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added initial code for Base64 encoding and decoding
[rocksndiamonds.git]
/
src
/
tape.h
diff --git
a/src/tape.h
b/src/tape.h
index c8c0675936fbdbdf81db5dc1169c8a4a218f1922..e47328179473d78eaa7e608ec1a6b4ade93178ad 100644
(file)
--- a/
src/tape.h
+++ b/
src/tape.h
@@
-19,7
+19,7
@@
#define TAPE_TOGGLE_PLAY_PAUSE (1 << 1)
// values for tape properties
#define TAPE_TOGGLE_PLAY_PAUSE (1 << 1)
// values for tape properties
-#define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) // max.time x fps
+#define MAX_TAPE_LEN (1000
0
* FRAMES_PER_SECOND) // max.time x fps
// values for tape action array positions
#define TAPE_ACTION_LX (MAX_PLAYERS + 0)
// values for tape action array positions
#define TAPE_ACTION_LX (MAX_PLAYERS + 0)
@@
-37,6
+37,10
@@
// values for tape properties stored in tape file
#define TAPE_PROPERTY_NONE 0
// values for tape properties stored in tape file
#define TAPE_PROPERTY_NONE 0
+#define TAPE_PROPERTY_EM_RANDOM_BUG (1 << 0)
+
+// values for score tape basename length (date, time, name hash, no extension)
+#define MAX_SCORE_TAPE_BASENAME_LEN 24
// some positions in the video tape control window
#define VIDEO_DISPLAY1_XPOS 5
// some positions in the video tape control window
#define VIDEO_DISPLAY1_XPOS 5
@@
-177,7
+181,8
@@
struct TapeInfo
int game_version; // game release version the tape was created with
int engine_version; // game engine version the tape was recorded with
int game_version; // game release version the tape was created with
int engine_version; // game engine version the tape was recorded with
- char *level_identifier;
+ char score_tape_basename[MAX_FILENAME_LEN + 1];
+ char level_identifier[MAX_FILENAME_LEN + 1];
int level_nr;
unsigned int random_seed;
unsigned int date;
int level_nr;
unsigned int random_seed;
unsigned int date;
@@
-193,6
+198,8
@@
struct TapeInfo
boolean deactivate_display;
boolean auto_play;
boolean auto_play_level_solved;
boolean deactivate_display;
boolean auto_play;
boolean auto_play_level_solved;
+ boolean auto_play_level_fixed;
+ boolean auto_play_level_not_fixable;
boolean quick_resume;
boolean single_step;
boolean changed;
boolean quick_resume;
boolean single_step;
boolean changed;
@@
-208,6
+215,10
@@
struct TapeInfo
// bits to indicate which tape properties are stored in this tape
byte property_bits;
// bits to indicate which tape properties are stored in this tape
byte property_bits;
+ // visible playfield size when recording this tape (for team mode)
+ int scr_fieldx;
+ int scr_fieldy;
+
struct
{
byte action[MAX_TAPE_ACTIONS];
struct
{
byte action[MAX_TAPE_ACTIONS];
@@
-254,7
+265,11
@@
boolean hasSolutionTape(void);
boolean InsertSolutionTape(void);
boolean PlaySolutionTape(void);
boolean InsertSolutionTape(void);
boolean PlaySolutionTape(void);
-void AutoPlayTape(void);
+void UndoTape(void);
+void FixTape_ForceSinglePlayer(void);
+
+void AutoPlayTapes(void);
+void PatchTapes(void);
void CreateTapeButtons(void);
void FreeTapeButtons(void);
void CreateTapeButtons(void);
void FreeTapeButtons(void);