+ state |= VIDEO_STATE_WARP(update_draw_label_on);
+ else if (tape.fast_forward)
+ state |= VIDEO_STATE_FFWD(update_draw_label_on);
+
+ if (tape.pause_before_end)
+ state |= VIDEO_STATE_PBEND(update_draw_label_on);
+
+ // draw labels and symbols separately to prevent labels overlapping symbols
+ DrawVideoDisplayLabel(state);
+ DrawVideoDisplaySymbol(state);
+ }
+
+ for (i = 0; i < MAX_TAPE_ACTIONS; i++)
+ action[i] = tape.pos[tape.counter].action[i];
+
+#if DEBUG_TAPE_WHEN_PLAYING
+ DebugContinued("", "%05d", FrameCounter);
+ for (i = 0; i < MAX_TAPE_ACTIONS; i++)
+ DebugContinued("", " %08x", action[i]);
+ DebugContinued("tape:play", "\n");
+#endif
+
+ tape.set_centered_player = FALSE;
+ tape.centered_player_nr_next = -999;
+
+ if (tape.use_key_actions)
+ {
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ if (action[i] & KEY_SET_FOCUS)
+ {
+ tape.set_centered_player = TRUE;
+ tape.centered_player_nr_next =
+ (tape.centered_player_nr_next == -999 ? i : -1);
+ }
+
+ action[i] &= ~KEY_SET_FOCUS;
+ }
+ }
+
+ tape.delay_played++;
+ if (tape.delay_played >= tape.pos[tape.counter].delay)
+ {
+ tape.counter++;
+ tape.delay_played = 0;
+ }
+
+ if (tape.auto_play)
+ PrintTapeReplayProgress(FALSE);
+
+ if (options.tape_log_filename != NULL)
+ WriteTapeLogfile(action);
+
+ return action;
+}
+
+void TapeStop(void)
+{
+ if (tape.pausing)
+ TapeTogglePause(TAPE_TOGGLE_MANUAL);
+
+ TapeStopRecording();
+ TapeStopPlaying();
+
+ DrawVideoDisplay(VIDEO_STATE_OFF, 0);
+
+ if (tape.date && tape.length)
+ {
+ DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
+ DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds);
+ DrawVideoDisplay(VIDEO_STATE_FRAME_ON, tape.length_frames);
+ }
+}
+
+static void TapeStopGameOrTape(boolean stop_game)
+{
+ if (score_info_tape_play || (!tape.playing && stop_game))
+ RequestQuitGame(FALSE);
+ else
+ TapeStop();
+}
+
+void TapeStopGame(void)
+{
+ if (game_status == GAME_MODE_MAIN)
+ return;
+
+ TapeStopGameOrTape(TRUE);
+}
+
+void TapeStopTape(void)
+{
+ TapeStopGameOrTape(FALSE);
+}
+
+unsigned int GetTapeLengthFrames(void)
+{
+ unsigned int tape_length_frames = 0;
+ int i;
+
+ if (TAPE_IS_EMPTY(tape))
+ return 0;
+
+ for (i = 0; i < tape.length; i++)
+ tape_length_frames += tape.pos[i].delay;
+
+ return tape_length_frames;
+}
+
+unsigned int GetTapeLengthSeconds(void)
+{
+ return (GetTapeLengthFrames() * GAME_FRAME_DELAY / 1000);
+}
+
+static float GetTapeLengthSecondsFloat(void)
+{
+ return ((float)GetTapeLengthFrames() * GAME_FRAME_DELAY / 1000);
+}
+
+static void TapeStartWarpForward(int mode)
+{
+ tape.fast_forward = (mode & AUTOPLAY_FFWD);
+ tape.warp_forward = (mode & AUTOPLAY_WARP);
+ tape.deactivate_display = (mode & AUTOPLAY_WARP_NO_DISPLAY);
+
+ tape.pausing = FALSE;
+
+ if (tape.deactivate_display)
+ TapeDeactivateDisplayOn();
+
+ DrawVideoDisplayCurrentState();
+}
+
+static void TapeStopWarpForward(void)
+{
+ tape.fast_forward = FALSE;
+ tape.warp_forward = FALSE;
+ tape.deactivate_display = FALSE;
+
+ tape.pause_before_end = FALSE;
+
+ TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
+
+ DrawVideoDisplayCurrentState();
+}
+
+static void TapeSingleStep(void)
+{
+ if (network.enabled)
+ return;
+
+ if (!tape.pausing)
+ TapeTogglePause(TAPE_TOGGLE_MANUAL);
+
+ tape.single_step = !tape.single_step;
+
+ DrawVideoDisplay(VIDEO_STATE_1STEP(tape.single_step), 0);
+}
+
+void TapeQuickSave(void)
+{
+ if (game_status == GAME_MODE_MAIN)
+ {
+ Request("No game that can be saved!", REQ_CONFIRM);
+
+ return;
+ }
+
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+
+ if (tape.recording)
+ TapeHaltRecording(); // prepare tape for saving on-the-fly
+
+ if (TAPE_IS_EMPTY(tape))
+ {
+ Request("No tape that can be saved!", REQ_CONFIRM);
+
+ return;
+ }
+
+ tape.property_bits |= TAPE_PROPERTY_SNAPSHOT;
+
+ if (SaveTapeChecked(tape.level_nr))
+ SaveEngineSnapshotSingle();
+}
+
+void TapeQuickLoad(void)
+{
+ char *filename = getTapeFilename(level_nr);
+
+ if (!fileExists(filename))
+ {
+ Request("No tape for this level!", REQ_CONFIRM);
+
+ return;
+ }
+
+ if (tape.recording && !Request("Stop recording and load tape?",
+ REQ_ASK | REQ_STAY_CLOSED))
+ {
+ OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
+
+ return;
+ }
+
+ if (game_status != GAME_MODE_PLAYING && game_status != GAME_MODE_MAIN)
+ return;
+
+ if (CheckEngineSnapshotSingle())
+ {
+ TapeStartGamePlaying();
+
+ LoadEngineSnapshotSingle();
+
+ DrawCompleteVideoDisplay();
+
+ tape.playing = TRUE;
+ tape.pausing = TRUE;
+
+ TapeStopWarpForward();
+ TapeAppendRecording();
+
+ // restart step/move snapshots after quick loading tape
+ SaveEngineSnapshotToListInitial();
+
+ if (FrameCounter > 0)
+ return;
+ }
+
+ TapeStop();
+ TapeErase();
+
+ LoadTape(level_nr);
+
+ if (!TAPE_IS_EMPTY(tape))
+ {
+ TapeStartGamePlaying();
+ TapeStartWarpForward(AUTOPLAY_MODE_WARP_NO_DISPLAY);
+
+ tape.quick_resume = TRUE;
+ tape.property_bits |= TAPE_PROPERTY_SNAPSHOT;
+ }
+ else // this should not happen (basically checked above)
+ {
+ int reopen_door = (game_status == GAME_MODE_PLAYING ? REQ_REOPEN : 0);
+
+ Request("No tape for this level!", REQ_CONFIRM | reopen_door);
+ }
+}
+
+static boolean checkRestartGame(char *message)
+{
+ if (game_status == GAME_MODE_MAIN)
+ return TRUE;
+
+ if (!hasStartedNetworkGame())
+ return FALSE;
+
+ if (level_editor_test_game)
+ return TRUE;
+
+ if (game.all_players_gone)
+ return TRUE;
+
+ if (!setup.ask_on_quit_game)
+ return TRUE;
+
+ if (Request(message, REQ_ASK | REQ_STAY_CLOSED))
+ return TRUE;
+
+ OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
+
+ return FALSE;
+}
+
+void TapeRestartGame(void)
+{
+ if (score_info_tape_play)
+ {
+ TapeStartGamePlaying();
+
+ return;
+ }
+
+ if (!checkRestartGame("Restart game?"))
+ return;
+
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+}
+
+void TapeReplayAndPauseBeforeEnd(void)
+{
+ if (score_info_tape_play)
+ return;
+
+ if (TAPE_IS_EMPTY(tape) && !tape.recording)
+ {
+ Request("No tape for this level!", REQ_CONFIRM);
+
+ return;
+ }
+
+ if (!checkRestartGame("Replay game and pause before end?"))
+ return;
+
+ TapeStop();
+ TapeStartGamePlaying();
+ TapeStartWarpForward(AUTOPLAY_MODE_WARP_NO_DISPLAY);
+
+ tape.pause_before_end = TRUE;
+ tape.quick_resume = TRUE;
+}
+
+boolean hasSolutionTape(void)
+{
+ boolean tape_file_exists = fileExists(getSolutionTapeFilename(level_nr));
+ boolean level_has_tape = (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
+ level.native_sp_level->demo.is_available);
+
+ return (tape_file_exists || level_has_tape);
+}
+
+boolean InsertSolutionTape(void)
+{
+ if (!hasSolutionTape())
+ {
+ Request("No solution tape for this level!", REQ_CONFIRM);
+
+ return FALSE;
+ }
+
+ if (!TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ // if tape recorder already contains a tape, remove it without asking
+ TapeErase();
+
+ LoadSolutionTape(level_nr);
+
+ DrawCompleteVideoDisplay();
+
+ if (TAPE_IS_EMPTY(tape))
+ {
+ Request("Loading solution tape for this level failed!", REQ_CONFIRM);
+
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+boolean PlaySolutionTape(void)
+{
+ if (!InsertSolutionTape())
+ return FALSE;
+
+ TapeStartGamePlaying();
+
+ return TRUE;
+}
+
+static boolean PlayScoreTape_WaitForDownload(void)
+{
+ unsigned int download_delay = 0;
+ unsigned int download_delay_value = 10000;
+
+ ResetDelayCounter(&download_delay);
+
+ // wait for score tape to be successfully downloaded (and fail on timeout)
+ while (!server_scores.tape_downloaded)
+ {
+ if (DelayReached(&download_delay, download_delay_value))
+ return FALSE;
+
+ UPDATE_BUSY_STATE_NOT_LOADING();
+
+ Delay(20);
+ }
+
+ return TRUE;
+}
+
+boolean PlayScoreTape(int entry_nr)
+{
+ struct ScoreEntry *entry = &scores.entry[entry_nr];
+ char *tape_filename = getScoreTapeFilename(entry->tape_basename, level_nr);
+ boolean download_tape = (!fileExists(tape_filename));
+
+ if (download_tape && entry->id == -1)
+ return FALSE;
+
+ server_scores.tape_downloaded = FALSE;
+
+ if (download_tape)
+ ApiGetScoreTapeAsThread(level_nr, entry->id, entry->tape_basename);
+
+ SetGameStatus(GAME_MODE_PLAYING);
+
+ FadeOut(REDRAW_FIELD);
+
+ if (download_tape && !PlayScoreTape_WaitForDownload())
+ {
+ SetGameStatus(GAME_MODE_SCOREINFO);
+ ClearField();
+
+ Request("Cannot download score tape from score server!", REQ_CONFIRM);
+
+ return FALSE;
+ }
+
+ if (!TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ // if tape recorder already contains a tape, remove it without asking
+ TapeErase();
+
+ LoadScoreTape(entry->tape_basename, level_nr);
+
+ if (TAPE_IS_EMPTY(tape))
+ {
+ SetGameStatus(GAME_MODE_SCOREINFO);
+ ClearField();
+
+ Request("Cannot load score tape for this level!", REQ_CONFIRM);
+
+ return FALSE;
+ }
+
+ FadeSkipNextFadeOut();
+
+ TapeStartGamePlaying();
+
+ score_info_tape_play = TRUE;
+
+ return TRUE;
+}
+
+static boolean checkTapesFromSameLevel(struct TapeInfo *t1, struct TapeInfo *t2)
+{
+ return (strEqual(t1->level_identifier, t2->level_identifier) &&
+ t1->level_nr == t2->level_nr);
+}
+
+static void CopyTape(struct TapeInfo *tape_from, struct TapeInfo *tape_to)
+{
+ *tape_to = *tape_from;
+}
+
+static void SwapTapes(struct TapeInfo *t1, struct TapeInfo *t2)
+{
+ struct TapeInfo tmp = *t1;
+
+ *t1 = *t2;
+ *t2 = tmp;
+}
+
+static void CopyTapeToUndoBuffer(void)
+{
+ // copy tapes to undo buffer if large enough (or larger than last undo tape)
+ // or if the last undo tape is from a different level set or level number
+ if (tape.length_seconds >= TAPE_MIN_SECONDS_FOR_UNDO_BUFFER ||
+ tape.length_seconds >= tape_undo_buffer.length_seconds ||
+ !checkTapesFromSameLevel(&tape, &tape_undo_buffer))
+ {
+ CopyTape(&tape, &tape_undo_buffer);
+ }
+}
+
+void UndoTape(void)
+{
+ // only undo tapes from same level set and with same level number
+ if (!checkTapesFromSameLevel(&tape, &tape_undo_buffer))
+ return;
+
+ if (!TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ // swap last recorded tape with undo buffer, so undo can be reversed
+ SwapTapes(&tape, &tape_undo_buffer);
+
+ DrawCompleteVideoDisplay();
+}
+
+void FixTape_ForceSinglePlayer(void)
+{
+ int i;
+
+ /* fix single-player tapes that contain player input for more than one
+ player (due to a bug in 3.3.1.2 and earlier versions), which results
+ in playing levels with more than one player in multi-player mode,
+ even though the tape was originally recorded in single-player mode */
+
+ // remove player input actions for all players but the first one
+ for (i = 1; i < MAX_PLAYERS; i++)
+ tape.player_participates[i] = FALSE;
+
+ tape.changed = TRUE;
+}
+
+
+// ----------------------------------------------------------------------------
+// tape autoplay functions
+// ----------------------------------------------------------------------------
+
+static TreeInfo *getNextValidAutoPlayEntry(TreeInfo *node)
+{
+ node = getNextValidTreeInfoEntry(node);
+
+ while (node && node->is_copy)
+ node = getNextValidTreeInfoEntry(node);
+
+ return node;
+}
+
+static TreeInfo *getFirstValidAutoPlayEntry(TreeInfo *node)
+{
+ node = getFirstValidTreeInfoEntry(node);
+
+ if (node && node->is_copy)
+ return getNextValidAutoPlayEntry(node);
+
+ return node;
+}
+
+static void AutoPlayTapes_SetScoreEntry(int score, int time)
+{
+ char *name = (options.mytapes ? setup.player_name : options.player_name);
+
+ // set unique basename for score tape (for uploading to score server)
+ strcpy(tape.score_tape_basename, getScoreTapeBasename(name));
+
+ // store score in first score entry
+ scores.last_added = 0;
+
+ struct ScoreEntry *entry = &scores.entry[scores.last_added];
+
+ strncpy(entry->tape_basename, tape.score_tape_basename, MAX_FILENAME_LEN);
+ strncpy(entry->name, setup.player_name, MAX_PLAYER_NAME_LEN);
+
+ entry->score = score;
+ entry->time = time;
+
+ PrintNoLog("- uploading score tape to score server ... ");
+
+ server_scores.uploaded = FALSE;
+}
+
+static boolean AutoPlayTapes_WaitForUpload(void)
+{
+ unsigned int upload_delay = 0;
+ unsigned int upload_delay_value = 10000;
+
+ ResetDelayCounter(&upload_delay);
+
+ // wait for score tape to be successfully uploaded (and fail on timeout)
+ while (!server_scores.uploaded)
+ {
+ if (DelayReached(&upload_delay, upload_delay_value))