+void DrawEnvelopeRequestToScreen(int drawing_target, int drawing_stage)
+{
+ if (global.use_envelope_request &&
+ game.request_active_or_moving &&
+ request.sort_priority > 0 &&
+ drawing_target == DRAW_TO_SCREEN &&
+ drawing_stage == DRAW_GLOBAL_ANIM_STAGE_2)
+ {
+ BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
+ request.sx, request.sy);
+ }
+}
+