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fixed bug with not recognizing ".mode_loop: false" for music
[rocksndiamonds.git]
/
src
/
tape.c
diff --git
a/src/tape.c
b/src/tape.c
index 1e072cd4ffa567c9543e5999d10db07c52ce3eaf..689f2bf2e0dfbae9fdeacaed1392a639da5c282a 100644
(file)
--- a/
src/tape.c
+++ b/
src/tape.c
@@
-600,7
+600,7
@@
void TapeStartRecording(int random_seed)
static void TapeStartGameRecording()
{
static void TapeStartGameRecording()
{
- StartGameActions(
options.network
, TRUE, level.random_seed);
+ StartGameActions(
network.enabled
, TRUE, level.random_seed);
}
static void TapeAppendRecording()
}
static void TapeAppendRecording()
@@
-979,7
+979,7
@@
static void TapeStopWarpForward()
static void TapeSingleStep()
{
static void TapeSingleStep()
{
- if (
options.network
)
+ if (
network.enabled
)
return;
if (!tape.pausing)
return;
if (!tape.pausing)