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added option to write tape log file (for high score server)
[rocksndiamonds.git]
/
src
/
tape.h
diff --git
a/src/tape.h
b/src/tape.h
index 23773684aeb794702b18ed56d3d4c1c6dc0b5536..e47328179473d78eaa7e608ec1a6b4ade93178ad 100644
(file)
--- a/
src/tape.h
+++ b/
src/tape.h
@@
-19,7
+19,7
@@
#define TAPE_TOGGLE_PLAY_PAUSE (1 << 1)
// values for tape properties
#define TAPE_TOGGLE_PLAY_PAUSE (1 << 1)
// values for tape properties
-#define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) // max.time x fps
+#define MAX_TAPE_LEN (1000
0
* FRAMES_PER_SECOND) // max.time x fps
// values for tape action array positions
#define TAPE_ACTION_LX (MAX_PLAYERS + 0)
// values for tape action array positions
#define TAPE_ACTION_LX (MAX_PLAYERS + 0)
@@
-39,6
+39,9
@@
#define TAPE_PROPERTY_NONE 0
#define TAPE_PROPERTY_EM_RANDOM_BUG (1 << 0)
#define TAPE_PROPERTY_NONE 0
#define TAPE_PROPERTY_EM_RANDOM_BUG (1 << 0)
+// values for score tape basename length (date, time, name hash, no extension)
+#define MAX_SCORE_TAPE_BASENAME_LEN 24
+
// some positions in the video tape control window
#define VIDEO_DISPLAY1_XPOS 5
#define VIDEO_DISPLAY1_YPOS 5
// some positions in the video tape control window
#define VIDEO_DISPLAY1_XPOS 5
#define VIDEO_DISPLAY1_YPOS 5
@@
-178,7
+181,8
@@
struct TapeInfo
int game_version; // game release version the tape was created with
int engine_version; // game engine version the tape was recorded with
int game_version; // game release version the tape was created with
int engine_version; // game engine version the tape was recorded with
- char *level_identifier;
+ char score_tape_basename[MAX_FILENAME_LEN + 1];
+ char level_identifier[MAX_FILENAME_LEN + 1];
int level_nr;
unsigned int random_seed;
unsigned int date;
int level_nr;
unsigned int random_seed;
unsigned int date;
@@
-211,6
+215,10
@@
struct TapeInfo
// bits to indicate which tape properties are stored in this tape
byte property_bits;
// bits to indicate which tape properties are stored in this tape
byte property_bits;
+ // visible playfield size when recording this tape (for team mode)
+ int scr_fieldx;
+ int scr_fieldy;
+
struct
{
byte action[MAX_TAPE_ACTIONS];
struct
{
byte action[MAX_TAPE_ACTIONS];