KeyboardAutoRepeatOff();
HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
KeyboardAutoRepeatOff();
HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
!strEqual(setup.player_name, "Artsoft"))
Request("This level is read only!", REQ_CONFIRM);
!strEqual(setup.player_name, "Artsoft"))
Request("This level is read only!", REQ_CONFIRM);
StartGameActions(options.network, setup.autorecord, level.random_seed);
}
else if (pos == MAIN_CONTROL_SETUP)
{
StartGameActions(options.network, setup.autorecord, level.random_seed);
}
else if (pos == MAIN_CONTROL_SETUP)
{
}
void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
}
void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);
HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);