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added pausing tape after replaying not only for warp mode
[rocksndiamonds.git]
/
src
/
tape.c
diff --git
a/src/tape.c
b/src/tape.c
index e0491485339bab365025f3fc24363b5c6c656eb7..eb825c8d98c49924fa69aa95e806bd63c20baa92 100644
(file)
--- a/
src/tape.c
+++ b/
src/tape.c
@@
-664,6
+664,7
@@
void TapeErase(void)
tape.level_nr = level_nr;
tape.pos[tape.counter].delay = 0;
tape.changed = TRUE;
tape.level_nr = level_nr;
tape.pos[tape.counter].delay = 0;
tape.changed = TRUE;
+ tape.solved = FALSE;
tape.random_seed = InitRND(level.random_seed);
tape.random_seed = InitRND(level.random_seed);
@@
-760,6
+761,7
@@
static void TapeAppendRecording(void)
// start recording
tape.recording = TRUE;
tape.changed = TRUE;
// start recording
tape.recording = TRUE;
tape.changed = TRUE;
+ tape.solved = FALSE;
// set current delay (for last played move)
tape.pos[tape.counter].delay = tape.delay_played;
// set current delay (for last played move)
tape.pos[tape.counter].delay = tape.delay_played;
@@
-998,7
+1000,7
@@
byte *TapePlayAction(void)
if (tape.counter >= tape.length) // end of tape reached
{
if (tape.counter >= tape.length) // end of tape reached
{
- if (
tape.warp_forward &&
!tape.auto_play)
+ if (!tape.auto_play)
{
TapeStopWarpForward();
TapeTogglePause(TAPE_TOGGLE_MANUAL);
{
TapeStopWarpForward();
TapeTogglePause(TAPE_TOGGLE_MANUAL);
@@
-1378,31
+1380,19
@@
boolean PlaySolutionTape(void)
return TRUE;
}
return TRUE;
}
-static void PlayScoreTape_UpdateBusyState(void)
-{
- int game_status_last = game_status;
-
- SetGameStatus(GAME_MODE_LOADING);
-
- UPDATE_BUSY_STATE();
-
- SetGameStatus(game_status_last);
-}
-
static boolean PlayScoreTape_WaitForDownload(void)
{
static boolean PlayScoreTape_WaitForDownload(void)
{
- unsigned int download_delay = 0;
- unsigned int download_delay_value = 10000;
+ DelayCounter download_delay = { 10000 };
ResetDelayCounter(&download_delay);
// wait for score tape to be successfully downloaded (and fail on timeout)
while (!server_scores.tape_downloaded)
{
ResetDelayCounter(&download_delay);
// wait for score tape to be successfully downloaded (and fail on timeout)
while (!server_scores.tape_downloaded)
{
- if (DelayReached(&download_delay
, download_delay_value
))
+ if (DelayReached(&download_delay))
return FALSE;
return FALSE;
-
PlayScoreTape_UpdateBusyState
();
+
UPDATE_BUSY_STATE_NOT_LOADING
();
Delay(20);
}
Delay(20);
}
@@
-1413,11
+1403,20
@@
static boolean PlayScoreTape_WaitForDownload(void)
boolean PlayScoreTape(int entry_nr)
{
struct ScoreEntry *entry = &scores.entry[entry_nr];
boolean PlayScoreTape(int entry_nr)
{
struct ScoreEntry *entry = &scores.entry[entry_nr];
- char *tape_filename = getScoreTapeFilename(entry->tape_basename, level_nr);
+ char *tape_filename =
+ (entry->id == -1 ?
+ getScoreTapeFilename(entry->tape_basename, level_nr) :
+ getScoreCacheTapeFilename(entry->tape_basename, level_nr));
boolean download_tape = (!fileExists(tape_filename));
boolean download_tape = (!fileExists(tape_filename));
- if (entry->id == -1)
+ if (download_tape && entry->id == -1)
+ {
+ FadeSkipNextFadeIn();
+
+ Request("Cannot find score tape!", REQ_CONFIRM);
+
return FALSE;
return FALSE;
+ }
server_scores.tape_downloaded = FALSE;
server_scores.tape_downloaded = FALSE;
@@
-1444,7
+1443,10
@@
boolean PlayScoreTape(int entry_nr)
// if tape recorder already contains a tape, remove it without asking
TapeErase();
// if tape recorder already contains a tape, remove it without asking
TapeErase();
- LoadScoreTape(entry->tape_basename, level_nr);
+ if (entry->id == -1)
+ LoadScoreTape(entry->tape_basename, level_nr);
+ else
+ LoadScoreCacheTape(entry->tape_basename, level_nr);
if (TAPE_IS_EMPTY(tape))
{
if (TAPE_IS_EMPTY(tape))
{
@@
-1577,15
+1579,14
@@
static void AutoPlayTapes_SetScoreEntry(int score, int time)
static boolean AutoPlayTapes_WaitForUpload(void)
{
static boolean AutoPlayTapes_WaitForUpload(void)
{
- unsigned int upload_delay = 0;
- unsigned int upload_delay_value = 10000;
+ DelayCounter upload_delay = { 10000 };
ResetDelayCounter(&upload_delay);
// wait for score tape to be successfully uploaded (and fail on timeout)
while (!server_scores.uploaded)
{
ResetDelayCounter(&upload_delay);
// wait for score tape to be successfully uploaded (and fail on timeout)
while (!server_scores.uploaded)
{
- if (DelayReached(&upload_delay
, upload_delay_value
))
+ if (DelayReached(&upload_delay))
{
PrintNoLog("\r");
Print("- uploading score tape to score server - TIMEOUT.\n");
{
PrintNoLog("\r");
Print("- uploading score tape to score server - TIMEOUT.\n");