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added handling of 'anim'/'post' delay for finished moving animations
[rocksndiamonds.git]
/
src
/
tape.c
diff --git
a/src/tape.c
b/src/tape.c
index 58159cc5cb35058e0f5ba8ec3f5de6b0f6db1cd1..07f8f82234b23f2a3008e2475ce03a49e058cb25 100644
(file)
--- a/
src/tape.c
+++ b/
src/tape.c
@@
-493,7
+493,7
@@
void TapeDeactivateDisplayOff(boolean redraw_display)
if (redraw_display)
{
if (redraw_display)
{
- RedrawPlayfield(
TRUE, 0,0,0,0
);
+ RedrawPlayfield();
DrawGameDoorValues();
}
}
DrawGameDoorValues();
}
}
@@
-1125,7
+1125,9
@@
void AutoPlayTape()
else
{
DrawCompleteVideoDisplay();
else
{
DrawCompleteVideoDisplay();
+
audio.sound_enabled = FALSE;
audio.sound_enabled = FALSE;
+ setup.engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_OFF);
autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first,
global.autoplay_leveldir);
autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first,
global.autoplay_leveldir);