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added code to load native Boulder Dash levels
[rocksndiamonds.git]
/
src
/
tape.h
diff --git
a/src/tape.h
b/src/tape.h
index cfd67be2427e35f26f89462ef526f10dc632c652..30637d42d4e92c8040f85edb137edc06c622a87e 100644
(file)
--- a/
src/tape.h
+++ b/
src/tape.h
@@
-266,6
+266,8
@@
void TapeRecordAction(byte[MAX_TAPE_ACTIONS]);
void TapeTogglePause(boolean);
void TapeStartPlaying(void);
void TapeStopPlaying(void);
void TapeTogglePause(boolean);
void TapeStartPlaying(void);
void TapeStopPlaying(void);
+byte *TapePlayActionExt(boolean);
+byte *TapePlayAction_BD(void);
byte *TapePlayAction(void);
void TapeStop(void);
void TapeStopGame(void);
byte *TapePlayAction(void);
void TapeStop(void);
void TapeStopGame(void);
@@
-277,6
+279,7
@@
void TapeQuickSave(void);
void TapeQuickLoad(void);
void TapeRestartGame(void);
void TapeReplayAndPauseBeforeEnd(void);
void TapeQuickLoad(void);
void TapeRestartGame(void);
void TapeReplayAndPauseBeforeEnd(void);
+boolean TapeIsPlaying_ReplayBD(void);
boolean hasSolutionTape(void);
boolean InsertSolutionTape(void);
boolean hasSolutionTape(void);
boolean InsertSolutionTape(void);