- autoplay.leveldir = getTreeInfoFromIdentifier(leveldir_first,
- global.autoplay_leveldir);
+ if (autoplay.all_levelsets)
+ {
+ // start auto-playing first level set
+ autoplay.leveldir = getFirstValidTreeInfoEntry(leveldir_first);
+ }
+ else
+ {
+ // auto-play selected level set
+ autoplay.leveldir = getTreeInfoFromIdentifier(leveldir_first,
+ global.autoplay_leveldir);
+ }