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fixed bug with redrawing state changes for "game of life" style elements
[rocksndiamonds.git]
/
src
/
screens.h
diff --git
a/src/screens.h
b/src/screens.h
index 7af2a0083bc55a3e1fcc69f8db6590902962afe8..eb9da595914e2eff3dd6064097129cbd82d4837c 100644
(file)
--- a/
src/screens.h
+++ b/
src/screens.h
@@
-22,9
+22,10
@@
void DrawMainMenuExt(int);
void DrawAndFadeInMainMenu(int);
void DrawMainMenu(void);
void DrawMainMenuExt(int);
void DrawAndFadeInMainMenu(int);
void DrawMainMenu(void);
-void DrawHallOfFame(int);
+void DrawHallOfFame(int
, int
);
-void RedrawSetupScreenAfterFullscreenToggle();
+void RedrawSetupScreenAfterFullscreenToggle(void);
+void RedrawSetupScreenAfterScreenRotation(int);
void HandleTitleScreen(int, int, int, int, int);
void HandleMainMenu(int, int, int, int, int);
void HandleTitleScreen(int, int, int, int, int);
void HandleMainMenu(int, int, int, int, int);
@@
-36,9
+37,12
@@
void HandleSetupScreen(int, int, int, int, int);
void HandleTypeName(int, Key);
void HandleGameActions(void);
void HandleTypeName(int, Key);
void HandleGameActions(void);
-void CreateScreenGadgets();
-void FreeScreenGadgets();
+void CreateScreenGadgets(
void
);
+void FreeScreenGadgets(
void
);
-void setHideRelatedSetupEntries();
+void setHideRelatedSetupEntries(void);
+
+void DumpScreenIdentifiers(void);
+boolean DoScreenAction(int);
#endif /* SCREENS_H */
#endif /* SCREENS_H */