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fixed element mapping for amoeba drop for use with EM game engine
[rocksndiamonds.git]
/
src
/
tape.c
diff --git
a/src/tape.c
b/src/tape.c
index 2464832c39452841db669daccf4243065330fb7d..f064f6cbb26b01e6808dbe42a8ec45fdf110aa72 100644
(file)
--- a/
src/tape.c
+++ b/
src/tape.c
@@
-547,7
+547,9
@@
void TapeErase(void)
tape.centered_player_nr_next = -1;
tape.set_centered_player = FALSE;
tape.centered_player_nr_next = -1;
tape.set_centered_player = FALSE;
- tape.event_mask = GAME_EVENTS_DEFAULT;
+ // set flags for game actions to default values (may be overwritten later)
+ tape.use_key_actions = TRUE;
+ tape.use_mouse_actions = FALSE;
}
static void TapeRewind(void)
}
static void TapeRewind(void)
@@
-706,7
+708,7
@@
void TapeRecordAction(byte action_raw[MAX_TAPE_ACTIONS])
for (i = 0; i < MAX_TAPE_ACTIONS; i++)
action[i] = action_raw[i];
for (i = 0; i < MAX_TAPE_ACTIONS; i++)
action[i] = action_raw[i];
- if (tape.
event_mask == GAME_EVENTS_KEYS
&& tape.set_centered_player)
+ if (tape.
use_key_actions
&& tape.set_centered_player)
{
for (i = 0; i < MAX_PLAYERS; i++)
if (tape.centered_player_nr_next == i ||
{
for (i = 0; i < MAX_PLAYERS; i++)
if (tape.centered_player_nr_next == i ||
@@
-887,7
+889,7
@@
byte *TapePlayAction(void)
tape.set_centered_player = FALSE;
tape.centered_player_nr_next = -999;
tape.set_centered_player = FALSE;
tape.centered_player_nr_next = -999;
- if (tape.
event_mask == GAME_EVENTS_KEYS
)
+ if (tape.
use_key_actions
)
{
for (i = 0; i < MAX_PLAYERS; i++)
{
{
for (i = 0; i < MAX_PLAYERS; i++)
{