projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
added support for EM wrap-around levels also to level editor
[rocksndiamonds.git]
/
src
/
screens.h
diff --git
a/src/screens.h
b/src/screens.h
index c23c14e866187900d275b169c326e7265c98c79d..7d282efad621db7a3e0ae5314031bb9f9f36cc3a 100644
(file)
--- a/
src/screens.h
+++ b/
src/screens.h
@@
-14,19
+14,19
@@
#include "main.h"
#include "main.h"
-/
* (arbitrary, but unique) values for HandleChooseTree() */
+/
/ (arbitrary, but unique) values for HandleChooseTree()
#define SCROLL_LINE (1 * SCR_FIELDY)
#define SCROLL_PAGE (2 * SCR_FIELDY)
#define SCROLL_LINE (1 * SCR_FIELDY)
#define SCROLL_PAGE (2 * SCR_FIELDY)
-int effectiveGameStatus();
-
-void DrawMainMenuExt(int, boolean);
+void DrawMainMenuExt(int);
void DrawAndFadeInMainMenu(int);
void DrawMainMenu(void);
void DrawAndFadeInMainMenu(int);
void DrawMainMenu(void);
-void DrawHallOfFame(int);
+void DrawHallOfFame(int, int);
+void DrawScreenAfterAddingSet(char *, int);
-void RedrawSetupScreenAfterFullscreenToggle();
+void RedrawSetupScreenAfterFullscreenToggle(void);
+void RedrawSetupScreenAfterScreenRotation(int);
void HandleTitleScreen(int, int, int, int, int);
void HandleMainMenu(int, int, int, int, int);
void HandleTitleScreen(int, int, int, int, int);
void HandleMainMenu(int, int, int, int, int);
@@
-38,7
+38,12
@@
void HandleSetupScreen(int, int, int, int, int);
void HandleTypeName(int, Key);
void HandleGameActions(void);
void HandleTypeName(int, Key);
void HandleGameActions(void);
-void CreateScreenGadgets();
-void FreeScreenGadgets();
+void CreateScreenGadgets(void);
+void FreeScreenGadgets(void);
+
+void setHideRelatedSetupEntries(void);
+
+void DumpScreenIdentifiers(void);
+boolean DoScreenAction(int);
-#endif /
* SCREENS_H */
+#endif /
/ SCREENS_H