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fixed some bugs and added some speed when scaling in-game tile size
[rocksndiamonds.git]
/
src
/
tape.c
diff --git
a/src/tape.c
b/src/tape.c
index 9a5aaa9191c08b4211b3bc147c766d4102368864..86a8b2154acf9a1897b82605962c24cadcdc8c71 100644
(file)
--- a/
src/tape.c
+++ b/
src/tape.c
@@
-1179,6
+1179,10
@@
void TapeQuickLoad()
if (CheckEngineSnapshot())
{
if (CheckEngineSnapshot())
{
+#if 0
+ printf("::: MARK 1\n");
+#endif
+
TapeStartGamePlaying();
LoadEngineSnapshot();
TapeStartGamePlaying();
LoadEngineSnapshot();
@@
-1195,6
+1199,10
@@
void TapeQuickLoad()
return;
}
return;
}
+#if 0
+ printf("::: MARK 2\n");
+#endif
+
TapeStop();
TapeErase();
TapeStop();
TapeErase();