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added default (empty) "style" to game panel definitions
[rocksndiamonds.git]
/
src
/
tape.h
diff --git
a/src/tape.h
b/src/tape.h
index 7b9c44f8681d8db6eaa15ff585b8668c4e8ffc0b..53065bf12b2e444b161a2891d70b6f82125b80eb 100644
(file)
--- a/
src/tape.h
+++ b/
src/tape.h
@@
-19,7
+19,7
@@
#define TAPE_TOGGLE_PLAY_PAUSE (1 << 1)
// values for tape properties
#define TAPE_TOGGLE_PLAY_PAUSE (1 << 1)
// values for tape properties
-#define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) // max.time x fps
+#define MAX_TAPE_LEN (1000
0
* FRAMES_PER_SECOND) // max.time x fps
// values for tape action array positions
#define TAPE_ACTION_LX (MAX_PLAYERS + 0)
// values for tape action array positions
#define TAPE_ACTION_LX (MAX_PLAYERS + 0)
@@
-257,6
+257,7
@@
boolean hasSolutionTape(void);
boolean InsertSolutionTape(void);
boolean PlaySolutionTape(void);
boolean InsertSolutionTape(void);
boolean PlaySolutionTape(void);
+void UndoTape(void);
void FixTape_ForceSinglePlayer(void);
void AutoPlayTapes(void);
void FixTape_ForceSinglePlayer(void);
void AutoPlayTapes(void);