+static void TapeStartIndexSearch()
+{
+ tape.index_search = TRUE;
+
+ if (!tape.fast_forward || tape.pause_before_death)
+ {
+ tape.pausing = FALSE;
+
+ SetDrawDeactivationMask(REDRAW_FIELD);
+ audio.sound_deactivated = TRUE;
+ }
+}
+
+static void TapeStopIndexSearch()
+{
+ tape.index_search = FALSE;
+
+ SetDrawDeactivationMask(REDRAW_NONE);
+ audio.sound_deactivated = FALSE;
+
+ RedrawPlayfield(TRUE, 0,0,0,0);
+ DrawGameDoorValues();
+}
+
+static void TapeSingleStep()
+{
+ if (options.network)
+ return;
+
+ if (!tape.pausing)
+ TapeTogglePause(TAPE_TOGGLE_MANUAL);
+
+ tape.single_step = !tape.single_step;
+}
+
+void TapeQuickSave()
+{
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ if (tape.recording)
+ TapeHaltRecording(); /* prepare tape for saving on-the-fly */
+
+ if (TAPE_IS_EMPTY(tape))
+ Request("No tape that can be saved !", REQ_CONFIRM);
+ else
+ SaveTape(tape.level_nr);
+ }
+ else if (game_status == GAME_MODE_MAIN)
+ Request("No game that can be saved !", REQ_CONFIRM);
+}
+
+void TapeQuickLoad()
+{
+ if (game_status == GAME_MODE_PLAYING || game_status == GAME_MODE_MAIN)
+ {
+ TapeStop();
+ TapeErase();
+
+ LoadTape(level_nr);
+ if (!TAPE_IS_EMPTY(tape))
+ {
+ TapeStartGamePlaying();
+ TapeStartIndexSearch();
+
+ tape.quick_resume = TRUE;
+ }
+ else
+ Request("No tape for this level !", REQ_CONFIRM);
+ }
+}
+
+void InsertSolutionTape()
+{
+ if (!TAPE_IS_EMPTY(tape))
+ return;
+
+ LoadSolutionTape(level_nr);
+
+ if (TAPE_IS_EMPTY(tape))
+ Request("No solution tape for this level !", REQ_CONFIRM);
+
+ DrawCompleteVideoDisplay();
+}
+
+
+/* ------------------------------------------------------------------------- *
+ * tape autoplay functions
+ * ------------------------------------------------------------------------- */
+
+#define MAX_NUM_AUTOPLAY_LEVELS 1000
+
+void AutoPlayTape()
+{
+ static LevelDirTree *autoplay_leveldir = NULL;
+ static boolean autoplay_initialized = FALSE;
+ static int autoplay_level_nr = -1;
+ static int num_levels_played = 0;
+ static int num_levels_solved = 0;
+ static boolean levels_failed[MAX_NUM_AUTOPLAY_LEVELS];
+ int i;
+
+ if (autoplay_initialized)
+ {
+ /* just finished auto-playing tape */
+ printf("%s.\n", tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
+
+ num_levels_played++;
+ if (tape.auto_play_level_solved)
+ num_levels_solved++;
+ else if (level_nr >= 0 && level_nr < MAX_NUM_AUTOPLAY_LEVELS)
+ levels_failed[level_nr] = TRUE;
+ }
+ else
+ {
+ DrawCompleteVideoDisplay();
+ audio.sound_enabled = FALSE;
+
+ autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first,
+ global.autoplay_leveldir);
+
+ if (autoplay_leveldir == NULL)
+ Error(ERR_EXIT, "no such level identifier: '%s'",
+ global.autoplay_leveldir);
+
+ leveldir_current = autoplay_leveldir;
+
+ if (global.autoplay_level_nr != -1)
+ {
+ autoplay_leveldir->first_level = global.autoplay_level_nr;
+ autoplay_leveldir->last_level = global.autoplay_level_nr;
+ }
+
+ autoplay_level_nr = autoplay_leveldir->first_level;
+
+ printf_line("=", 79);
+ printf("Automatically playing level tapes\n");
+ printf_line("-", 79);
+ printf("Level series identifier: '%s'\n", autoplay_leveldir->identifier);
+ printf("Level series name: '%s'\n", autoplay_leveldir->name);
+ printf("Level series author: '%s'\n", autoplay_leveldir->author);
+ printf("Number of levels: %d\n", autoplay_leveldir->levels);
+ printf_line("=", 79);
+ printf("\n");
+
+ for (i = 0; i < MAX_NUM_AUTOPLAY_LEVELS; i++)
+ levels_failed[i] = FALSE;
+
+ autoplay_initialized = TRUE;
+ }
+
+ while (autoplay_level_nr <= autoplay_leveldir->last_level)
+ {
+ level_nr = autoplay_level_nr++;
+
+ TapeErase();
+
+ printf("Level %03d: ", level_nr);
+
+ LoadLevel(level_nr);
+ if (level.no_level_file)
+ {
+ printf("(no level)\n");
+ continue;
+ }
+
+ LoadSolutionTape(level_nr);
+ if (TAPE_IS_EMPTY(tape))
+ {
+ printf("(no tape)\n");
+ continue;
+ }
+
+ printf("playing tape ... ");
+
+ TapeStartGamePlaying();
+ TapeStartIndexSearch();
+
+ return;
+ }
+
+ printf("\n");
+ printf_line("=", 79);
+ printf("Number of levels played: %d\n", num_levels_played);
+ printf("Number of levels solved: %d (%d%%)\n", num_levels_solved,
+ (num_levels_played ? num_levels_solved * 100 / num_levels_played :0));
+ printf_line("-", 79);
+ printf("Summary (for automatic parsing by scripts):\n");
+ printf("LEVELDIR '%s', SOLVED %d/%d (%d%%)",
+ autoplay_leveldir->identifier, num_levels_solved, num_levels_played,
+ (num_levels_played ? num_levels_solved * 100 / num_levels_played :0));
+ if (num_levels_played != num_levels_solved)
+ {
+ printf(", FAILED:");
+ for (i = 0; i < MAX_NUM_AUTOPLAY_LEVELS; i++)
+ if (levels_failed[i])
+ printf(" %03d", i);
+ }
+ printf("\n");
+ printf_line("=", 79);
+
+ CloseAllAndExit(0);
+}
+
+