+static void TapeStartIndexSearch()
+{
+ tape.index_search = TRUE;
+
+ if (!tape.fast_forward || tape.pause_before_death)
+ {
+ tape.pausing = FALSE;
+
+ SetDrawDeactivationMask(REDRAW_FIELD | REDRAW_DOOR_1);
+ audio.sound_deactivated = TRUE;
+ }
+}
+
+static void TapeStopIndexSearch()
+{
+ tape.index_search = FALSE;
+
+ SetDrawDeactivationMask(REDRAW_NONE);
+ audio.sound_deactivated = FALSE;
+
+ RedrawPlayfield(TRUE, 0,0,0,0);
+ DrawGameDoorValues();
+}
+
+static void TapeSingleStep()
+{
+ if (options.network)
+ return;
+
+ if (!tape.pausing)
+ TapeTogglePause(TAPE_TOGGLE_MANUAL);
+
+ tape.single_step = !tape.single_step;
+}
+
+void TapeQuickSave()
+{
+ if (game_status == PLAYING)
+ {
+ if (tape.recording)
+ TapeHaltRecording(); /* prepare tape for saving on-the-fly */
+
+ if (TAPE_IS_EMPTY(tape))
+ Request("No tape that can be saved !", REQ_CONFIRM);
+ else
+ SaveTape(tape.level_nr);
+ }
+ else if (game_status == MAINMENU)
+ Request("No game that can be saved !", REQ_CONFIRM);
+}
+
+void TapeQuickLoad()
+{
+ if (game_status == PLAYING || game_status == MAINMENU)
+ {
+ TapeStop();
+ TapeErase();
+
+ LoadTape(level_nr);
+ if (!TAPE_IS_EMPTY(tape))
+ {
+ TapeStartGamePlaying();
+ TapeStartIndexSearch();
+
+ tape.quick_resume = TRUE;
+ }
+ else
+ Request("No tape for this level !", REQ_CONFIRM);
+ }
+}
+
+
+/* ------------------------------------------------------------------------- *
+ * tape autoplay functions
+ * ------------------------------------------------------------------------- */
+
+void AutoPlayTape()
+{
+ static LevelDirTree *autoplay_leveldir = NULL;
+ static boolean autoplay_initialized = FALSE;
+ static int autoplay_level_nr = -1;
+
+ if (autoplay_initialized)
+ {
+ /* just finished auto-playing tape */
+ printf("%s.\n", tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
+ }
+ else
+ {
+ autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first,
+ options.autoplay_leveldir);
+
+ if (autoplay_leveldir == NULL)
+ Error(ERR_EXIT, "no such level identifier: '%s'",
+ options.autoplay_leveldir);
+
+ leveldir_current = autoplay_leveldir;
+
+ autoplay_level_nr = autoplay_leveldir->first_level;
+
+ printf("Playing tapes of level series '%s'.\n", options.autoplay_leveldir);
+
+ autoplay_initialized = TRUE;
+ }
+
+ while (autoplay_level_nr <= autoplay_leveldir->last_level)
+ {
+ level_nr = autoplay_level_nr++;
+
+ TapeErase();
+
+ printf("Level %03d: ", level_nr);
+
+ LoadLevel(level_nr);
+ if (level.no_level_file)
+ {
+ printf("(no level file)\n");
+ continue;
+ }
+
+ LoadTape(level_nr);
+ if (TAPE_IS_EMPTY(tape))
+ {
+ printf("(no tape file)\n");
+ continue;
+ }
+
+ break;
+ }
+
+ if (autoplay_level_nr >= autoplay_leveldir->last_level)
+ CloseAllAndExit(0);
+
+ printf("playing tape ... ");
+
+ TapeStartGamePlaying();
+ TapeStartIndexSearch();
+}
+
+