// ----------------------------------------------------------------------------
// screens.h
// ============================================================================
// ----------------------------------------------------------------------------
// screens.h
// ============================================================================
void RedrawSetupScreenAfterScreenRotation(int);
void HandleTitleScreen(int, int, int, int, int);
void HandleMainMenu(int, int, int, int, int);
void RedrawSetupScreenAfterScreenRotation(int);
void HandleTitleScreen(int, int, int, int, int);
void HandleMainMenu(int, int, int, int, int);
void HandleChooseLevelSet(int, int, int, int, int);
void HandleChooseLevelNr(int, int, int, int, int);
void HandleHallOfFame(int, int, int, int, int);
void HandleInfoScreen(int, int, int, int, int);
void HandleSetupScreen(int, int, int, int, int);
void HandleChooseLevelSet(int, int, int, int, int);
void HandleChooseLevelNr(int, int, int, int, int);
void HandleHallOfFame(int, int, int, int, int);
void HandleInfoScreen(int, int, int, int, int);
void HandleSetupScreen(int, int, int, int, int);