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removed preprocessor definition for network mode that is always true now
[rocksndiamonds.git]
/
src
/
screens.h
diff --git
a/src/screens.h
b/src/screens.h
index c5e9ea024f9688966172b282f8d2c5371e0e2dbd..f314fb3b589441116b7ccdb151bfb0eab2855cae 100644
(file)
--- a/
src/screens.h
+++ b/
src/screens.h
@@
-25,6
+25,7
@@
void DrawMainMenu(void);
void DrawHallOfFame(int);
void RedrawSetupScreenAfterFullscreenToggle();
void DrawHallOfFame(int);
void RedrawSetupScreenAfterFullscreenToggle();
+void RedrawSetupScreenAfterScreenRotation(int);
void HandleTitleScreen(int, int, int, int, int);
void HandleMainMenu(int, int, int, int, int);
void HandleTitleScreen(int, int, int, int, int);
void HandleMainMenu(int, int, int, int, int);
@@
-39,4
+40,9
@@
void HandleGameActions(void);
void CreateScreenGadgets();
void FreeScreenGadgets();
void CreateScreenGadgets();
void FreeScreenGadgets();
+void setHideRelatedSetupEntries();
+
+void DumpScreenIdentifiers(void);
+boolean DoScreenAction(int);
+
#endif /* SCREENS_H */
#endif /* SCREENS_H */