+ if (!TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+ }
+
+ if (level.native_em_level->ply1->alive == 0 &&
+ level.native_em_level->ply2->alive == 0) /* all dead */
+ AllPlayersGone = TRUE;
+
+ if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ /* --- game actions --- */
+
+ if (tape.pausing)
+ {
+ /* don't use 100% CPU while in pause mode -- this should better be solved
+ like in the R'n'D game engine! */
+
+ Delay(10);
+
+ return;
+ }
+
+ recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
+
+#if 1
+ /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
+ if (recorded_player_action == NULL && tape.pausing)
+ return;
+#endif
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ summarized_player_action |= stored_player[i].action;
+
+ if (!network_playing)
+ stored_player[i].effective_action = stored_player[i].action;
+ }
+
+ if (!options.network && !setup.team_mode)
+ local_player->effective_action = summarized_player_action;
+
+ if (recorded_player_action != NULL)
+ for (i = 0; i < MAX_PLAYERS; i++)
+ stored_player[i].effective_action = recorded_player_action[i];