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fixed graphical bugs if digging or collecting caused player relocation
[rocksndiamonds.git]
/
src
/
tape.c
diff --git
a/src/tape.c
b/src/tape.c
index ac96ef96aa09e4721dc7c6f3e181b2356bdb951f..9f815143eddb3c67a6430f6f603d6db9a35e0ad6 100644
(file)
--- a/
src/tape.c
+++ b/
src/tape.c
@@
-894,10
+894,10
@@
byte *TapePlayAction(void)
action[i] = tape.pos[tape.counter].action[i];
#if DEBUG_TAPE_WHEN_PLAYING
action[i] = tape.pos[tape.counter].action[i];
#if DEBUG_TAPE_WHEN_PLAYING
-
Print(
"%05d", FrameCounter);
+
DebugContinued("",
"%05d", FrameCounter);
for (i = 0; i < MAX_TAPE_ACTIONS; i++)
for (i = 0; i < MAX_TAPE_ACTIONS; i++)
-
Print(
" %08x", action[i]);
-
Print(
"\n");
+
DebugContinued("",
" %08x", action[i]);
+
DebugContinued("tape:play",
"\n");
#endif
tape.set_centered_player = FALSE;
#endif
tape.set_centered_player = FALSE;