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added property for growing BD engine game elements
[rocksndiamonds.git]
/
src
/
screens.h
diff --git
a/src/screens.h
b/src/screens.h
index 70b1fd497d26b9c7d912d8b463f45e6212702afd..deba425c28ef73df7ab8fa1ed94e0fc19841d7e5 100644
(file)
--- a/
src/screens.h
+++ b/
src/screens.h
@@
-24,6
+24,7
@@
void DrawAndFadeInMainMenu(int);
void DrawMainMenu(void);
void DrawHallOfFame(int);
void DrawScreenAfterAddingSet(char *, int);
void DrawMainMenu(void);
void DrawHallOfFame(int);
void DrawScreenAfterAddingSet(char *, int);
+void DrawInfoScreen_FromMainMenu(int);
void RedrawSetupScreenAfterFullscreenToggle(void);
void RedrawSetupScreenAfterScreenRotation(int);
void RedrawSetupScreenAfterFullscreenToggle(void);
void RedrawSetupScreenAfterScreenRotation(int);
@@
-39,6
+40,7
@@
void HandleInfoScreen(int, int, int, int, int);
void HandleSetupScreen(int, int, int, int, int);
void HandleTypeName(Key);
void HandleGameActions(void);
void HandleSetupScreen(int, int, int, int, int);
void HandleTypeName(Key);
void HandleGameActions(void);
+void HandleScreenGadgetKeys(Key);
void CreateScreenGadgets(void);
void FreeScreenGadgets(void);
void CreateScreenGadgets(void);
void FreeScreenGadgets(void);