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changed order of switch cases in EM engine source file
[rocksndiamonds.git]
/
src
/
screens.h
diff --git
a/src/screens.h
b/src/screens.h
index c5e9ea024f9688966172b282f8d2c5371e0e2dbd..7d282efad621db7a3e0ae5314031bb9f9f36cc3a 100644
(file)
--- a/
src/screens.h
+++ b/
src/screens.h
@@
-14,7
+14,7
@@
#include "main.h"
#include "main.h"
-/
* (arbitrary, but unique) values for HandleChooseTree() */
+/
/ (arbitrary, but unique) values for HandleChooseTree()
#define SCROLL_LINE (1 * SCR_FIELDY)
#define SCROLL_PAGE (2 * SCR_FIELDY)
#define SCROLL_LINE (1 * SCR_FIELDY)
#define SCROLL_PAGE (2 * SCR_FIELDY)
@@
-22,9
+22,11
@@
void DrawMainMenuExt(int);
void DrawAndFadeInMainMenu(int);
void DrawMainMenu(void);
void DrawMainMenuExt(int);
void DrawAndFadeInMainMenu(int);
void DrawMainMenu(void);
-void DrawHallOfFame(int);
+void DrawHallOfFame(int, int);
+void DrawScreenAfterAddingSet(char *, int);
-void RedrawSetupScreenAfterFullscreenToggle();
+void RedrawSetupScreenAfterFullscreenToggle(void);
+void RedrawSetupScreenAfterScreenRotation(int);
void HandleTitleScreen(int, int, int, int, int);
void HandleMainMenu(int, int, int, int, int);
void HandleTitleScreen(int, int, int, int, int);
void HandleMainMenu(int, int, int, int, int);
@@
-36,7
+38,12
@@
void HandleSetupScreen(int, int, int, int, int);
void HandleTypeName(int, Key);
void HandleGameActions(void);
void HandleTypeName(int, Key);
void HandleGameActions(void);
-void CreateScreenGadgets();
-void FreeScreenGadgets();
+void CreateScreenGadgets(
void
);
+void FreeScreenGadgets(
void
);
-#endif /* SCREENS_H */
+void setHideRelatedSetupEntries(void);
+
+void DumpScreenIdentifiers(void);
+boolean DoScreenAction(int);
+
+#endif // SCREENS_H