+
+void FreeToolButtons()
+{
+ int i;
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ FreeGadget(tool_gadget[i]);
+}
+
+static void UnmapToolButtons()
+{
+ int i;
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ UnmapGadget(tool_gadget[i]);
+}
+
+static void HandleToolButtons(struct GadgetInfo *gi)
+{
+ request_gadget_id = gi->custom_id;
+}
+
+static struct Mapping_EM_to_RND_object
+{
+ int element_em;
+ boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
+ boolean is_backside; /* backside of moving element */
+
+ int element_rnd;
+ int action;
+ int direction;
+}
+em_object_mapping_list[] =
+{
+ {
+ Xblank, TRUE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Yacid_splash_eB, FALSE, FALSE,
+ EL_ACID_SPLASH_RIGHT, -1, -1
+ },
+ {
+ Yacid_splash_wB, FALSE, FALSE,
+ EL_ACID_SPLASH_LEFT, -1, -1
+ },
+
+#ifdef EM_ENGINE_BAD_ROLL
+ {
+ Xstone_force_e, FALSE, FALSE,
+ EL_ROCK, -1, MV_BIT_RIGHT
+ },
+ {
+ Xstone_force_w, FALSE, FALSE,
+ EL_ROCK, -1, MV_BIT_LEFT
+ },
+ {
+ Xnut_force_e, FALSE, FALSE,
+ EL_NUT, -1, MV_BIT_RIGHT
+ },
+ {
+ Xnut_force_w, FALSE, FALSE,
+ EL_NUT, -1, MV_BIT_LEFT
+ },
+ {
+ Xspring_force_e, FALSE, FALSE,
+ EL_SPRING, -1, MV_BIT_RIGHT
+ },
+ {
+ Xspring_force_w, FALSE, FALSE,
+ EL_SPRING, -1, MV_BIT_LEFT
+ },
+ {
+ Xemerald_force_e, FALSE, FALSE,
+ EL_EMERALD, -1, MV_BIT_RIGHT
+ },
+ {
+ Xemerald_force_w, FALSE, FALSE,
+ EL_EMERALD, -1, MV_BIT_LEFT
+ },
+ {
+ Xdiamond_force_e, FALSE, FALSE,
+ EL_DIAMOND, -1, MV_BIT_RIGHT
+ },
+ {
+ Xdiamond_force_w, FALSE, FALSE,
+ EL_DIAMOND, -1, MV_BIT_LEFT
+ },
+ {
+ Xbomb_force_e, FALSE, FALSE,
+ EL_BOMB, -1, MV_BIT_RIGHT
+ },
+ {
+ Xbomb_force_w, FALSE, FALSE,
+ EL_BOMB, -1, MV_BIT_LEFT
+ },
+#endif /* EM_ENGINE_BAD_ROLL */
+
+ {
+ Xstone, TRUE, FALSE,
+ EL_ROCK, -1, -1
+ },
+ {
+ Xstone_pause, FALSE, FALSE,
+ EL_ROCK, -1, -1
+ },
+ {
+ Xstone_fall, FALSE, FALSE,
+ EL_ROCK, -1, -1
+ },
+ {
+ Ystone_s, FALSE, FALSE,
+ EL_ROCK, ACTION_FALLING, -1
+ },
+ {
+ Ystone_sB, FALSE, TRUE,
+ EL_ROCK, ACTION_FALLING, -1
+ },
+ {
+ Ystone_e, FALSE, FALSE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ystone_eB, FALSE, TRUE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ystone_w, FALSE, FALSE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ystone_wB, FALSE, TRUE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Xnut, TRUE, FALSE,
+ EL_NUT, -1, -1
+ },
+ {
+ Xnut_pause, FALSE, FALSE,
+ EL_NUT, -1, -1
+ },
+ {
+ Xnut_fall, FALSE, FALSE,
+ EL_NUT, -1, -1
+ },
+ {
+ Ynut_s, FALSE, FALSE,
+ EL_NUT, ACTION_FALLING, -1
+ },
+ {
+ Ynut_sB, FALSE, TRUE,
+ EL_NUT, ACTION_FALLING, -1
+ },
+ {
+ Ynut_e, FALSE, FALSE,
+ EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ynut_eB, FALSE, TRUE,
+ EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ynut_w, FALSE, FALSE,
+ EL_NUT, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ynut_wB, FALSE, TRUE,
+ EL_NUT, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Xbug_n, TRUE, FALSE,
+ EL_BUG_UP, -1, -1
+ },
+ {
+ Xbug_e, TRUE, FALSE,
+ EL_BUG_RIGHT, -1, -1
+ },
+ {
+ Xbug_s, TRUE, FALSE,
+ EL_BUG_DOWN, -1, -1
+ },
+ {
+ Xbug_w, TRUE, FALSE,
+ EL_BUG_LEFT, -1, -1
+ },
+ {
+ Xbug_gon, FALSE, FALSE,
+ EL_BUG_UP, -1, -1
+ },
+ {
+ Xbug_goe, FALSE, FALSE,
+ EL_BUG_RIGHT, -1, -1
+ },
+ {
+ Xbug_gos, FALSE, FALSE,
+ EL_BUG_DOWN, -1, -1
+ },
+ {
+ Xbug_gow, FALSE, FALSE,
+ EL_BUG_LEFT, -1, -1
+ },
+ {
+ Ybug_n, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ybug_nB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ybug_e, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ybug_eB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ybug_s, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ybug_sB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ybug_w, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ybug_wB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ybug_w_n, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
+ },
+ {
+ Ybug_n_e, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ },
+ {
+ Ybug_e_s, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
+ },
+ {
+ Ybug_s_w, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ },
+ {
+ Ybug_e_n, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
+ },
+ {
+ Ybug_s_e, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ },
+ {
+ Ybug_w_s, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
+ },
+ {
+ Ybug_n_w, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ },
+ {
+ Ybug_stone, FALSE, FALSE,
+ EL_BUG, ACTION_SMASHED_BY_ROCK, -1
+ },
+ {
+ Ybug_spring, FALSE, FALSE,
+ EL_BUG, ACTION_SMASHED_BY_SPRING, -1
+ },
+ {
+ Xtank_n, TRUE, FALSE,
+ EL_SPACESHIP_UP, -1, -1
+ },
+ {
+ Xtank_e, TRUE, FALSE,
+ EL_SPACESHIP_RIGHT, -1, -1
+ },
+ {
+ Xtank_s, TRUE, FALSE,
+ EL_SPACESHIP_DOWN, -1, -1
+ },
+ {
+ Xtank_w, TRUE, FALSE,
+ EL_SPACESHIP_LEFT, -1, -1
+ },
+ {
+ Xtank_gon, FALSE, FALSE,
+ EL_SPACESHIP_UP, -1, -1
+ },
+ {
+ Xtank_goe, FALSE, FALSE,
+ EL_SPACESHIP_RIGHT, -1, -1
+ },
+ {
+ Xtank_gos, FALSE, FALSE,
+ EL_SPACESHIP_DOWN, -1, -1
+ },
+ {
+ Xtank_gow, FALSE, FALSE,
+ EL_SPACESHIP_LEFT, -1, -1
+ },
+ {
+ Ytank_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ytank_nB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ytank_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ytank_eB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ytank_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ytank_sB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ytank_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ytank_wB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ytank_w_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
+ },
+ {
+ Ytank_n_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ },
+ {
+ Ytank_e_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
+ },
+ {
+ Ytank_s_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ },
+ {
+ Ytank_e_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
+ },
+ {
+ Ytank_s_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ },
+ {
+ Ytank_w_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
+ },
+ {
+ Ytank_n_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ },
+ {
+ Ytank_stone, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
+ },
+ {
+ Ytank_spring, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
+ },
+ {
+ Xandroid, TRUE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, -1
+ },
+ {
+ Xandroid_1_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ },
+ {
+ Xandroid_2_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ },
+ {
+ Xandroid_1_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ },
+ {
+ Xandroid_2_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ },
+ {
+ Xandroid_1_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ },
+ {
+ Xandroid_2_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ },
+ {
+ Xandroid_1_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ },
+ {
+ Xandroid_2_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ },
+ {
+ Yandroid_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yandroid_nB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yandroid_ne, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ },
+ {
+ Yandroid_neB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ },
+ {
+ Yandroid_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yandroid_eB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yandroid_se, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ },
+ {
+ Yandroid_seB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ },
+ {
+ Yandroid_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yandroid_sB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yandroid_sw, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ },
+ {
+ Yandroid_swB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ },
+ {
+ Yandroid_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yandroid_wB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yandroid_nw, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ },
+ {
+ Yandroid_nwB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ },
+ {
+ Xspring, TRUE, FALSE,
+ EL_SPRING, -1, -1
+ },
+ {
+ Xspring_pause, FALSE, FALSE,
+ EL_SPRING, -1, -1
+ },
+ {
+ Xspring_e, FALSE, FALSE,
+ EL_SPRING, -1, -1
+ },
+ {
+ Xspring_w, FALSE, FALSE,
+ EL_SPRING, -1, -1
+ },
+ {
+ Xspring_fall, FALSE, FALSE,
+ EL_SPRING, -1, -1
+ },
+ {
+ Yspring_s, FALSE, FALSE,
+ EL_SPRING, ACTION_FALLING, -1
+ },
+ {
+ Yspring_sB, FALSE, TRUE,
+ EL_SPRING, ACTION_FALLING, -1
+ },
+ {
+ Yspring_e, FALSE, FALSE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yspring_eB, FALSE, TRUE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yspring_w, FALSE, FALSE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yspring_wB, FALSE, TRUE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yspring_kill_e, FALSE, FALSE,
+ EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_RIGHT
+ },
+ {
+ Yspring_kill_eB, FALSE, TRUE,
+ EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_RIGHT
+ },
+ {
+ Yspring_kill_w, FALSE, FALSE,
+ EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_LEFT
+ },
+ {
+ Yspring_kill_wB, FALSE, TRUE,
+ EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_LEFT
+ },
+ {
+ Xeater_n, TRUE, FALSE,
+ EL_YAMYAM, -1, -1
+ },
+ {
+ Xeater_e, FALSE, FALSE,
+ EL_YAMYAM, -1, -1
+ },
+ {
+ Xeater_w, FALSE, FALSE,
+ EL_YAMYAM, -1, -1
+ },
+ {
+ Xeater_s, FALSE, FALSE,
+ EL_YAMYAM, -1, -1
+ },
+ {
+ Yeater_n, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yeater_nB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yeater_e, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yeater_eB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yeater_s, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yeater_sB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yeater_w, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yeater_wB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yeater_stone, FALSE, FALSE,
+ EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
+ },
+ {
+ Yeater_spring, FALSE, FALSE,
+ EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
+ },
+ {
+ Xalien, TRUE, FALSE,
+ EL_ROBOT, -1, -1
+ },
+ {
+ Xalien_pause, FALSE, FALSE,
+ EL_ROBOT, -1, -1
+ },
+ {
+ Yalien_n, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yalien_nB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yalien_e, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yalien_eB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yalien_s, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yalien_sB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yalien_w, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yalien_wB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yalien_stone, FALSE, FALSE,
+ EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
+ },
+ {
+ Yalien_spring, FALSE, FALSE,
+ EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
+ },
+ {
+ Xemerald, TRUE, FALSE,
+ EL_EMERALD, -1, -1
+ },
+ {
+ Xemerald_pause, FALSE, FALSE,
+ EL_EMERALD, -1, -1
+ },
+ {
+ Xemerald_fall, FALSE, FALSE,
+ EL_EMERALD, -1, -1
+ },
+ {
+ Xemerald_shine, FALSE, FALSE,
+ EL_EMERALD, ACTION_TWINKLING, -1
+ },
+ {
+ Yemerald_s, FALSE, FALSE,
+ EL_EMERALD, ACTION_FALLING, -1
+ },
+ {
+ Yemerald_sB, FALSE, TRUE,
+ EL_EMERALD, ACTION_FALLING, -1
+ },
+ {
+ Yemerald_e, FALSE, FALSE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yemerald_eB, FALSE, TRUE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yemerald_w, FALSE, FALSE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yemerald_wB, FALSE, TRUE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yemerald_eat, FALSE, FALSE,
+ EL_EMERALD, ACTION_COLLECTING, -1
+ },
+ {
+ Yemerald_stone, FALSE, FALSE,
+ EL_NUT, ACTION_BREAKING, -1
+ },
+ {
+ Xdiamond, TRUE, FALSE,
+ EL_DIAMOND, -1, -1
+ },
+ {
+ Xdiamond_pause, FALSE, FALSE,
+ EL_DIAMOND, -1, -1
+ },
+ {
+ Xdiamond_fall, FALSE, FALSE,
+ EL_DIAMOND, -1, -1
+ },
+ {
+ Xdiamond_shine, FALSE, FALSE,
+ EL_DIAMOND, ACTION_TWINKLING, -1
+ },
+ {
+ Ydiamond_s, FALSE, FALSE,
+ EL_DIAMOND, ACTION_FALLING, -1
+ },
+ {
+ Ydiamond_sB, FALSE, TRUE,
+ EL_DIAMOND, ACTION_FALLING, -1
+ },
+ {
+ Ydiamond_e, FALSE, FALSE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ydiamond_eB, FALSE, TRUE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ydiamond_w, FALSE, FALSE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ydiamond_wB, FALSE, TRUE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ydiamond_eat, FALSE, FALSE,
+ EL_DIAMOND, ACTION_COLLECTING, -1
+ },
+ {
+ Ydiamond_stone, FALSE, FALSE,
+ EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
+ },
+ {
+ Xdrip_fall, TRUE, FALSE,
+ EL_AMOEBA_DROP, -1, -1
+ },
+ {
+ Xdrip_stretch, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Xdrip_stretchB, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Xdrip_eat, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_GROWING, -1
+ },
+ {
+ Ydrip_s1, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Ydrip_s1B, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Ydrip_s2, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Ydrip_s2B, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Xbomb, TRUE, FALSE,
+ EL_BOMB, -1, -1
+ },
+ {
+ Xbomb_pause, FALSE, FALSE,
+ EL_BOMB, -1, -1
+ },
+ {
+ Xbomb_fall, FALSE, FALSE,
+ EL_BOMB, -1, -1
+ },
+ {
+ Ybomb_s, FALSE, FALSE,
+ EL_BOMB, ACTION_FALLING, -1
+ },
+ {
+ Ybomb_sB, FALSE, TRUE,
+ EL_BOMB, ACTION_FALLING, -1
+ },
+ {
+ Ybomb_e, FALSE, FALSE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ybomb_eB, FALSE, TRUE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ybomb_w, FALSE, FALSE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ybomb_wB, FALSE, TRUE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ybomb_eat, FALSE, FALSE,
+ EL_BOMB, ACTION_ACTIVATING, -1
+ },
+ {
+ Xballoon, TRUE, FALSE,
+ EL_BALLOON, -1, -1
+ },
+ {
+ Yballoon_n, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yballoon_nB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yballoon_e, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yballoon_eB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yballoon_s, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yballoon_sB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yballoon_w, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yballoon_wB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Xgrass, TRUE, FALSE,
+ EL_EMC_GRASS, -1, -1
+ },
+ {
+ Ygrass_nB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
+ },
+ {
+ Ygrass_eB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
+ },
+ {
+ Ygrass_sB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
+ },
+ {
+ Ygrass_wB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
+ },
+ {
+ Xdirt, TRUE, FALSE,
+ EL_SAND, -1, -1
+ },
+ {
+ Ydirt_nB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_UP
+ },
+ {
+ Ydirt_eB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
+ },
+ {
+ Ydirt_sB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
+ },
+ {
+ Ydirt_wB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
+ },
+ {
+ Xacid_ne, TRUE, FALSE,
+ EL_ACID_POOL_TOPRIGHT, -1, -1
+ },
+ {
+ Xacid_se, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOMRIGHT, -1, -1
+ },
+ {
+ Xacid_s, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOM, -1, -1
+ },
+ {
+ Xacid_sw, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOMLEFT, -1, -1
+ },
+ {
+ Xacid_nw, TRUE, FALSE,
+ EL_ACID_POOL_TOPLEFT, -1, -1
+ },
+ {
+ Xacid_1, TRUE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_2, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_3, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_4, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_5, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_6, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_7, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_8, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xball_1, TRUE, FALSE,
+ EL_EMC_MAGIC_BALL, -1, -1
+ },
+ {
+ Xball_1B, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ },
+ {
+ Xball_2, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ },
+ {
+ Xball_2B, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ },
+ {
+ Yball_eat, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
+ },
+ {
+ Ykey_1_eat, FALSE, FALSE,
+ EL_EM_KEY_1, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_2_eat, FALSE, FALSE,
+ EL_EM_KEY_2, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_3_eat, FALSE, FALSE,
+ EL_EM_KEY_3, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_4_eat, FALSE, FALSE,
+ EL_EM_KEY_4, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_5_eat, FALSE, FALSE,
+ EL_EMC_KEY_5, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_6_eat, FALSE, FALSE,
+ EL_EMC_KEY_6, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_7_eat, FALSE, FALSE,
+ EL_EMC_KEY_7, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_8_eat, FALSE, FALSE,
+ EL_EMC_KEY_8, ACTION_COLLECTING, -1
+ },
+ {
+ Ylenses_eat, FALSE, FALSE,
+ EL_EMC_LENSES, ACTION_COLLECTING, -1
+ },
+ {
+ Ymagnify_eat, FALSE, FALSE,
+ EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
+ },
+ {
+ Ygrass_eat, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_SNAPPING, -1
+ },
+ {
+ Ydirt_eat, FALSE, FALSE,
+ EL_SAND, ACTION_SNAPPING, -1
+ },
+ {
+ Xgrow_ns, TRUE, FALSE,
+ EL_EXPANDABLE_WALL_VERTICAL, -1, -1
+ },
+ {
+ Ygrow_ns_eat, FALSE, FALSE,
+ EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
+ },
+ {
+ Xgrow_ew, TRUE, FALSE,
+ EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
+ },
+ {
+ Ygrow_ew_eat, FALSE, FALSE,
+ EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
+ },
+ {
+ Xwonderwall, TRUE, FALSE,
+ EL_MAGIC_WALL, -1, -1
+ },
+ {
+ XwonderwallB, FALSE, FALSE,
+ EL_MAGIC_WALL, ACTION_ACTIVE, -1
+ },
+ {
+ Xamoeba_1, TRUE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_2, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_3, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_4, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_5, TRUE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_6, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_7, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_8, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
+ },
+ {
+ Xdoor_1, TRUE, FALSE,
+ EL_EM_GATE_1, -1, -1
+ },
+ {
+ Xdoor_2, TRUE, FALSE,
+ EL_EM_GATE_2, -1, -1
+ },
+ {
+ Xdoor_3, TRUE, FALSE,
+ EL_EM_GATE_3, -1, -1
+ },
+ {
+ Xdoor_4, TRUE, FALSE,
+ EL_EM_GATE_4, -1, -1
+ },
+ {
+ Xdoor_5, TRUE, FALSE,
+ EL_EMC_GATE_5, -1, -1
+ },
+ {
+ Xdoor_6, TRUE, FALSE,
+ EL_EMC_GATE_6, -1, -1
+ },
+ {
+ Xdoor_7, TRUE, FALSE,
+ EL_EMC_GATE_7, -1, -1
+ },
+ {
+ Xdoor_8, TRUE, FALSE,
+ EL_EMC_GATE_8, -1, -1
+ },
+ {
+ Xkey_1, TRUE, FALSE,
+ EL_EM_KEY_1, -1, -1
+ },
+ {
+ Xkey_2, TRUE, FALSE,
+ EL_EM_KEY_2, -1, -1
+ },
+ {
+ Xkey_3, TRUE, FALSE,
+ EL_EM_KEY_3, -1, -1
+ },
+ {
+ Xkey_4, TRUE, FALSE,
+ EL_EM_KEY_4, -1, -1
+ },
+ {
+ Xkey_5, TRUE, FALSE,
+ EL_EMC_KEY_5, -1, -1
+ },
+ {
+ Xkey_6, TRUE, FALSE,
+ EL_EMC_KEY_6, -1, -1
+ },
+ {
+ Xkey_7, TRUE, FALSE,
+ EL_EMC_KEY_7, -1, -1
+ },
+ {
+ Xkey_8, TRUE, FALSE,
+ EL_EMC_KEY_8, -1, -1
+ },
+ {
+ Xwind_n, TRUE, FALSE,
+ EL_BALLOON_SWITCH_UP, -1, -1
+ },
+ {
+ Xwind_e, TRUE, FALSE,
+ EL_BALLOON_SWITCH_RIGHT, -1, -1
+ },
+ {
+ Xwind_s, TRUE, FALSE,
+ EL_BALLOON_SWITCH_DOWN, -1, -1
+ },
+ {
+ Xwind_w, TRUE, FALSE,
+ EL_BALLOON_SWITCH_LEFT, -1, -1
+ },
+ {
+ Xwind_nesw, TRUE, FALSE,
+ EL_BALLOON_SWITCH_ANY, -1, -1
+ },
+ {
+ Xwind_stop, TRUE, FALSE,
+ EL_BALLOON_SWITCH_NONE, -1, -1
+ },
+ {
+ Xexit, TRUE, FALSE,
+ EL_EXIT_CLOSED, -1, -1
+ },
+ {
+ Xexit_1, TRUE, FALSE,
+ EL_EXIT_OPEN, -1, -1
+ },
+ {
+ Xexit_2, FALSE, FALSE,
+ EL_EXIT_OPEN, -1, -1
+ },
+ {
+ Xexit_3, FALSE, FALSE,
+ EL_EXIT_OPEN, -1, -1
+ },
+ {
+ Xdynamite, TRUE, FALSE,
+ EL_DYNAMITE, -1, -1
+ },
+ {
+ Ydynamite_eat, FALSE, FALSE,
+ EL_DYNAMITE, ACTION_COLLECTING, -1
+ },
+ {
+ Xdynamite_1, TRUE, FALSE,
+ EL_DYNAMITE_ACTIVE, -1, -1
+ },
+ {
+ Xdynamite_2, FALSE, FALSE,
+ EL_DYNAMITE_ACTIVE, -1, -1
+ },
+ {
+ Xdynamite_3, FALSE, FALSE,
+ EL_DYNAMITE_ACTIVE, -1, -1
+ },
+ {
+ Xdynamite_4, FALSE, FALSE,
+ EL_DYNAMITE_ACTIVE, -1, -1
+ },
+ {
+ Xbumper, TRUE, FALSE,
+ EL_EMC_SPRING_BUMPER, -1, -1
+ },
+ {
+ XbumperB, FALSE, FALSE,
+ EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
+ },
+ {
+ Xwheel, TRUE, FALSE,
+ EL_ROBOT_WHEEL, -1, -1
+ },
+ {
+ XwheelB, FALSE, FALSE,
+ EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
+ },
+ {
+ Xswitch, TRUE, FALSE,
+ EL_EMC_MAGIC_BALL_SWITCH, -1, -1
+ },
+ {
+ XswitchB, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
+ },
+ {
+ Xsand, TRUE, FALSE,
+ EL_QUICKSAND_EMPTY, -1, -1
+ },
+ {
+ Xsand_stone, TRUE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stonein_1, FALSE, FALSE,
+ EL_ROCK, ACTION_FILLING, -1
+ },
+ {
+ Xsand_stonein_2, FALSE, FALSE,
+ EL_ROCK, ACTION_FILLING, -1
+ },
+ {
+ Xsand_stonein_3, FALSE, FALSE,
+ EL_ROCK, ACTION_FILLING, -1
+ },
+ {
+ Xsand_stonein_4, FALSE, FALSE,
+ EL_ROCK, ACTION_FILLING, -1
+ },
+ {
+ Xsand_stonesand_1, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stonesand_2, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stonesand_3, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stonesand_4, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stoneout_1, FALSE, FALSE,
+ EL_ROCK, ACTION_EMPTYING, -1
+ },
+ {
+ Xsand_stoneout_2, FALSE, FALSE,
+ EL_ROCK, ACTION_EMPTYING, -1
+ },
+ {
+ Xsand_sandstone_1, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_sandstone_2, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_sandstone_3, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_sandstone_4, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xplant, TRUE, FALSE,
+ EL_EMC_PLANT, -1, -1
+ },
+ {
+ Yplant, FALSE, FALSE,
+ EL_EMC_PLANT, -1, -1
+ },
+ {
+ Xlenses, TRUE, FALSE,
+ EL_EMC_LENSES, -1, -1
+ },
+ {
+ Xmagnify, TRUE, FALSE,
+ EL_EMC_MAGNIFIER, -1, -1
+ },
+ {
+ Xdripper, TRUE, FALSE,
+ EL_EMC_DRIPPER, -1, -1
+ },
+ {
+ XdripperB, FALSE, FALSE,
+ EL_EMC_DRIPPER, ACTION_ACTIVE, -1
+ },
+ {
+ Xfake_blank, TRUE, FALSE,
+ EL_INVISIBLE_WALL, -1, -1
+ },
+ {
+ Xfake_blankB, FALSE, FALSE,
+ EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
+ },
+ {
+ Xfake_grass, TRUE, FALSE,
+ EL_EMC_FAKE_GRASS, -1, -1
+ },
+ {
+ Xfake_grassB, FALSE, FALSE,
+ EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
+ },
+ {
+ Xfake_door_1, TRUE, FALSE,
+ EL_EM_GATE_1_GRAY, -1, -1
+ },
+ {
+ Xfake_door_2, TRUE, FALSE,
+ EL_EM_GATE_2_GRAY, -1, -1
+ },
+ {
+ Xfake_door_3, TRUE, FALSE,
+ EL_EM_GATE_3_GRAY, -1, -1
+ },
+ {
+ Xfake_door_4, TRUE, FALSE,
+ EL_EM_GATE_4_GRAY, -1, -1
+ },
+ {
+ Xfake_door_5, TRUE, FALSE,
+ EL_EMC_GATE_5_GRAY, -1, -1
+ },
+ {
+ Xfake_door_6, TRUE, FALSE,
+ EL_EMC_GATE_6_GRAY, -1, -1
+ },
+ {
+ Xfake_door_7, TRUE, FALSE,
+ EL_EMC_GATE_7_GRAY, -1, -1
+ },
+ {
+ Xfake_door_8, TRUE, FALSE,
+ EL_EMC_GATE_8_GRAY, -1, -1
+ },
+ {
+ Xfake_acid_1, TRUE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_2, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_3, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_4, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_5, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_6, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_7, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_8, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xsteel_1, TRUE, FALSE,
+ EL_STEELWALL, -1, -1
+ },
+ {
+ Xsteel_2, TRUE, FALSE,
+ EL_EMC_STEELWALL_2, -1, -1
+ },
+ {
+ Xsteel_3, TRUE, FALSE,
+ EL_EMC_STEELWALL_3, -1, -1
+ },
+ {
+ Xsteel_4, TRUE, FALSE,
+ EL_EMC_STEELWALL_4, -1, -1
+ },
+ {
+ Xwall_1, TRUE, FALSE,
+ EL_WALL, -1, -1
+ },
+ {
+ Xwall_2, TRUE, FALSE,
+ EL_EMC_WALL_14, -1, -1
+ },
+ {
+ Xwall_3, TRUE, FALSE,
+ EL_EMC_WALL_15, -1, -1
+ },
+ {
+ Xwall_4, TRUE, FALSE,
+ EL_EMC_WALL_16, -1, -1
+ },
+ {
+ Xround_wall_1, TRUE, FALSE,
+ EL_WALL_SLIPPERY, -1, -1
+ },
+ {
+ Xround_wall_2, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_2, -1, -1
+ },
+ {
+ Xround_wall_3, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_3, -1, -1
+ },
+ {
+ Xround_wall_4, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_4, -1, -1
+ },
+ {
+ Xdecor_1, TRUE, FALSE,
+ EL_EMC_WALL_8, -1, -1
+ },
+ {
+ Xdecor_2, TRUE, FALSE,
+ EL_EMC_WALL_6, -1, -1
+ },
+ {
+ Xdecor_3, TRUE, FALSE,
+ EL_EMC_WALL_4, -1, -1
+ },
+ {
+ Xdecor_4, TRUE, FALSE,
+ EL_EMC_WALL_7, -1, -1
+ },
+ {
+ Xdecor_5, TRUE, FALSE,
+ EL_EMC_WALL_5, -1, -1
+ },
+ {
+ Xdecor_6, TRUE, FALSE,
+ EL_EMC_WALL_9, -1, -1
+ },
+ {
+ Xdecor_7, TRUE, FALSE,
+ EL_EMC_WALL_10, -1, -1
+ },
+ {
+ Xdecor_8, TRUE, FALSE,
+ EL_EMC_WALL_1, -1, -1
+ },
+ {
+ Xdecor_9, TRUE, FALSE,
+ EL_EMC_WALL_2, -1, -1
+ },
+ {
+ Xdecor_10, TRUE, FALSE,
+ EL_EMC_WALL_3, -1, -1
+ },
+ {
+ Xdecor_11, TRUE, FALSE,
+ EL_EMC_WALL_11, -1, -1
+ },
+ {
+ Xdecor_12, TRUE, FALSE,
+ EL_EMC_WALL_12, -1, -1
+ },
+ {
+ Xalpha_0, TRUE, FALSE,
+ EL_CHAR('0'), -1, -1
+ },
+ {
+ Xalpha_1, TRUE, FALSE,
+ EL_CHAR('1'), -1, -1
+ },
+ {
+ Xalpha_2, TRUE, FALSE,
+ EL_CHAR('2'), -1, -1
+ },
+ {
+ Xalpha_3, TRUE, FALSE,
+ EL_CHAR('3'), -1, -1
+ },
+ {
+ Xalpha_4, TRUE, FALSE,
+ EL_CHAR('4'), -1, -1
+ },
+ {
+ Xalpha_5, TRUE, FALSE,
+ EL_CHAR('5'), -1, -1
+ },
+ {
+ Xalpha_6, TRUE, FALSE,
+ EL_CHAR('6'), -1, -1
+ },
+ {
+ Xalpha_7, TRUE, FALSE,
+ EL_CHAR('7'), -1, -1
+ },
+ {
+ Xalpha_8, TRUE, FALSE,
+ EL_CHAR('8'), -1, -1
+ },
+ {
+ Xalpha_9, TRUE, FALSE,
+ EL_CHAR('9'), -1, -1
+ },
+ {
+ Xalpha_excla, TRUE, FALSE,
+ EL_CHAR('!'), -1, -1
+ },
+ {
+ Xalpha_quote, TRUE, FALSE,
+ EL_CHAR('"'), -1, -1
+ },
+ {
+ Xalpha_comma, TRUE, FALSE,
+ EL_CHAR(','), -1, -1
+ },
+ {
+ Xalpha_minus, TRUE, FALSE,
+ EL_CHAR('-'), -1, -1
+ },
+ {
+ Xalpha_perio, TRUE, FALSE,
+ EL_CHAR('.'), -1, -1
+ },
+ {
+ Xalpha_colon, TRUE, FALSE,
+ EL_CHAR(':'), -1, -1
+ },
+ {
+ Xalpha_quest, TRUE, FALSE,
+ EL_CHAR('?'), -1, -1
+ },
+ {
+ Xalpha_a, TRUE, FALSE,
+ EL_CHAR('A'), -1, -1
+ },
+ {
+ Xalpha_b, TRUE, FALSE,
+ EL_CHAR('B'), -1, -1
+ },
+ {
+ Xalpha_c, TRUE, FALSE,
+ EL_CHAR('C'), -1, -1
+ },
+ {
+ Xalpha_d, TRUE, FALSE,
+ EL_CHAR('D'), -1, -1
+ },
+ {
+ Xalpha_e, TRUE, FALSE,
+ EL_CHAR('E'), -1, -1
+ },
+ {
+ Xalpha_f, TRUE, FALSE,
+ EL_CHAR('F'), -1, -1
+ },
+ {
+ Xalpha_g, TRUE, FALSE,
+ EL_CHAR('G'), -1, -1
+ },
+ {
+ Xalpha_h, TRUE, FALSE,
+ EL_CHAR('H'), -1, -1
+ },
+ {
+ Xalpha_i, TRUE, FALSE,
+ EL_CHAR('I'), -1, -1
+ },
+ {
+ Xalpha_j, TRUE, FALSE,
+ EL_CHAR('J'), -1, -1
+ },
+ {
+ Xalpha_k, TRUE, FALSE,
+ EL_CHAR('K'), -1, -1
+ },
+ {
+ Xalpha_l, TRUE, FALSE,
+ EL_CHAR('L'), -1, -1
+ },
+ {
+ Xalpha_m, TRUE, FALSE,
+ EL_CHAR('M'), -1, -1
+ },
+ {
+ Xalpha_n, TRUE, FALSE,
+ EL_CHAR('N'), -1, -1
+ },
+ {
+ Xalpha_o, TRUE, FALSE,
+ EL_CHAR('O'), -1, -1
+ },
+ {
+ Xalpha_p, TRUE, FALSE,
+ EL_CHAR('P'), -1, -1
+ },
+ {
+ Xalpha_q, TRUE, FALSE,
+ EL_CHAR('Q'), -1, -1
+ },
+ {
+ Xalpha_r, TRUE, FALSE,
+ EL_CHAR('R'), -1, -1
+ },
+ {
+ Xalpha_s, TRUE, FALSE,
+ EL_CHAR('S'), -1, -1
+ },
+ {
+ Xalpha_t, TRUE, FALSE,
+ EL_CHAR('T'), -1, -1
+ },
+ {
+ Xalpha_u, TRUE, FALSE,
+ EL_CHAR('U'), -1, -1
+ },
+ {
+ Xalpha_v, TRUE, FALSE,
+ EL_CHAR('V'), -1, -1
+ },
+ {
+ Xalpha_w, TRUE, FALSE,
+ EL_CHAR('W'), -1, -1
+ },
+ {
+ Xalpha_x, TRUE, FALSE,
+ EL_CHAR('X'), -1, -1
+ },
+ {
+ Xalpha_y, TRUE, FALSE,
+ EL_CHAR('Y'), -1, -1
+ },
+ {
+ Xalpha_z, TRUE, FALSE,
+ EL_CHAR('Z'), -1, -1
+ },
+ {
+ Xalpha_arrow_e, TRUE, FALSE,
+ EL_CHAR('>'), -1, -1
+ },
+ {
+ Xalpha_arrow_w, TRUE, FALSE,
+ EL_CHAR('<'), -1, -1
+ },
+ {
+ Xalpha_copyr, TRUE, FALSE,
+ EL_CHAR('©'), -1, -1
+ },
+ {
+ Xalpha_copyr, TRUE, FALSE,
+ EL_CHAR('©'), -1, -1
+ },
+
+ {
+ Xboom_bug, FALSE, FALSE,
+ EL_BUG, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_bomb, FALSE, FALSE,
+ EL_BOMB, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_android, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_OTHER, -1
+ },
+ {
+ Xboom_1, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_2, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ Znormal, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Zdynamite, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Zplayer, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ ZBORDER, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+
+ {
+ -1, FALSE, FALSE,
+ -1, -1, -1
+ }
+};
+
+static struct Mapping_EM_to_RND_player
+{
+ int action_em;
+ int player_nr;
+
+ int element_rnd;
+ int action;
+ int direction;
+}
+em_player_mapping_list[] =
+{
+ {
+ SPR_walk + 0, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_walk + 0, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_still, 0,
+ EL_PLAYER_1, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_still, 1,
+ EL_PLAYER_2, ACTION_DEFAULT, -1,
+ },
+
+ {
+ -1, -1,
+ -1, -1, -1
+ }
+};
+
+int map_element_RND_to_EM(int element_rnd)
+{
+ static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ /* return "Xalpha_quest" for all undefined elements in mapping array */
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ mapping_RND_to_EM[i] = Xalpha_quest;
+
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ if (em_object_mapping_list[i].is_rnd_to_em_mapping)
+ mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
+ em_object_mapping_list[i].element_em;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
+ return mapping_RND_to_EM[element_rnd];
+
+ Error(ERR_WARN, "invalid RND level element %d", element_rnd);
+
+ return EL_UNKNOWN;
+}
+
+int map_element_EM_to_RND(int element_em)
+{
+ static unsigned short mapping_EM_to_RND[TILE_MAX];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ /* return "EL_UNKNOWN" for all undefined elements in mapping array */
+ for (i = 0; i < TILE_MAX; i++)
+ mapping_EM_to_RND[i] = EL_UNKNOWN;
+
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
+ em_object_mapping_list[i].element_rnd;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_em >= 0 && element_em < TILE_MAX)
+ return mapping_EM_to_RND[element_em];
+
+ Error(ERR_WARN, "invalid EM level element %d", element_em);
+
+ return EL_UNKNOWN;
+}
+
+#if 0
+
+int map_element_RND_to_EM(int element_rnd)
+{
+ static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
+ static boolean mapping_initialized = FALSE;
+
+ struct
+ {
+ int element_em;
+ int element_rnd;
+ }
+ mapping_RND_to_EM_list[] =
+ {
+ { Xblank, EL_EMPTY },
+ { Xstone, EL_ROCK },
+ { Xnut, EL_NUT },
+ { Xbug_n, EL_BUG_UP },
+ { Xbug_e, EL_BUG_RIGHT },
+ { Xbug_s, EL_BUG_DOWN },
+ { Xbug_w, EL_BUG_LEFT },
+ { Xtank_n, EL_SPACESHIP_UP },
+ { Xtank_e, EL_SPACESHIP_RIGHT },
+ { Xtank_s, EL_SPACESHIP_DOWN },
+ { Xtank_w, EL_SPACESHIP_LEFT },
+ { Xandroid, EL_EMC_ANDROID },
+ { Xandroid_1_n, EL_EMC_ANDROID_UP },
+ { Xandroid_1_e, EL_EMC_ANDROID_RIGHT },
+ { Xandroid_1_w, EL_EMC_ANDROID_LEFT },
+ { Xandroid_1_s, EL_EMC_ANDROID_DOWN },
+ { Xspring, EL_SPRING },
+ { Xeater_n, EL_YAMYAM },
+ { Xalien, EL_ROBOT },
+ { Xemerald, EL_EMERALD },
+ { Xdiamond, EL_DIAMOND },
+ { Xdrip_fall, EL_AMOEBA_DROP },
+ { Xbomb, EL_BOMB },
+ { Xballoon, EL_BALLOON },
+ { Xgrass, EL_EMC_GRASS },
+ { Xdirt, EL_SAND },
+ { Xacid_ne, EL_ACID_POOL_TOPRIGHT },
+ { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT },
+ { Xacid_s, EL_ACID_POOL_BOTTOM },
+ { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT },
+ { Xacid_nw, EL_ACID_POOL_TOPLEFT },
+ { Xacid_1, EL_ACID },
+ { Xball_1, EL_EMC_MAGIC_BALL },
+ { Xgrow_ns, EL_EMC_GROW },
+ { Xwonderwall, EL_MAGIC_WALL },
+ { Xamoeba_1, EL_AMOEBA_WET },
+ { Xdoor_1, EL_EM_GATE_1 },
+ { Xdoor_2, EL_EM_GATE_2 },
+ { Xdoor_3, EL_EM_GATE_3 },
+ { Xdoor_4, EL_EM_GATE_4 },
+ { Xdoor_5, EL_EMC_GATE_5 },
+ { Xdoor_6, EL_EMC_GATE_6 },
+ { Xdoor_7, EL_EMC_GATE_7 },
+ { Xdoor_8, EL_EMC_GATE_8 },
+ { Xkey_1, EL_EM_KEY_1 },
+ { Xkey_2, EL_EM_KEY_2 },
+ { Xkey_3, EL_EM_KEY_3 },
+ { Xkey_4, EL_EM_KEY_4 },
+ { Xkey_5, EL_EMC_KEY_5 },
+ { Xkey_6, EL_EMC_KEY_6 },
+ { Xkey_7, EL_EMC_KEY_7 },
+ { Xkey_8, EL_EMC_KEY_8 },
+ { Xwind_n, EL_BALLOON_SWITCH_UP },
+ { Xwind_e, EL_BALLOON_SWITCH_RIGHT },
+ { Xwind_s, EL_BALLOON_SWITCH_DOWN },
+ { Xwind_w, EL_BALLOON_SWITCH_LEFT },
+ { Xwind_nesw, EL_BALLOON_SWITCH_ANY },
+ { Xwind_stop, EL_BALLOON_SWITCH_NONE },
+ { Xexit, EL_EXIT_CLOSED },
+ { Xexit_1, EL_EXIT_OPEN },
+ { Xdynamite, EL_DYNAMITE },
+ { Xdynamite_1, EL_DYNAMITE_ACTIVE },
+ { Xbumper, EL_EMC_BUMPER },
+ { Xwheel, EL_ROBOT_WHEEL },
+ { Xswitch, EL_UNKNOWN },
+ { Xsand, EL_QUICKSAND_EMPTY },
+ { Xsand_stone, EL_QUICKSAND_FULL },
+ { Xplant, EL_EMC_PLANT },
+ { Xlenses, EL_EMC_LENSES },
+ { Xmagnify, EL_EMC_MAGNIFIER },
+ { Xdripper, EL_UNKNOWN },
+ { Xfake_blank, EL_INVISIBLE_WALL },
+ { Xfake_grass, EL_INVISIBLE_SAND },
+ { Xfake_door_1, EL_EM_GATE_1_GRAY },
+ { Xfake_door_2, EL_EM_GATE_2_GRAY },
+ { Xfake_door_3, EL_EM_GATE_3_GRAY },
+ { Xfake_door_4, EL_EM_GATE_4_GRAY },
+ { Xfake_door_5, EL_EMC_GATE_5_GRAY },
+ { Xfake_door_6, EL_EMC_GATE_6_GRAY },
+ { Xfake_door_7, EL_EMC_GATE_7_GRAY },
+ { Xfake_door_8, EL_EMC_GATE_8_GRAY },
+ { Xsteel_1, EL_STEELWALL },
+ { Xsteel_2, EL_UNKNOWN },
+ { Xsteel_3, EL_EMC_STEELWALL_1 },
+ { Xsteel_4, EL_UNKNOWN },
+ { Xwall_1, EL_WALL },
+ { Xwall_2, EL_UNKNOWN },
+ { Xwall_3, EL_UNKNOWN },
+ { Xwall_4, EL_UNKNOWN },
+ { Xround_wall_1, EL_WALL_SLIPPERY },
+ { Xround_wall_2, EL_UNKNOWN },
+ { Xround_wall_3, EL_UNKNOWN },
+ { Xround_wall_4, EL_UNKNOWN },
+ { Xdecor_1, EL_UNKNOWN },
+ { Xdecor_2, EL_EMC_WALL_6 },
+ { Xdecor_3, EL_EMC_WALL_4 },
+ { Xdecor_4, EL_EMC_WALL_5 },
+ { Xdecor_5, EL_EMC_WALL_7 },
+ { Xdecor_6, EL_EMC_WALL_8 },
+ { Xdecor_7, EL_UNKNOWN },
+ { Xdecor_8, EL_EMC_WALL_1 },
+ { Xdecor_9, EL_EMC_WALL_2 },
+ { Xdecor_10, EL_EMC_WALL_3 },
+ { Xdecor_11, EL_UNKNOWN },
+ { Xdecor_12, EL_UNKNOWN },
+ { Xalpha_0, EL_CHAR('0') },
+ { Xalpha_1, EL_CHAR('1') },
+ { Xalpha_2, EL_CHAR('2') },
+ { Xalpha_3, EL_CHAR('3') },
+ { Xalpha_4, EL_CHAR('4') },
+ { Xalpha_5, EL_CHAR('5') },
+ { Xalpha_6, EL_CHAR('6') },
+ { Xalpha_7, EL_CHAR('7') },
+ { Xalpha_8, EL_CHAR('8') },
+ { Xalpha_9, EL_CHAR('9') },
+ { Xalpha_excla, EL_CHAR('!') },
+ { Xalpha_quote, EL_CHAR('"') },
+ { Xalpha_comma, EL_CHAR(',') },
+ { Xalpha_minus, EL_CHAR('-') },
+ { Xalpha_perio, EL_CHAR('.') },
+ { Xalpha_colon, EL_CHAR(':') },
+ { Xalpha_quest, EL_CHAR('?') },
+ { Xalpha_a, EL_CHAR('A') },
+ { Xalpha_b, EL_CHAR('B') },
+ { Xalpha_c, EL_CHAR('C') },
+ { Xalpha_d, EL_CHAR('D') },
+ { Xalpha_e, EL_CHAR('E') },
+ { Xalpha_f, EL_CHAR('F') },
+ { Xalpha_g, EL_CHAR('G') },
+ { Xalpha_h, EL_CHAR('H') },
+ { Xalpha_i, EL_CHAR('I') },
+ { Xalpha_j, EL_CHAR('J') },
+ { Xalpha_k, EL_CHAR('K') },
+ { Xalpha_l, EL_CHAR('L') },
+ { Xalpha_m, EL_CHAR('M') },
+ { Xalpha_n, EL_CHAR('N') },
+ { Xalpha_o, EL_CHAR('O') },
+ { Xalpha_p, EL_CHAR('P') },
+ { Xalpha_q, EL_CHAR('Q') },
+ { Xalpha_r, EL_CHAR('R') },
+ { Xalpha_s, EL_CHAR('S') },
+ { Xalpha_t, EL_CHAR('T') },
+ { Xalpha_u, EL_CHAR('U') },
+ { Xalpha_v, EL_CHAR('V') },
+ { Xalpha_w, EL_CHAR('W') },
+ { Xalpha_x, EL_CHAR('X') },
+ { Xalpha_y, EL_CHAR('Y') },
+ { Xalpha_z, EL_CHAR('Z') },
+ { Xalpha_arrow_e, EL_CHAR('>') },
+ { Xalpha_arrow_w, EL_CHAR('<') },
+ { Xalpha_copyr, EL_CHAR('©') },
+
+ { Zplayer, EL_PLAYER_1 },
+ { Zplayer, EL_PLAYER_2 },
+ { Zplayer, EL_PLAYER_3 },
+ { Zplayer, EL_PLAYER_4 },
+
+ { ZBORDER, EL_EMC_LEVEL_BORDER },
+
+ { -1, -1 }
+ };
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ /* return "Xalpha_quest" for all undefined elements in mapping array */
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ mapping_RND_to_EM[i] = Xalpha_quest;
+
+ for (i = 0; mapping_RND_to_EM_list[i].element_rnd != -1; i++)
+ mapping_RND_to_EM[mapping_RND_to_EM_list[i].element_rnd] =
+ mapping_RND_to_EM_list[i].element_em;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
+ return mapping_RND_to_EM[element_rnd];
+
+ Error(ERR_WARN, "invalid RND level element %d", element_rnd);
+
+ return EL_UNKNOWN;
+}
+
+int map_element_EM_to_RND(int element_em)
+{
+ static unsigned short mapping_EM_to_RND[TILE_MAX];
+ static boolean mapping_initialized = FALSE;
+
+ struct
+ {
+ int element_em;
+ int element_rnd;
+ }
+ em_object_mapping_list[] =
+ {
+ { Xblank, EL_EMPTY },
+ { Yacid_splash_eB, EL_EMPTY },
+ { Yacid_splash_wB, EL_EMPTY },
+
+#ifdef EM_ENGINE_BAD_ROLL
+ { Xstone_force_e, EL_ROCK },
+ { Xstone_force_w, EL_ROCK },
+ { Xnut_force_e, EL_NUT },
+ { Xnut_force_w, EL_NUT },
+ { Xspring_force_e, EL_SPRING },
+ { Xspring_force_w, EL_SPRING },
+ { Xemerald_force_e, EL_EMERALD },
+ { Xemerald_force_w, EL_EMERALD },
+ { Xdiamond_force_e, EL_DIAMOND },
+ { Xdiamond_force_w, EL_DIAMOND },
+ { Xbomb_force_e, EL_BOMB },
+ { Xbomb_force_w, EL_BOMB },
+#endif
+
+ { Xstone, EL_ROCK },
+ { Xstone_pause, EL_ROCK },
+ { Xstone_fall, EL_ROCK },
+ { Ystone_s, EL_ROCK },
+ { Ystone_sB, EL_ROCK },
+ { Ystone_e, EL_ROCK },
+ { Ystone_eB, EL_ROCK },
+ { Ystone_w, EL_ROCK },
+ { Ystone_wB, EL_ROCK },
+ { Xnut, EL_NUT },
+ { Xnut_pause, EL_NUT },
+ { Xnut_fall, EL_NUT },
+ { Ynut_s, EL_NUT },
+ { Ynut_sB, EL_NUT },
+ { Ynut_e, EL_NUT },
+ { Ynut_eB, EL_NUT },
+ { Ynut_w, EL_NUT },
+ { Ynut_wB, EL_NUT },
+ { Xbug_n, EL_BUG_UP },
+ { Xbug_e, EL_BUG_RIGHT },
+ { Xbug_s, EL_BUG_DOWN },
+ { Xbug_w, EL_BUG_LEFT },
+ { Xbug_gon, EL_BUG_UP },
+ { Xbug_goe, EL_BUG_RIGHT },
+ { Xbug_gos, EL_BUG_DOWN },
+ { Xbug_gow, EL_BUG_LEFT },
+ { Ybug_n, EL_BUG_UP },
+ { Ybug_nB, EL_BUG_UP },
+ { Ybug_e, EL_BUG_RIGHT },
+ { Ybug_eB, EL_BUG_RIGHT },
+ { Ybug_s, EL_BUG_DOWN },
+ { Ybug_sB, EL_BUG_DOWN },
+ { Ybug_w, EL_BUG_LEFT },
+ { Ybug_wB, EL_BUG_LEFT },
+ { Ybug_w_n, EL_BUG_UP },
+ { Ybug_n_e, EL_BUG_RIGHT },
+ { Ybug_e_s, EL_BUG_DOWN },
+ { Ybug_s_w, EL_BUG_LEFT },
+ { Ybug_e_n, EL_BUG_UP },
+ { Ybug_s_e, EL_BUG_RIGHT },
+ { Ybug_w_s, EL_BUG_DOWN },
+ { Ybug_n_w, EL_BUG_LEFT },
+ { Ybug_stone, EL_ROCK },
+ { Ybug_spring, EL_SPRING },
+ { Xtank_n, EL_SPACESHIP_UP },
+ { Xtank_e, EL_SPACESHIP_RIGHT },
+ { Xtank_s, EL_SPACESHIP_DOWN },
+ { Xtank_w, EL_SPACESHIP_LEFT },
+ { Xtank_gon, EL_SPACESHIP_UP },
+ { Xtank_goe, EL_SPACESHIP_RIGHT },
+ { Xtank_gos, EL_SPACESHIP_DOWN },
+ { Xtank_gow, EL_SPACESHIP_LEFT },
+ { Ytank_n, EL_SPACESHIP_UP },
+ { Ytank_nB, EL_SPACESHIP_UP },
+ { Ytank_e, EL_SPACESHIP_RIGHT },
+ { Ytank_eB, EL_SPACESHIP_RIGHT },
+ { Ytank_s, EL_SPACESHIP_DOWN },
+ { Ytank_sB, EL_SPACESHIP_DOWN },
+ { Ytank_w, EL_SPACESHIP_LEFT },
+ { Ytank_wB, EL_SPACESHIP_LEFT },
+ { Ytank_w_n, EL_SPACESHIP_UP },
+ { Ytank_n_e, EL_SPACESHIP_RIGHT },
+ { Ytank_e_s, EL_SPACESHIP_DOWN },
+ { Ytank_s_w, EL_SPACESHIP_LEFT },
+ { Ytank_e_n, EL_SPACESHIP_UP },
+ { Ytank_s_e, EL_SPACESHIP_RIGHT },
+ { Ytank_w_s, EL_SPACESHIP_DOWN },
+ { Ytank_n_w, EL_SPACESHIP_LEFT },
+ { Ytank_stone, EL_ROCK },
+ { Ytank_spring, EL_SPRING },
+ { Xandroid, EL_EMC_ANDROID },
+ { Xandroid_1_n, EL_EMC_ANDROID_UP },
+ { Xandroid_2_n, EL_EMC_ANDROID_UP },
+ { Xandroid_1_e, EL_EMC_ANDROID_RIGHT },
+ { Xandroid_2_e, EL_EMC_ANDROID_RIGHT },
+ { Xandroid_1_w, EL_EMC_ANDROID_LEFT },
+ { Xandroid_2_w, EL_EMC_ANDROID_LEFT },
+ { Xandroid_1_s, EL_EMC_ANDROID_DOWN },
+ { Xandroid_2_s, EL_EMC_ANDROID_DOWN },
+ { Yandroid_n, EL_EMC_ANDROID_UP },
+ { Yandroid_nB, EL_EMC_ANDROID_UP },
+ { Yandroid_ne, EL_EMC_ANDROID_RIGHT_UP },
+ { Yandroid_neB, EL_EMC_ANDROID_RIGHT_UP },
+ { Yandroid_e, EL_EMC_ANDROID_RIGHT },
+ { Yandroid_eB, EL_EMC_ANDROID_RIGHT },
+ { Yandroid_se, EL_EMC_ANDROID_RIGHT_DOWN },
+ { Yandroid_seB, EL_EMC_ANDROID_RIGHT_DOWN },
+ { Yandroid_s, EL_EMC_ANDROID_DOWN },
+ { Yandroid_sB, EL_EMC_ANDROID_DOWN },
+ { Yandroid_sw, EL_EMC_ANDROID_LEFT_DOWN },
+ { Yandroid_swB, EL_EMC_ANDROID_LEFT_DOWN },
+ { Yandroid_w, EL_EMC_ANDROID_LEFT },
+ { Yandroid_wB, EL_EMC_ANDROID_LEFT },
+ { Yandroid_nw, EL_EMC_ANDROID_LEFT_UP },
+ { Yandroid_nwB, EL_EMC_ANDROID_LEFT_UP },
+ { Xspring, EL_SPRING },
+ { Xspring_pause, EL_SPRING },
+ { Xspring_e, EL_SPRING },
+ { Xspring_w, EL_SPRING },
+ { Xspring_fall, EL_SPRING },
+ { Yspring_s, EL_SPRING },
+ { Yspring_sB, EL_SPRING },
+ { Yspring_e, EL_SPRING },
+ { Yspring_eB, EL_SPRING },
+ { Yspring_w, EL_SPRING },
+ { Yspring_wB, EL_SPRING },
+ { Yspring_kill_e, EL_SPRING },
+ { Yspring_kill_eB, EL_SPRING },
+ { Yspring_kill_w, EL_SPRING },
+ { Yspring_kill_wB, EL_SPRING },
+ { Xeater_n, EL_YAMYAM },
+ { Xeater_e, EL_YAMYAM },
+ { Xeater_w, EL_YAMYAM },
+ { Xeater_s, EL_YAMYAM },
+ { Yeater_n, EL_YAMYAM },
+ { Yeater_nB, EL_YAMYAM },
+ { Yeater_e, EL_YAMYAM },
+ { Yeater_eB, EL_YAMYAM },
+ { Yeater_s, EL_YAMYAM },
+ { Yeater_sB, EL_YAMYAM },
+ { Yeater_w, EL_YAMYAM },
+ { Yeater_wB, EL_YAMYAM },
+ { Yeater_stone, EL_ROCK },
+ { Yeater_spring, EL_SPRING },
+ { Xalien, EL_ROBOT },
+ { Xalien_pause, EL_ROBOT },
+ { Yalien_n, EL_ROBOT },
+ { Yalien_nB, EL_ROBOT },
+ { Yalien_e, EL_ROBOT },
+ { Yalien_eB, EL_ROBOT },
+ { Yalien_s, EL_ROBOT },
+ { Yalien_sB, EL_ROBOT },
+ { Yalien_w, EL_ROBOT },
+ { Yalien_wB, EL_ROBOT },
+ { Yalien_stone, EL_ROCK },
+ { Yalien_spring, EL_SPRING },
+ { Xemerald, EL_EMERALD },
+ { Xemerald_pause, EL_EMERALD },
+ { Xemerald_fall, EL_EMERALD },
+ { Xemerald_shine, EL_EMERALD },
+ { Yemerald_s, EL_EMERALD },
+ { Yemerald_sB, EL_EMERALD },
+ { Yemerald_e, EL_EMERALD },
+ { Yemerald_eB, EL_EMERALD },
+ { Yemerald_w, EL_EMERALD },
+ { Yemerald_wB, EL_EMERALD },
+ { Yemerald_eat, EL_EMERALD },
+ { Yemerald_stone, EL_ROCK },
+ { Xdiamond, EL_DIAMOND },
+ { Xdiamond_pause, EL_DIAMOND },
+ { Xdiamond_fall, EL_DIAMOND },
+ { Xdiamond_shine, EL_DIAMOND },
+ { Ydiamond_s, EL_DIAMOND },
+ { Ydiamond_sB, EL_DIAMOND },
+ { Ydiamond_e, EL_DIAMOND },
+ { Ydiamond_eB, EL_DIAMOND },
+ { Ydiamond_w, EL_DIAMOND },
+ { Ydiamond_wB, EL_DIAMOND },
+ { Ydiamond_eat, EL_DIAMOND },
+ { Ydiamond_stone, EL_ROCK },
+ { Xdrip_fall, EL_AMOEBA_DROP },
+ { Xdrip_stretch, EL_AMOEBA_DROP },
+ { Xdrip_stretchB, EL_AMOEBA_DROP },
+ { Xdrip_eat, EL_AMOEBA_DROP },
+ { Ydrip_s1, EL_AMOEBA_DROP },
+ { Ydrip_s1B, EL_AMOEBA_DROP },
+ { Ydrip_s2, EL_AMOEBA_DROP },
+ { Ydrip_s2B, EL_AMOEBA_DROP },
+ { Xbomb, EL_BOMB },
+ { Xbomb_pause, EL_BOMB },
+ { Xbomb_fall, EL_BOMB },
+ { Ybomb_s, EL_BOMB },
+ { Ybomb_sB, EL_BOMB },
+ { Ybomb_e, EL_BOMB },
+ { Ybomb_eB, EL_BOMB },
+ { Ybomb_w, EL_BOMB },
+ { Ybomb_wB, EL_BOMB },
+ { Ybomb_eat, EL_BOMB },
+ { Xballoon, EL_BALLOON },
+ { Yballoon_n, EL_BALLOON },
+ { Yballoon_nB, EL_BALLOON },
+ { Yballoon_e, EL_BALLOON },
+ { Yballoon_eB, EL_BALLOON },
+ { Yballoon_s, EL_BALLOON },
+ { Yballoon_sB, EL_BALLOON },
+ { Yballoon_w, EL_BALLOON },
+ { Yballoon_wB, EL_BALLOON },
+ { Xgrass, EL_SAND },
+ { Ygrass_nB, EL_SAND },
+ { Ygrass_eB, EL_SAND },
+ { Ygrass_sB, EL_SAND },
+ { Ygrass_wB, EL_SAND },
+ { Xdirt, EL_SAND },
+ { Ydirt_nB, EL_SAND },
+ { Ydirt_eB, EL_SAND },
+ { Ydirt_sB, EL_SAND },
+ { Ydirt_wB, EL_SAND },
+ { Xacid_ne, EL_ACID_POOL_TOPRIGHT },
+ { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT },
+ { Xacid_s, EL_ACID_POOL_BOTTOM },
+ { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT },
+ { Xacid_nw, EL_ACID_POOL_TOPLEFT },
+ { Xacid_1, EL_ACID },
+ { Xacid_2, EL_ACID },
+ { Xacid_3, EL_ACID },
+ { Xacid_4, EL_ACID },
+ { Xacid_5, EL_ACID },
+ { Xacid_6, EL_ACID },
+ { Xacid_7, EL_ACID },
+ { Xacid_8, EL_ACID },
+ { Xball_1, EL_EMC_MAGIC_BALL },
+ { Xball_1B, EL_EMC_MAGIC_BALL },
+ { Xball_2, EL_EMC_MAGIC_BALL },
+ { Xball_2B, EL_EMC_MAGIC_BALL },
+ { Yball_eat, EL_EMC_MAGIC_BALL },
+ { Xgrow_ns, EL_EMC_GROW },
+ { Ygrow_ns_eat, EL_EMC_GROW },
+ { Xgrow_ew, EL_EMC_GROW },
+ { Ygrow_ew_eat, EL_EMC_GROW },
+ { Xwonderwall, EL_MAGIC_WALL },
+ { XwonderwallB, EL_MAGIC_WALL },
+ { Xamoeba_1, EL_AMOEBA_WET },
+ { Xamoeba_2, EL_AMOEBA_WET },
+ { Xamoeba_3, EL_AMOEBA_WET },
+ { Xamoeba_4, EL_AMOEBA_WET },
+ { Xamoeba_5, EL_AMOEBA_WET },
+ { Xamoeba_6, EL_AMOEBA_WET },
+ { Xamoeba_7, EL_AMOEBA_WET },
+ { Xamoeba_8, EL_AMOEBA_WET },
+ { Xdoor_1, EL_EM_GATE_1 },
+ { Xdoor_2, EL_EM_GATE_2 },
+ { Xdoor_3, EL_EM_GATE_3 },
+ { Xdoor_4, EL_EM_GATE_4 },
+ { Xdoor_5, EL_EMC_GATE_5 },
+ { Xdoor_6, EL_EMC_GATE_6 },
+ { Xdoor_7, EL_EMC_GATE_7 },
+ { Xdoor_8, EL_EMC_GATE_8 },
+ { Xkey_1, EL_EM_KEY_1 },
+ { Xkey_2, EL_EM_KEY_2 },
+ { Xkey_3, EL_EM_KEY_3 },
+ { Xkey_4, EL_EM_KEY_4 },
+ { Xkey_5, EL_EMC_KEY_5 },
+ { Xkey_6, EL_EMC_KEY_6 },
+ { Xkey_7, EL_EMC_KEY_7 },
+ { Xkey_8, EL_EMC_KEY_8 },
+ { Xwind_n, EL_BALLOON_SWITCH_UP },
+ { Xwind_e, EL_BALLOON_SWITCH_RIGHT },
+ { Xwind_s, EL_BALLOON_SWITCH_DOWN },
+ { Xwind_w, EL_BALLOON_SWITCH_LEFT },
+ { Xwind_nesw, EL_BALLOON_SWITCH_ANY },
+ { Xwind_stop, EL_BALLOON_SWITCH_NONE },
+ { Xexit, EL_EXIT_CLOSED },
+ { Xexit_1, EL_EXIT_OPEN },
+ { Xexit_2, EL_EXIT_OPEN },
+ { Xexit_3, EL_EXIT_OPEN },
+ { Xdynamite, EL_DYNAMITE },
+ { Ydynamite_eat, EL_DYNAMITE },
+ { Xdynamite_1, EL_DYNAMITE_ACTIVE },
+ { Xdynamite_2, EL_DYNAMITE_ACTIVE },
+ { Xdynamite_3, EL_DYNAMITE_ACTIVE },
+ { Xdynamite_4, EL_DYNAMITE_ACTIVE },
+ { Xbumper, EL_EMC_BUMPER },
+ { XbumperB, EL_EMC_BUMPER },
+ { Xwheel, EL_ROBOT_WHEEL },
+ { XwheelB, EL_ROBOT_WHEEL },
+ { Xswitch, EL_UNKNOWN },
+ { XswitchB, EL_UNKNOWN },
+ { Xsand, EL_QUICKSAND_EMPTY },
+ { Xsand_stone, EL_QUICKSAND_FULL },
+ { Xsand_stonein_1, EL_QUICKSAND_FULL },
+ { Xsand_stonein_2, EL_QUICKSAND_FULL },
+ { Xsand_stonein_3, EL_QUICKSAND_FULL },
+ { Xsand_stonein_4, EL_QUICKSAND_FULL },
+ { Xsand_stonesand_1, EL_QUICKSAND_FULL },
+ { Xsand_stonesand_2, EL_QUICKSAND_FULL },
+ { Xsand_stonesand_3, EL_QUICKSAND_FULL },
+ { Xsand_stonesand_4, EL_QUICKSAND_FULL },
+ { Xsand_stoneout_1, EL_QUICKSAND_FULL },
+ { Xsand_stoneout_2, EL_QUICKSAND_FULL },
+ { Xsand_sandstone_1, EL_QUICKSAND_FULL },
+ { Xsand_sandstone_2, EL_QUICKSAND_FULL },
+ { Xsand_sandstone_3, EL_QUICKSAND_FULL },
+ { Xsand_sandstone_4, EL_QUICKSAND_FULL },
+ { Xplant, EL_EMC_PLANT },
+ { Yplant, EL_EMC_PLANT },
+ { Xlenses, EL_EMC_LENSES },
+ { Xmagnify, EL_EMC_MAGNIFIER },
+ { Xdripper, EL_UNKNOWN },
+ { XdripperB, EL_UNKNOWN },
+ { Xfake_blank, EL_INVISIBLE_WALL },
+ { Xfake_blankB, EL_INVISIBLE_WALL },
+ { Xfake_grass, EL_INVISIBLE_SAND },
+ { Xfake_grassB, EL_INVISIBLE_SAND },
+ { Xfake_door_1, EL_EM_GATE_1_GRAY },
+ { Xfake_door_2, EL_EM_GATE_2_GRAY },
+ { Xfake_door_3, EL_EM_GATE_3_GRAY },
+ { Xfake_door_4, EL_EM_GATE_4_GRAY },
+ { Xfake_door_5, EL_EMC_GATE_5_GRAY },
+ { Xfake_door_6, EL_EMC_GATE_6_GRAY },
+ { Xfake_door_7, EL_EMC_GATE_7_GRAY },
+ { Xfake_door_8, EL_EMC_GATE_8_GRAY },
+ { Xsteel_1, EL_STEELWALL },
+ { Xsteel_2, EL_UNKNOWN },
+ { Xsteel_3, EL_EMC_STEELWALL_1 },
+ { Xsteel_4, EL_UNKNOWN },
+ { Xwall_1, EL_WALL },
+ { Xwall_2, EL_UNKNOWN },
+ { Xwall_3, EL_UNKNOWN },
+ { Xwall_4, EL_UNKNOWN },
+ { Xround_wall_1, EL_WALL_SLIPPERY },
+ { Xround_wall_2, EL_UNKNOWN },
+ { Xround_wall_3, EL_UNKNOWN },
+ { Xround_wall_4, EL_UNKNOWN },
+ { Xdecor_1, EL_UNKNOWN },
+ { Xdecor_2, EL_EMC_WALL_6 },
+ { Xdecor_3, EL_EMC_WALL_4 },
+ { Xdecor_4, EL_EMC_WALL_5 },
+ { Xdecor_5, EL_EMC_WALL_7 },
+ { Xdecor_6, EL_EMC_WALL_8 },
+ { Xdecor_7, EL_UNKNOWN },
+ { Xdecor_8, EL_EMC_WALL_1 },
+ { Xdecor_9, EL_EMC_WALL_2 },
+ { Xdecor_10, EL_EMC_WALL_3 },
+ { Xdecor_11, EL_UNKNOWN },
+ { Xdecor_12, EL_UNKNOWN },
+ { Xalpha_0, EL_CHAR('0') },
+ { Xalpha_1, EL_CHAR('1') },
+ { Xalpha_2, EL_CHAR('2') },
+ { Xalpha_3, EL_CHAR('3') },
+ { Xalpha_4, EL_CHAR('4') },
+ { Xalpha_5, EL_CHAR('5') },
+ { Xalpha_6, EL_CHAR('6') },
+ { Xalpha_7, EL_CHAR('7') },
+ { Xalpha_8, EL_CHAR('8') },
+ { Xalpha_9, EL_CHAR('9') },
+ { Xalpha_excla, EL_CHAR('!') },
+ { Xalpha_quote, EL_CHAR('"') },
+ { Xalpha_comma, EL_CHAR(',') },
+ { Xalpha_minus, EL_CHAR('-') },
+ { Xalpha_perio, EL_CHAR('.') },
+ { Xalpha_colon, EL_CHAR(':') },
+ { Xalpha_quest, EL_CHAR('?') },
+ { Xalpha_a, EL_CHAR('A') },
+ { Xalpha_b, EL_CHAR('B') },
+ { Xalpha_c, EL_CHAR('C') },
+ { Xalpha_d, EL_CHAR('D') },
+ { Xalpha_e, EL_CHAR('E') },
+ { Xalpha_f, EL_CHAR('F') },
+ { Xalpha_g, EL_CHAR('G') },
+ { Xalpha_h, EL_CHAR('H') },
+ { Xalpha_i, EL_CHAR('I') },
+ { Xalpha_j, EL_CHAR('J') },
+ { Xalpha_k, EL_CHAR('K') },
+ { Xalpha_l, EL_CHAR('L') },
+ { Xalpha_m, EL_CHAR('M') },
+ { Xalpha_n, EL_CHAR('N') },
+ { Xalpha_o, EL_CHAR('O') },
+ { Xalpha_p, EL_CHAR('P') },
+ { Xalpha_q, EL_CHAR('Q') },
+ { Xalpha_r, EL_CHAR('R') },
+ { Xalpha_s, EL_CHAR('S') },
+ { Xalpha_t, EL_CHAR('T') },
+ { Xalpha_u, EL_CHAR('U') },
+ { Xalpha_v, EL_CHAR('V') },
+ { Xalpha_w, EL_CHAR('W') },
+ { Xalpha_x, EL_CHAR('X') },
+ { Xalpha_y, EL_CHAR('Y') },
+ { Xalpha_z, EL_CHAR('Z') },
+ { Xalpha_arrow_e, EL_CHAR('>') },
+ { Xalpha_arrow_w, EL_CHAR('<') },
+ { Xalpha_copyr, EL_CHAR('©') },
+
+ { Zplayer, EL_PLAYER_1 },
+
+ { ZBORDER, EL_EMC_LEVEL_BORDER },
+
+ { -1, -1 }
+ };
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ /* return "EL_UNKNOWN" for all undefined elements in mapping array */
+ for (i = 0; i < TILE_MAX; i++)
+ mapping_EM_to_RND[i] = EL_UNKNOWN;
+
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
+ em_object_mapping_list[i].element_rnd;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_em >= 0 && element_em < TILE_MAX)
+ return mapping_EM_to_RND[element_em];
+
+ Error(ERR_WARN, "invalid EM level element %d", element_em);
+
+ return EL_UNKNOWN;
+}
+
+#endif
+
+int get_next_element(int element)
+{
+ switch(element)
+ {
+ case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
+ case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
+ case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
+ case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
+ case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
+ case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
+ case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
+
+ default: return element;
+ }
+}
+
+#if 0
+int el_act_dir2img(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+
+ if (direction == MV_NO_MOVING)
+ return element_info[element].graphic[action];
+
+ direction = MV_DIR_BIT(direction);
+
+ return element_info[element].direction_graphic[action][direction];
+}
+#else
+int el_act_dir2img(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+ direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */
+
+ /* direction_graphic[][] == graphic[] for undefined direction graphics */
+ return element_info[element].direction_graphic[action][direction];
+}
+#endif
+
+#if 0
+static int el_act_dir2crm(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+
+ if (direction == MV_NO_MOVING)
+ return element_info[element].crumbled[action];
+
+ direction = MV_DIR_BIT(direction);
+
+ return element_info[element].direction_crumbled[action][direction];
+}
+#else
+static int el_act_dir2crm(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+ direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */
+
+ /* direction_graphic[][] == graphic[] for undefined direction graphics */
+ return element_info[element].direction_crumbled[action][direction];
+}
+#endif
+
+int el_act2img(int element, int action)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].graphic[action];
+}
+
+int el_act2crm(int element, int action)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].crumbled[action];
+}
+
+int el_dir2img(int element, int direction)
+{
+ element = GFX_ELEMENT(element);
+
+ return el_act_dir2img(element, ACTION_DEFAULT, direction);
+}
+
+int el2baseimg(int element)
+{
+ return element_info[element].graphic[ACTION_DEFAULT];
+}
+
+int el2img(int element)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].graphic[ACTION_DEFAULT];
+}
+
+int el2edimg(int element)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
+}
+
+int el2preimg(int element)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
+}
+
+int font2baseimg(int font_nr)
+{
+ return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
+}
+
+int getGameFrameDelay_EM(int native_em_game_frame_delay)
+{
+ int game_frame_delay_value;
+
+ game_frame_delay_value =
+ (tape.playing && tape.fast_forward ? FfwdFrameDelay :
+ GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
+ GameFrameDelay);
+
+ if (tape.playing && tape.warp_forward && !tape.pausing)
+ game_frame_delay_value = 0;
+
+ return game_frame_delay_value;
+}
+
+unsigned int InitRND(long seed)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ return InitEngineRND_EM(seed);
+ else
+ return InitEngineRND(seed);
+}
+
+#define DEBUG_EM_GFX 0
+
+void InitGraphicInfo_EM(void)
+{
+ struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
+ struct Mapping_EM_to_RND_player player_mapping[2][SPR_MAX];
+ int i, j, p;
+
+#if DEBUG_EM_GFX
+ if (graphic_info_em_object[0][0].bitmap == NULL)
+ {
+ /* EM graphics not yet initialized in em_open_all() */
+
+ return;
+ }
+#endif
+
+ /* always start with reliable default values */
+ for (i = 0; i < TILE_MAX; i++)
+ {
+ object_mapping[i].element_rnd = EL_UNKNOWN;
+ object_mapping[i].is_backside = FALSE;
+ object_mapping[i].action = ACTION_DEFAULT;
+ object_mapping[i].direction = MV_NO_MOVING;
+ }
+
+ /* always start with reliable default values */
+ for (p = 0; p < 2; p++)
+ {
+ for (i = 0; i < SPR_MAX; i++)
+ {
+ player_mapping[p][i].element_rnd = EL_UNKNOWN;
+ player_mapping[p][i].action = ACTION_DEFAULT;
+ player_mapping[p][i].direction = MV_NO_MOVING;
+ }
+ }
+
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ {
+ int e = em_object_mapping_list[i].element_em;
+
+ object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
+ object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
+
+ if (em_object_mapping_list[i].action != -1)
+ object_mapping[e].action = em_object_mapping_list[i].action;
+
+ if (em_object_mapping_list[i].direction != -1)
+ object_mapping[e].direction = (1 << em_object_mapping_list[i].direction);
+ }
+
+ for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
+ {
+ int a = em_player_mapping_list[i].action_em;
+ int p = em_player_mapping_list[i].player_nr;
+
+ player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
+
+ if (em_player_mapping_list[i].action != -1)
+ player_mapping[p][a].action = em_player_mapping_list[i].action;
+
+ if (em_player_mapping_list[i].direction != -1)
+ player_mapping[p][a].direction =
+ (1 << em_player_mapping_list[i].direction);
+ }
+
+ for (i = 0; i < TILE_MAX; i++)
+ {
+ int element = object_mapping[i].element_rnd;
+ int action = object_mapping[i].action;
+ int direction = object_mapping[i].direction;
+ boolean is_backside = object_mapping[i].is_backside;
+ boolean action_removing = (action == ACTION_DIGGING ||
+ action == ACTION_SNAPPING ||
+ action == ACTION_COLLECTING);
+ boolean action_exploding = ((action == ACTION_EXPLODING ||
+ action == ACTION_SMASHED_BY_ROCK ||
+ action == ACTION_SMASHED_BY_SPRING) &&
+ element != EL_DIAMOND);
+ boolean action_active = (action == ACTION_ACTIVE);
+ boolean action_other = (action == ACTION_OTHER);
+
+ for (j = 0; j < 8; j++)
+ {
+ int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
+ j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
+ j < 7 ? element :
+ i == Xdrip_stretch ? element :
+ i == Xdrip_stretchB ? element :
+ i == Ydrip_s1 ? element :
+ i == Ydrip_s1B ? element :
+ i == Xball_1B ? element :
+ i == Xball_2 ? element :
+ i == Xball_2B ? element :
+ i == Yball_eat ? element :
+ i == Ykey_1_eat ? element :
+ i == Ykey_2_eat ? element :
+ i == Ykey_3_eat ? element :
+ i == Ykey_4_eat ? element :
+ i == Ykey_5_eat ? element :
+ i == Ykey_6_eat ? element :
+ i == Ykey_7_eat ? element :
+ i == Ykey_8_eat ? element :
+ i == Ylenses_eat ? element :
+ i == Ymagnify_eat ? element :
+ i == Ygrass_eat ? element :
+ i == Ydirt_eat ? element :
+ i == Yspring_kill_e ? EL_SPRING :
+ i == Yspring_kill_w ? EL_SPRING :
+ i == Yemerald_stone ? EL_EMERALD :
+ i == Ydiamond_stone ? EL_ROCK :
+ i == Xsand_stonein_4 ? EL_EMPTY :
+ i == Xsand_stoneout_2 ? EL_ROCK :
+ is_backside ? EL_EMPTY :
+ action_removing ? EL_EMPTY :
+ element);
+ int effective_action = (j < 7 ? action :
+ i == Xdrip_stretch ? action :
+ i == Xdrip_stretchB ? action :
+ i == Ydrip_s1 ? action :
+ i == Ydrip_s1B ? action :
+ i == Xball_1B ? action :
+ i == Xball_2 ? action :
+ i == Xball_2B ? action :
+ i == Yball_eat ? action :
+ i == Ykey_1_eat ? action :
+ i == Ykey_2_eat ? action :
+ i == Ykey_3_eat ? action :
+ i == Ykey_4_eat ? action :
+ i == Ykey_5_eat ? action :
+ i == Ykey_6_eat ? action :
+ i == Ykey_7_eat ? action :
+ i == Ykey_8_eat ? action :
+ i == Ylenses_eat ? action :
+ i == Ymagnify_eat ? action :
+ i == Ygrass_eat ? action :
+ i == Ydirt_eat ? action :
+ i == Xsand_stonein_1 ? action :
+ i == Xsand_stonein_2 ? action :
+ i == Xsand_stonein_3 ? action :
+ i == Xsand_stonein_4 ? action :
+ i == Xsand_stoneout_1 ? action :
+ i == Xsand_stoneout_2 ? action :
+ i == Xboom_android ? ACTION_EXPLODING :
+ action_exploding ? ACTION_EXPLODING :
+ action_active ? action :
+ action_other ? action :
+ ACTION_DEFAULT);
+ int graphic = (el_act_dir2img(effective_element, effective_action,
+ direction));
+ int crumbled = (el_act_dir2crm(effective_element, effective_action,
+ direction));
+ int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
+ int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
+ boolean has_crumbled_graphics = (base_crumbled != base_graphic);
+ struct GraphicInfo *g = &graphic_info[graphic];
+ struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
+ boolean special_animation = (action != ACTION_DEFAULT &&
+ g->anim_frames == 3 &&
+ g->anim_delay == 2 &&
+ g->anim_mode & ANIM_LINEAR);
+ int sync_frame = (i == Xdrip_stretch ? 7 :
+ i == Xdrip_stretchB ? 7 :
+ i == Ydrip_s2 ? j + 8 :
+ i == Ydrip_s2B ? j + 8 :
+ i == Xacid_1 ? 0 :
+ i == Xacid_2 ? 10 :
+ i == Xacid_3 ? 20 :
+ i == Xacid_4 ? 30 :
+ i == Xacid_5 ? 40 :
+ i == Xacid_6 ? 50 :
+ i == Xacid_7 ? 60 :
+ i == Xacid_8 ? 70 :
+ i == Xfake_acid_1 ? 0 :
+ i == Xfake_acid_2 ? 10 :
+ i == Xfake_acid_3 ? 20 :
+ i == Xfake_acid_4 ? 30 :
+ i == Xfake_acid_5 ? 40 :
+ i == Xfake_acid_6 ? 50 :
+ i == Xfake_acid_7 ? 60 :
+ i == Xfake_acid_8 ? 70 :
+ i == Xball_2 ? 7 :
+ i == Xball_2B ? j + 8 :
+ i == Yball_eat ? j + 1 :
+ i == Ykey_1_eat ? j + 1 :
+ i == Ykey_2_eat ? j + 1 :
+ i == Ykey_3_eat ? j + 1 :
+ i == Ykey_4_eat ? j + 1 :
+ i == Ykey_5_eat ? j + 1 :
+ i == Ykey_6_eat ? j + 1 :
+ i == Ykey_7_eat ? j + 1 :
+ i == Ykey_8_eat ? j + 1 :
+ i == Ylenses_eat ? j + 1 :
+ i == Ymagnify_eat ? j + 1 :
+ i == Ygrass_eat ? j + 1 :
+ i == Ydirt_eat ? j + 1 :
+ i == Xamoeba_1 ? 0 :
+ i == Xamoeba_2 ? 1 :
+ i == Xamoeba_3 ? 2 :
+ i == Xamoeba_4 ? 3 :
+ i == Xamoeba_5 ? 0 :
+ i == Xamoeba_6 ? 1 :
+ i == Xamoeba_7 ? 2 :
+ i == Xamoeba_8 ? 3 :
+ i == Xexit_2 ? j + 8 :
+ i == Xexit_3 ? j + 16 :
+ i == Xdynamite_1 ? 0 :
+ i == Xdynamite_2 ? 20 :
+ i == Xdynamite_3 ? 40 :
+ i == Xdynamite_4 ? 60 :
+ i == Xsand_stonein_1 ? j + 1 :
+ i == Xsand_stonein_2 ? j + 9 :
+ i == Xsand_stonein_3 ? j + 17 :
+ i == Xsand_stonein_4 ? j + 25 :
+ i == Xsand_stoneout_1 && j == 0 ? 0 :
+ i == Xsand_stoneout_1 && j == 1 ? 0 :
+ i == Xsand_stoneout_1 && j == 2 ? 1 :
+ i == Xsand_stoneout_1 && j == 3 ? 2 :
+ i == Xsand_stoneout_1 && j == 4 ? 2 :
+ i == Xsand_stoneout_1 && j == 5 ? 3 :
+ i == Xsand_stoneout_1 && j == 6 ? 4 :
+ i == Xsand_stoneout_1 && j == 7 ? 4 :
+ i == Xsand_stoneout_2 && j == 0 ? 5 :
+ i == Xsand_stoneout_2 && j == 1 ? 6 :
+ i == Xsand_stoneout_2 && j == 2 ? 7 :
+ i == Xsand_stoneout_2 && j == 3 ? 8 :
+ i == Xsand_stoneout_2 && j == 4 ? 9 :
+ i == Xsand_stoneout_2 && j == 5 ? 11 :
+ i == Xsand_stoneout_2 && j == 6 ? 13 :
+ i == Xsand_stoneout_2 && j == 7 ? 15 :
+ i == Xboom_bug && j == 1 ? 2 :
+ i == Xboom_bug && j == 2 ? 2 :
+ i == Xboom_bug && j == 3 ? 4 :
+ i == Xboom_bug && j == 4 ? 4 :
+ i == Xboom_bug && j == 5 ? 2 :
+ i == Xboom_bug && j == 6 ? 2 :
+ i == Xboom_bug && j == 7 ? 0 :
+ i == Xboom_bomb && j == 1 ? 2 :
+ i == Xboom_bomb && j == 2 ? 2 :
+ i == Xboom_bomb && j == 3 ? 4 :
+ i == Xboom_bomb && j == 4 ? 4 :
+ i == Xboom_bomb && j == 5 ? 2 :
+ i == Xboom_bomb && j == 6 ? 2 :
+ i == Xboom_bomb && j == 7 ? 0 :
+ i == Xboom_android && j == 7 ? 6 :
+ i == Xboom_1 && j == 1 ? 2 :
+ i == Xboom_1 && j == 2 ? 2 :
+ i == Xboom_1 && j == 3 ? 4 :
+ i == Xboom_1 && j == 4 ? 4 :
+ i == Xboom_1 && j == 5 ? 6 :
+ i == Xboom_1 && j == 6 ? 6 :
+ i == Xboom_1 && j == 7 ? 8 :
+ i == Xboom_2 && j == 0 ? 8 :
+ i == Xboom_2 && j == 1 ? 8 :
+ i == Xboom_2 && j == 2 ? 10 :
+ i == Xboom_2 && j == 3 ? 10 :
+ i == Xboom_2 && j == 4 ? 10 :
+ i == Xboom_2 && j == 5 ? 12 :
+ i == Xboom_2 && j == 6 ? 12 :
+ i == Xboom_2 && j == 7 ? 12 :
+ special_animation && j == 4 ? 3 :
+ effective_action != action ? 0 :
+ j);
+
+#if DEBUG_EM_GFX
+ Bitmap *debug_bitmap = g_em->bitmap;
+ int debug_src_x = g_em->src_x;
+ int debug_src_y = g_em->src_y;
+#endif
+
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
+
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
+ g->double_movement && is_backside);
+
+ g_em->bitmap = src_bitmap;
+ g_em->src_x = src_x;
+ g_em->src_y = src_y;
+ g_em->src_offset_x = 0;
+ g_em->src_offset_y = 0;
+ g_em->dst_offset_x = 0;
+ g_em->dst_offset_y = 0;
+ g_em->width = TILEX;
+ g_em->height = TILEY;
+
+ g_em->crumbled_bitmap = NULL;
+ g_em->crumbled_src_x = 0;
+ g_em->crumbled_src_y = 0;
+ g_em->crumbled_border_size = 0;
+
+ g_em->has_crumbled_graphics = FALSE;
+ g_em->preserve_background = FALSE;
+
+#if 0
+ if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
+ printf("::: empty crumbled: %d [%s], %d, %d\n",
+ effective_element, element_info[effective_element].token_name,
+ effective_action, direction);
+#endif
+
+ /* if element can be crumbled, but certain action graphics are just empty
+ space (like snapping sand with the original R'n'D graphics), do not
+ treat these empty space graphics as crumbled graphics in EMC engine */
+ if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
+ {
+ getGraphicSource(crumbled, frame, &src_bitmap, &src_x, &src_y);
+
+ g_em->has_crumbled_graphics = TRUE;
+ g_em->crumbled_bitmap = src_bitmap;
+ g_em->crumbled_src_x = src_x;
+ g_em->crumbled_src_y = src_y;
+ g_em->crumbled_border_size = graphic_info[crumbled].border_size;
+ }
+
+ if (!g->double_movement && (effective_action == ACTION_FALLING ||
+ effective_action == ACTION_MOVING ||
+ effective_action == ACTION_PUSHING))
+ {
+ int move_dir =
+ (effective_action == ACTION_FALLING ? MV_DOWN : direction);
+ int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
+ int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
+ int num_steps = (i == Ydrip_s1 ||
+ i == Ydrip_s1B ||
+ i == Ydrip_s2 ||
+ i == Ydrip_s2B ? 16 : 8);
+ int cx = ABS(dx) * (TILEX / num_steps);
+ int cy = ABS(dy) * (TILEY / num_steps);
+ int step_frame = (i == Ydrip_s2 ||
+ i == Ydrip_s2B ? j + 8 : j) + 1;
+ int step = (is_backside ? step_frame : num_steps - step_frame);
+
+ if (is_backside) /* tile where movement starts */
+ {
+ if (dx < 0 || dy < 0)
+ {
+ g_em->src_offset_x = cx * step;
+ g_em->src_offset_y = cy * step;
+ }
+ else
+ {
+ g_em->dst_offset_x = cx * step;
+ g_em->dst_offset_y = cy * step;
+ }
+ }
+ else /* tile where movement ends */
+ {
+ if (dx < 0 || dy < 0)
+ {
+ g_em->dst_offset_x = cx * step;
+ g_em->dst_offset_y = cy * step;
+ }
+ else
+ {
+ g_em->src_offset_x = cx * step;
+ g_em->src_offset_y = cy * step;
+ }
+ }
+
+ g_em->width = TILEX - cx * step;
+ g_em->height = TILEY - cy * step;
+ }
+
+ /* create unique graphic identifier to decide if tile must be redrawn */
+ /* bit 31 - 16 (16 bit): EM style element
+ bit 15 - 12 ( 4 bit): EM style frame
+ bit 11 - 6 ( 6 bit): graphic width
+ bit 5 - 0 ( 6 bit): graphic height */
+ g_em->unique_identifier =
+ (i << 16) | (j << 12) | (g_em->width << 6) | g_em->height;
+
+#if DEBUG_EM_GFX
+ if (g_em->bitmap != debug_bitmap ||
+ g_em->src_x != debug_src_x ||
+ g_em->src_y != debug_src_y ||
+ g_em->src_offset_x != 0 ||
+ g_em->src_offset_y != 0 ||
+ g_em->dst_offset_x != 0 ||
+ g_em->dst_offset_y != 0 ||
+ g_em->width != TILEX ||
+ g_em->height != TILEY)
+ {
+ static int last_i = -1;
+
+ if (i != last_i)
+ {
+ printf("\n");
+ last_i = i;
+ }
+
+ printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
+ i, element, element_info[element].token_name,
+ element_action_info[effective_action].suffix, direction);
+
+ if (element != effective_element)
+ printf(" [%d ('%s')]",
+ effective_element,
+ element_info[effective_element].token_name);
+
+ printf("\n");
+
+ if (g_em->bitmap != debug_bitmap)
+ printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
+ j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
+
+ if (g_em->src_x != debug_src_x ||
+ g_em->src_y != debug_src_y)
+ printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
+ j, (is_backside ? 'B' : 'F'),
+ g_em->src_x, g_em->src_y,
+ g_em->src_x / 32, g_em->src_y / 32,
+ debug_src_x, debug_src_y,
+ debug_src_x / 32, debug_src_y / 32);
+
+ if (g_em->src_offset_x != 0 ||
+ g_em->src_offset_y != 0 ||
+ g_em->dst_offset_x != 0 ||
+ g_em->dst_offset_y != 0)
+ printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
+ j, is_backside,
+ g_em->src_offset_x, g_em->src_offset_y,
+ g_em->dst_offset_x, g_em->dst_offset_y);
+
+ if (g_em->width != TILEX ||
+ g_em->height != TILEY)
+ printf(" %d (%d): size %d,%d should be %d,%d\n",
+ j, is_backside,
+ g_em->width, g_em->height, TILEX, TILEY);
+ }
+#endif
+
+ }
+ }
+
+ for (i = 0; i < TILE_MAX; i++)
+ {
+ for (j = 0; j < 8; j++)
+ {
+ int element = object_mapping[i].element_rnd;
+ int action = object_mapping[i].action;
+
+ if (action == ACTION_SMASHED_BY_ROCK &&
+ element_info[element].graphic[action] ==
+ element_info[element].graphic[ACTION_DEFAULT])
+ {
+ /* no separate animation for "smashed by rock" -- use rock instead */
+ struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
+ struct GraphicInfo_EM *g_xx = &graphic_info_em_object[Ystone_s][7 - j];
+
+ g_em->bitmap = g_xx->bitmap;
+ g_em->src_x = g_xx->src_x;
+ g_em->src_y = g_xx->src_y;
+ g_em->src_offset_x = g_xx->src_offset_x;
+ g_em->src_offset_y = g_xx->src_offset_y;
+ g_em->dst_offset_x = g_xx->dst_offset_x;
+ g_em->dst_offset_y = g_xx->dst_offset_y;
+ g_em->width = g_xx->width;
+ g_em->height = g_xx->height;
+
+ g_em->preserve_background = TRUE;
+ }
+ }
+ }
+
+ for (p = 0; p < 2; p++)
+ {
+ for (i = 0; i < SPR_MAX; i++)
+ {
+ int element = player_mapping[p][i].element_rnd;
+ int action = player_mapping[p][i].action;
+ int direction = player_mapping[p][i].direction;
+
+ for (j = 0; j < 8; j++)
+ {
+ int effective_element = element;
+ int effective_action = action;
+ int graphic = (direction == MV_NO_MOVING ?
+ el_act2img(effective_element, effective_action) :
+ el_act_dir2img(effective_element, effective_action,
+ direction));
+ struct GraphicInfo *g = &graphic_info[graphic];
+ struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int sync_frame = j;
+
+#if DEBUG_EM_GFX
+ Bitmap *debug_bitmap = g_em->bitmap;
+ int debug_src_x = g_em->src_x;
+ int debug_src_y = g_em->src_y;
+#endif
+
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
+
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x,&src_y, FALSE);
+
+ g_em->bitmap = src_bitmap;
+ g_em->src_x = src_x;
+ g_em->src_y = src_y;
+ g_em->src_offset_x = 0;
+ g_em->src_offset_y = 0;
+ g_em->dst_offset_x = 0;
+ g_em->dst_offset_y = 0;
+ g_em->width = TILEX;
+ g_em->height = TILEY;
+
+#if DEBUG_EM_GFX
+ if (g_em->bitmap != debug_bitmap ||
+ g_em->src_x != debug_src_x ||
+ g_em->src_y != debug_src_y)
+ {
+ static int last_i = -1;
+
+ if (i != last_i)
+ {
+ printf("\n");
+ last_i = i;
+ }
+
+ printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
+ p, i, element, element_info[element].token_name,
+ element_action_info[effective_action].suffix, direction);
+
+ if (element != effective_element)
+ printf(" [%d ('%s')]",
+ effective_element,
+ element_info[effective_element].token_name);
+
+ printf("\n");
+
+ if (g_em->bitmap != debug_bitmap)
+ printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
+ j, (int)(g_em->bitmap), (int)(debug_bitmap));
+
+ if (g_em->src_x != debug_src_x ||
+ g_em->src_y != debug_src_y)
+ printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
+ j,
+ g_em->src_x, g_em->src_y,
+ g_em->src_x / 32, g_em->src_y / 32,
+ debug_src_x, debug_src_y,
+ debug_src_x / 32, debug_src_y / 32);
+ }
+#endif
+
+ }
+ }
+ }
+
+#if DEBUG_EM_GFX
+ exit(0);
+#endif
+}