
+ printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicShifted(): This should never happen!\n");
+ return;
+ }
+#endif
+
+ if (mask_mode == USE_MASKING)
+ SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
+
+ BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dest_x, dest_y);
+
+ MarkTileDirty(x,y);
+}
+
+void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
+ int cut_mode)
+{
+ DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
+}
+
+void DrawNewGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
+ int frame, int cut_mode)
+{
+ DrawNewGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
+}
+
+void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
+{
+ int ux = LEVELX(x), uy = LEVELY(y);
+ int graphic = el2gfx(element);
+ int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
+ int phase4 = phase8 / 2;
+ int phase2 = phase8 / 4;
+ int dir = MovDir[ux][uy];
+
+ if (element == EL_PACMAN || element == EL_BUG || element == EL_SPACESHIP)
+ {
+ graphic += 1 * !phase2;
+
+ if (dir == MV_UP)
+ graphic += 1 * 2;
+ else if (dir == MV_LEFT)
+ graphic += 2 * 2;
+ else if (dir == MV_DOWN)
+ graphic += 3 * 2;
+ }
+ else if (element == EL_SP_SNIKSNAK)
+ {
+ if (dir == MV_LEFT)
+ graphic = GFX_SP_SNIKSNAK_LEFT;
+ else if (dir == MV_RIGHT)
+ graphic = GFX_SP_SNIKSNAK_RIGHT;
+ else if (dir == MV_UP)
+ graphic = GFX_SP_SNIKSNAK_UP;
+ else
+ graphic = GFX_SP_SNIKSNAK_DOWN;
+
+ graphic += (phase8 < 4 ? phase8 : 7 - phase8);
+ }
+ else if (element == EL_SP_ELECTRON)
+ {
+ graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+ }
+ else if (element == EL_MOLE || element == EL_PENGUIN ||
+ element == EL_PIG || element == EL_DRAGON)
+ {
+ if (dir == MV_LEFT)
+ graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
+ element == EL_PENGUIN ? GFX_PINGUIN_LEFT :
+ element == EL_PIG ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
+ else if (dir == MV_RIGHT)
+ graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
+ element == EL_PENGUIN ? GFX_PINGUIN_RIGHT :
+ element == EL_PIG ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
+ else if (dir == MV_UP)
+ graphic = (element == EL_MOLE ? GFX_MOLE_UP :
+ element == EL_PENGUIN ? GFX_PINGUIN_UP :
+ element == EL_PIG ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
+ else
+ graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
+ element == EL_PENGUIN ? GFX_PINGUIN_DOWN :
+ element == EL_PIG ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
+
+ graphic += phase4;
+ }
+ else if (element == EL_SATELLITE)
+ {
+ graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+ }
+ else if (element == EL_ACID)
+ {
+ graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
+ }
+ else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
+ {
+ graphic += !phase2;
+ }
+ else if (element == EL_BALLOON)
+ {
+ graphic += phase4;
+ }
+ else if ((element == EL_ROCK ||
+ element == EL_SP_ZONK ||
+ element == EL_BD_ROCK ||
+ element == EL_SP_INFOTRON ||
+ IS_GEM(element))
+ && !cut_mode)
+ {
+ if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
+ {
+ if (element == EL_ROCK ||
+ element == EL_SP_ZONK ||
+ element == EL_BD_ROCK)
+ {
+ if (dir == MV_LEFT)
+ graphic += (4 - phase4) % 4;
+ else if (dir == MV_RIGHT)
+ graphic += phase4;
+ else
+ graphic += phase2 * 2;
+ }
+ else if (element != EL_SP_INFOTRON)
+ graphic += phase2;
+ }
+ }
+ else if (element == EL_MAGIC_WALL_ACTIVE ||
+ element == EL_MAGIC_WALL_EMPTYING ||
+ element == EL_BD_MAGIC_WALL_ACTIVE ||
+ element == EL_BD_MAGIC_WALL_EMPTYING ||
+ element == EL_MAGIC_WALL_FULL ||
+ element == EL_BD_MAGIC_WALL_FULL)
+ {
+ graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);