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added default (empty) "style" to game panel definitions
[rocksndiamonds.git]
/
src
/
tape.h
diff --git
a/src/tape.h
b/src/tape.h
index d2878581ed8942dba68c668cbf349083d2161557..53065bf12b2e444b161a2891d70b6f82125b80eb 100644
(file)
--- a/
src/tape.h
+++ b/
src/tape.h
@@
-4,7
+4,7
@@
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// http
s
://www.artsoft.org/
// ----------------------------------------------------------------------------
// tape.h
// ============================================================================
// ----------------------------------------------------------------------------
// tape.h
// ============================================================================
@@
-19,21
+19,25
@@
#define TAPE_TOGGLE_PLAY_PAUSE (1 << 1)
// values for tape properties
#define TAPE_TOGGLE_PLAY_PAUSE (1 << 1)
// values for tape properties
-#define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) // max.time x fps
+#define MAX_TAPE_LEN (1000
0
* FRAMES_PER_SECOND) // max.time x fps
-// values for tape
mouse ac
tions
+// values for tape
action array posi
tions
#define TAPE_ACTION_LX (MAX_PLAYERS + 0)
#define TAPE_ACTION_LY (MAX_PLAYERS + 1)
#define TAPE_ACTION_BUTTON (MAX_PLAYERS + 2)
#define MAX_TAPE_ACTIONS (MAX_PLAYERS + 3)
#define TAPE_ACTION_LX (MAX_PLAYERS + 0)
#define TAPE_ACTION_LY (MAX_PLAYERS + 1)
#define TAPE_ACTION_BUTTON (MAX_PLAYERS + 2)
#define MAX_TAPE_ACTIONS (MAX_PLAYERS + 3)
-// values for tape action
event
s stored in tape file
-#define TAPE_
EVENTS_KEYS_ONLY
0
-#define TAPE_
EVENTS_MOUSE_ONLY
1
-#define TAPE_
EVENTS_KEYS_AND_MOUSE
2
+// values for tape actions stored in tape file
+#define TAPE_
USE_KEY_ACTIONS_ONLY
0
+#define TAPE_
USE_MOUSE_ACTIONS_ONLY
1
+#define TAPE_
USE_KEY_AND_MOUSE_ACTIONS
2
-#define TAPE_EVENTS_DEFAULT TAPE_EVENTS_KEYS_ONLY
+#define TAPE_ACTIONS_DEFAULT TAPE_USE_KEY_ACTIONS_ONLY
+
+// values for tape properties stored in tape file
+#define TAPE_PROPERTY_NONE 0
+#define TAPE_PROPERTY_EM_RANDOM_BUG (1 << 0)
// some positions in the video tape control window
#define VIDEO_DISPLAY1_XPOS 5
// some positions in the video tape control window
#define VIDEO_DISPLAY1_XPOS 5
@@
-190,6
+194,8
@@
struct TapeInfo
boolean deactivate_display;
boolean auto_play;
boolean auto_play_level_solved;
boolean deactivate_display;
boolean auto_play;
boolean auto_play_level_solved;
+ boolean auto_play_level_fixed;
+ boolean auto_play_level_not_fixable;
boolean quick_resume;
boolean single_step;
boolean changed;
boolean quick_resume;
boolean single_step;
boolean changed;
@@
-198,7
+204,12
@@
struct TapeInfo
int centered_player_nr_next;
boolean set_centered_player;
int centered_player_nr_next;
boolean set_centered_player;
- int event_mask; // game action events stored in tape actions
+ // flags to indicate which game actions are stored in this tape
+ boolean use_key_actions;
+ boolean use_mouse_actions;
+
+ // bits to indicate which tape properties are stored in this tape
+ byte property_bits;
struct
{
struct
{
@@
-246,7
+257,11
@@
boolean hasSolutionTape(void);
boolean InsertSolutionTape(void);
boolean PlaySolutionTape(void);
boolean InsertSolutionTape(void);
boolean PlaySolutionTape(void);
-void AutoPlayTape(void);
+void UndoTape(void);
+void FixTape_ForceSinglePlayer(void);
+
+void AutoPlayTapes(void);
+void PatchTapes(void);
void CreateTapeButtons(void);
void FreeTapeButtons(void);
void CreateTapeButtons(void);
void FreeTapeButtons(void);