+static void execSetupGame_setScoresType(void)
+{
+ if (scores_types == NULL)
+ {
+ int i;
+
+ for (i = 0; scores_types_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = scores_types_list[i].value;
+ char *text = scores_types_list[i].text;
+
+ ti->node_top = &scores_types;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
+
+ pushTreeInfo(&scores_types, ti);
+ }
+
+ // sort scores type values to start with lowest scores type value
+ sortTreeInfo(&scores_types);
+
+ // set current scores type value to configured scores type value
+ scores_type_current =
+ getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
+
+ // if that fails, set current scores type to reliable default value
+ if (scores_type_current == NULL)
+ scores_type_current =
+ getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
+
+ // if that also fails, set current scores type to first available value
+ if (scores_type_current == NULL)
+ scores_type_current = scores_types;
+ }
+
+ setup.scores_in_highscore_list = scores_type_current->identifier;
+
+ // needed for displaying scores type text instead of identifier
+ scores_type_text = scores_type_current->name;
+}
+